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Fearful in EC


Ejou's Avatar


Ejou
08.08.2012 , 12:39 PM | #11
Quote: Originally Posted by wetslampigduex View Post
from toth?!?!? trolololol?
Seems that way to me. I've been 32m from
ZORN and still got the rebuff. I've therefore assumed that the rebuff was applied from TOTHs position.

Happy to be wrong if I am I work on that assumption and rarely get the rebuff though.

A quick google took me to tankingtor.com and they agree with me but meh whatever.
http://www.tankingtor.com/2012/03/sw...n-and.html?m=1
Ejou Gunslinger- Nostrum Dolus - The Red Eclipse

bleachit's Avatar


bleachit
08.08.2012 , 12:44 PM | #12
So now we have about 3 different answers again BW PLEASE TELL US 100% FOR SURE HOW IT WORKS

NoFishing's Avatar


NoFishing
08.08.2012 , 01:19 PM | #13
Quote: Originally Posted by alifaraaz View Post
I may be incorrect but yeah I'm quite certain the range originates from where Toth lands, not where Zorn stands. May seem weird, but I'm pretty sure its true.
I agree, and I expect it is 30m from where Toth lands. My DPS sage stands 29m away from Zorn at all times, and never gets fearful, unless I pull aggro just before a jump. But I also stand fairly close to the canyon wall, so Toth lands slightly further away from me than where Zorn is standing. If I move too far to my left though, I have seen fearful, even at the same range from Zorn.

veyl's Avatar


veyl
08.08.2012 , 01:29 PM | #14
When Toth jumps to Zorn it applies the Fearful debuff potential on Zorn. (( You can watch his buff/debuff bar, a countdown timer for Fearful starts the second Toth lands,)) If you damage Zorn and are below the 30 meter range during that time, you'll get the debuff and have to swap targets.

If you're out of the 30 m range when the jump occurs and then damage him, you won't get the debuff.

I've avoided Fearful by dotting Toth after the jump (2 GCDs), then return to Zorn. The only time I actually move is when you have to. (red circles // yellow circle)


Also: The Bioware development team will not comment on Boss Mechanics. I sent them a message once asking about using extrication on the person that has the bomb during Kephess. I feel it's an exploit because the player can be extricated well before he ever plants the bomb up against the walker. (Once the cable goes up, you can use it and the bomb still goes off.) If the player never makes it to the walker, why should it blow up? It's easily not working as intended.

I wasn't answered due to "Not being allowed to discuss boss mechanics".

Even something as small as that, couldn't be clarified on. It's ridiculous. Thankfully, I run with healers who aren't terrible and can heal the fight properly.

DenitharPurloin's Avatar


DenitharPurloin
08.08.2012 , 01:49 PM | #15
Quote: Originally Posted by bleachit View Post
So now we have about 3 different answers again BW PLEASE TELL US 100% FOR SURE HOW IT WORKS
From my experience, it is applied from Zorn within a 25m radius. I believe it only occurs when Toth jumps to Zorn (hence why melee ONLY EVER DPS Toth)

Fortunately, none of our raid is ever within 25m of Zorn (except one tank who promptly switches target to Toth) when the jump occurs for me to give you additional information. But, the fearfull debuff IS THE REASON for the tank swap.

alifaraaz's Avatar


alifaraaz
08.08.2012 , 01:49 PM | #16
Quote: Originally Posted by veyl View Post
When Toth jumps to Zorn it applies the Fearful debuff potential on Zorn. (( You can watch his buff/debuff bar, a countdown timer for Fearful starts the second Toth lands,)) If you damage Zorn and are below the 30 meter range during that time, you'll get the debuff and have to swap targets.

If you're out of the 30 m range when the jump occurs and then damage him, you won't get the debuff.

I've avoided Fearful by dotting Toth after the jump (2 GCDs), then return to Zorn. The only time I actually move is when you have to. (red circles // yellow circle)


Also: The Bioware development team will not comment on Boss Mechanics. I sent them a message once asking about using extrication on the person that has the bomb during Kephess. I feel it's an exploit because the player can be extricated well before he ever plants the bomb up against the walker. (Once the cable goes up, you can use it and the bomb still goes off.) If the player never makes it to the walker, why should it blow up? It's easily not working as intended.

I wasn't answered due to "Not being allowed to discuss boss mechanics".

