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Why are people like this??


thatghost's Avatar


thatghost
08.08.2012 , 10:07 AM | #61
Quote: Originally Posted by Andryah View Post
Do you want Bioware to put a can of ninja repellent in the mail for you too?

Maybe Bioware should just mail you the quest objectives as soon as you accept the quest, that way you can skitter over to the mailbox, pick up the misson items and be done with it??

Should they boost spawn rates, yeah. But since you can grab the spawn while in combat, it's a non-issue from a ninja grief perspective.
Snark much?

Read much?

I do grab the spawn either while in combat or while the mob is cc'd. Already stated. It's the best ninja repellant extant.

That's if the spawn is there in the first place.

And you're not taking into account spawns like the High Savant: why yes, I can grab that objective while I'm fighting the objective and not having it wrested away by a game glitch and a bunch of thugs with no manners exploiting said glitch. Very different kind of ninja behavior going on there than in BH...

Ahhhhh. The very first time I've been trolled in these forums. I'll cherish this moment for minutes to come
Me + buildings = oops
The Vyxx Legacy | The Shadowlands
The Sadi Legacy | The Harbinger

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Bluecapsule's Avatar


Bluecapsule
08.08.2012 , 10:36 AM | #62
Quote: Originally Posted by SweetOldBob View Post
Looters are annoying, but calling looters names is not worse. They are scum. Unless they are total sociopaths (we probably have a few of those), the only way they live with themselves is by denial and rationalization.

But because people are people, if the Black Hole is crowded, I make a point of getting the loop before killing the NPCs guarding it. Ditto for freeing the little caged engineers.

This morning I did notice that a fellow had not grabbed a weapons chest after killing the Torvix dudes; I made a point to ask him if he was going to take it (he could not) before I got it.

I view ninja-looting is more of a game design problem because the game doesn't set players up to work together well. A ninja-looter might be someone who is just really impatient or a solo player that doesn't want to interact with other players. No need to be overly sanctimonious over it.

JunkyardWolf's Avatar


JunkyardWolf
08.08.2012 , 10:55 AM | #63
This is why my wife and I did NOT want to merge from our low pop server, too many jerks and rediculous respawn times.
proud to be a Cranky ole fart!

Holden_Dissent's Avatar


Holden_Dissent
08.08.2012 , 10:59 AM | #64
Quote: Originally Posted by Tuscad View Post
They could have it set to where if you went to far from the mob then you would lose your access to the object, they could also put a time limit for how long the object is accessable for you.
I would just drag the mob over to some unsuspecting victim and let him kill it for me.

I actually wouldn't do that, but one could.

LogunOne's Avatar


LogunOne
08.08.2012 , 11:04 AM | #65
Quote: Originally Posted by Zooball View Post
Black Hole with anything above 30 in pop is a Ninja Zone. Yes, I have had my stuff stolen as I was fighting, so what do I do? Put the offender on Ignore, use my stealth abilities to return the favor when I see them engaged with a mob, not lend a hand when they fight, do not offer a respawn when they get beat or die next to the poison lake, and I will Force Cloak and let the mob aggro them the next time I see them.

However, just from a logistical point of view with increased populations in the BH the respawn times really need to be cut down.
Quote: Originally Posted by LogunOne View Post
Node /objective jacking has been with us from the earliest days of MMO’s and it’s totally lazy game design. There are so many ways around this today that this just doesn’t need to be in the game.
It’s flawed in many ways and counterproductive to building a cohesive multiplayer environment.
This is just a catalyst for animosity between players in a game where you want to be building multiplayer community and friendships.
So instead of inviting a stranger to group players are adding them to their ignore list.
I think I'll just quote myself as Zooball just proved my point why this is a broken mechanic for MMO's

kiddynomite's Avatar


kiddynomite
08.08.2012 , 11:10 AM | #66
In Guildwars2 the clicky the douchers snatch while your fighting stay there for you or anyone else thats needs to click it or forage/pick it up.
Unlike this ****** game.

uziforyou's Avatar


uziforyou
08.08.2012 , 12:07 PM | #67
Quote: Originally Posted by Lunablade View Post
Again this is design issue with the game, one of the quests which most annoys me is the one with the boxes in Black Hole on populated server.

They can fix issues like this either by increasing spawnrate of the objects or not design quest like that at all and intead go with the design like GW2 or ESO will have that when youre helping the player which is doing some objectives you get rewarded to and not just him for doing those objectives even if youre not actively grouped with him.
Lolwut?

This argument has been posted a few times in this thread and I personally think it's silly. People grabing a quest item while you're engaged in a fight is a game design issue? Seriously? This is the same as arguing that it's the gun that killed not the person that pulled the trigger. What a crock of BS.

Player behavior or misbehavior in this case is most certainly NOT a game design problem. The fact is that some players (some would say most) are self absorbed jerks who don't hesitate to grab that chest, mission object or whatever while you're occupied. You can try and spin that however you want including that it's the games fault but it doesn't change what is really just poor behavior.
"When you're bleeding out in a ditch on some muckball planet it's not headquarters that comes to save you, it's the guy next to you."

DarthTHC's Avatar


DarthTHC
08.08.2012 , 12:10 PM | #68
By design. It's the only kind of open-world PvP the Hero engine can handle.

More seriously, yes, this is a game design issue. Having to compete against other players for quest resources is 1997. Some games being released in 2012 and 2013 seem to solve that.

Sadly this one was released in 2011, before that bit of creativity and tech was available, apparently.

Rothie's Avatar


Rothie
08.08.2012 , 12:25 PM | #69
Quote: Originally Posted by TheLordMagnus View Post
click the objective first then fight
stops tossers from stealing ya node
and yes people dont cear about u they dont no u and have their own time frame to play in has happend to me many times until i started clicking before attacking
Some nodes, granted not the ones in black hole, but some quest object nodes aren't usable while in combat. which means you have no choice but to finish killing the guard mob before using said item. guess what, node thieves aren't in combat while you're fighting, so they CAN click it and steal what is essentially your quest item node.
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Bethmora's Avatar


Bethmora
08.08.2012 , 12:32 PM | #70
Quote: Originally Posted by AurakaSith View Post
I have no doubt this has been raised many times, but its just happened to me... AGAIN!

Doing my dailies... quest object has elite standing next to it.
Engage elite, and someone else comes in and grabs objective.
Elite respawns before the object does - ***!!!


it so sad, that we still have people out there which have zero regard to their fellow players...


Well congratulations for being such a postive part of the world!!!
you think its bad now, wait until F2P hits.