Even something as small as that, couldn't be clarified on. It's ridiculous. Thankfully, I run with healers who aren't terrible and can heal the fight properly.
Theres always a fine line between exploit and clever use of skills/mechanics :P Odd that they wouldnt reply though, but atleast it sort of proves it isnt a exploit and simply a clever little trick to make things easier.
Kazar - Powertech, [Tomb of Freedom Nadd EU]

DenitharPurloin's Avatar


DenitharPurloin
08.08.2012 , 01:52 PM | #17
Quote: Originally Posted by veyl View Post
When Toth jumps to Zorn it applies the Fearful debuff potential on Zorn. (( You can watch his buff/debuff bar, a countdown timer for Fearful starts the second Toth lands,)) If you damage Zorn and are below the 30 meter range during that time, you'll get the debuff and have to swap targets.

If you're out of the 30 m range when the jump occurs and then damage him, you won't get the debuff.

I've avoided Fearful by dotting Toth after the jump (2 GCDs), then return to Zorn. The only time I actually move is when you have to. (red circles // yellow circle)


Also: The Bioware development team will not comment on Boss Mechanics. I sent them a message once asking about using extrication on the person that has the bomb during Kephess. I feel it's an exploit because the player can be extricated well before he ever plants the bomb up against the walker. (Once the cable goes up, you can use it and the bomb still goes off.) If the player never makes it to the walker, why should it blow up? It's easily not working as intended.

I wasn't answered due to "Not being allowed to discuss boss mechanics".

Even something as small as that, couldn't be clarified on. It's ridiculous. Thankfully, I run with healers who aren't terrible and can heal the fight properly.
I have been in a few 8-man groups with 4 ranged DPS where I NEVER MOVED from 28-29m from Zorn when the jump occurred. I have NEVER received the fearful debuff. Perhaps 8 and 16 man have different ranges?

I have never tried 16 man btw

veyl's Avatar


veyl
08.08.2012 , 02:10 PM | #18
Quote: Originally Posted by alifaraaz View Post
Theres always a fine line between exploit and clever use of skills/mechanics :P Odd that they wouldnt reply though, but atleast it sort of proves it isnt a exploit and simply a clever little trick to make things easier.
Clever use of game mechanics is usually an exploit. :P That's just the spin players put on it to justify themselves.

Quote: Originally Posted by DenitharPurloin View Post
I have been in a few 8-man groups with 4 ranged DPS where I NEVER MOVED from 28-29m from Zorn when the jump occurred. I have NEVER received the fearful debuff. Perhaps 8 and 16 man have different ranges?

I have never tried 16 man btw
I'm also in an 8 man only guild but I've always changed targets during the leap for 2 gcds (affliction/creeping terror onto torn) .

DSafana's Avatar


DSafana
08.08.2012 , 02:12 PM | #19
Quote: Originally Posted by veyl View Post
When Toth jumps to Zorn it applies the Fearful debuff potential on Zorn. (( You can watch his buff/debuff bar, a countdown timer for Fearful starts the second Toth lands,)) If you damage Zorn and are below the 30 meter range during that time, you'll get the debuff and have to swap targets.
If this is the case, It's like a plaque on Zorn, How long does the Fearful debuff potential on Zorn last? Same as it does on players? If it's a shorter period, then it doesnt matter how close to Zorn you are as long as you attack Toth during this cooldown.? This may make it easier to just switch to Toth for 1 rotation during this period. The only time I have this problem is when the jump occurs directly after the circle phase, because sometimes the safest path out of them is forward.

DenitharPurloin's Avatar


DenitharPurloin
08.08.2012 , 02:43 PM | #20
Quote: Originally Posted by DSafana View Post
If this is the case, It's like a plaque on Zorn, How long does the Fearful debuff potential on Zorn last? Same as it does on players? If it's a shorter period, then it doesnt matter how close to Zorn you are as long as you attack Toth during this cooldown.? This may make it easier to just switch to Toth for 1 rotation during this period. The only time I have this problem is when the jump occurs directly after the circle phase, because sometimes the safest path out of them is forward.
This is what I do on healer AND ranged DPS....stay 29m from your target, if it is the tank when I am healing i make sure i am closer to the tank than the boss. When the red circle phase comes move forward out of the red circle, as SOON AS the rocks jut up from the ground, return to 29m...rinse and repeat and you will NEVER be out of placement for the jump.