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[1.3.5 Patch] BUG - Colonel Vorgath

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Tylerlee's Avatar


Tylerlee
08.07.2012 , 04:50 PM | #51
This is why you never Raid on a patch day, does 10+ years of MMO history teach you nothing?
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Vortuus's Avatar


Vortuus
08.07.2012 , 04:58 PM | #52
I'm impressed. It only took them 1 hr 24 minutes to go from "investigating" to "bug confirmed."

This is why the QA testing is subpar, apparently. It takes them about 1 1/2 hours just to clear from T&Z to Colonel
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Jawstheshark's Avatar


Jawstheshark
08.07.2012 , 05:10 PM | #53
Quote: Originally Posted by Aelther View Post
I do not understand why did they decide to fix something that wasn't broken, and by 'fixing' it they actually broke it.
They did have issues. If you started the channel shortly before the next square was defused, and did not get the next droid unstealthed before the square went green you would get yanked back to the tower

intermittantly you would teleport down in holo mode and be unable to move

even with the last patch where the probes were always supposed to aggro and engage when de-stealthed. if they were just outside 30 yards away from the edge of the closest green square they would still at times just sit there and stare at you.

If you never encountered them, consider yourself lucky.

jersyiii's Avatar


jersyiii
08.07.2012 , 05:13 PM | #54
Quote: Originally Posted by PlayLoud View Post
Their patches have been pretty good overall. This is an exception. For a game where patches break everything, give EverQuest a try.
we will not remember the rollback to pre 1.2 the day after 1.2 ..
also we will not remember the months of "solutions" for the pylons in EV


i think its pretty crap that something that should make it reliable (no id why even, it was good for months), totaly broke it
this means there is 0.0 testing

Jawstheshark's Avatar


Jawstheshark
08.07.2012 , 05:15 PM | #55
Quote: Originally Posted by Tylerlee View Post
This is why you never Raid on a patch day, does 10+ years of MMO history teach you nothing?

Agreed. Have not raided on patch day for 7 years.


BUT, this shows either the changes did not go through QA or their QA dept is incompetent. Either answer is bad news for keeping and growing players.

Fossman's Avatar


Fossman
08.07.2012 , 05:20 PM | #56
Looks like this patch also introduced some issues into the group finder. Keeps bugging out after joining a SM ops group continuously asking you if you want to travel even though your already inside the instance. Not game breaking but very annoying. Also after completing the operation everyone left the instance. Couple people bailed on group. 3 minutes later I left and ended up getting locked out out the group finder.

Ive said this a million times when other horrible patches like this have been put out and ill say it again. FIRE EVERY ONE OF YOUR TESTERS AND HIRE SOME COMPETENT PEOPLE. That is all.

EDIT: Didnt get my weekly comms from that run either. Though I dont think thats a new bug.

PlayLoud's Avatar


PlayLoud
08.07.2012 , 05:29 PM | #57
Quote: Originally Posted by Vortuus View Post
I'm impressed. It only took them 1 hr 24 minutes to go from "investigating" to "bug confirmed."

This is why the QA testing is subpar, apparently. It takes them about 1 1/2 hours just to clear from T&Z to Colonel
Haha. Even my guild can do that!
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Vortuus's Avatar


Vortuus
08.07.2012 , 05:33 PM | #58
Quote: Originally Posted by jersyiii View Post
we will not remember the rollback to pre 1.2 the day after 1.2 ..
also we will not remember the months of "solutions" for the pylons in EV


i think its pretty crap that something that should make it reliable (no id why even, it was good for months), totaly broke it
this means there is 0.0 testing
/Agreed

1.3.5 •Using the probe launcher in Denova Minefield now reveals probes more consistently
•Group leaders are now notified if they cannot queue the group for a replacement due to group members being offline.

1.3.0a
•Ballistic and Knockback effects no longer occasionally de-sync the character's location, which could cause characters to not interact properly with the world (such as being able to be hit by melee attacks when the character appeared to be out of range).

1.3
No note, items already with augments had incorrect augment level. One of the major features of the patch.
•During the encounter with Firebrand and Stormcaller, the Shield Generators will no longer be susceptible to procs from Relics.

1.2.5
•After defeating Firebrand and Stormcaller, players now collect rewards from the Firebrand Battle Tank rather than a loot chest. - broke the chest AFTER F&S.

1.2.4
•A fix for some causes of players becoming stuck dead in Warzones has been implemented, though the issue may still rarely occur. - Ya. still happens. Didn't see a decrease in this.

1.2.2
•Kephess now uses the Gift of the Masters ability during 16-player Hard Mode. - This VERY important Ops fix only took 3 weeks. And then broke the ability in other ways.

That's just a small sampling of patch notes since the "Patch of Death" that either were totally wrong, or made the situation worse. This is only taken from obvious PvP instances or "progression" style Ops stuff. I don't know how many other group finder/quests/etc have similar situation.

This ISN'T including the numerous Soa, Pylons, missing person in Ops frames, etc bugs that have been in since day one and either were never fixed, fixed and made worse, claim to be fixed, etc. So pretty much every patch with more than 2 or 3 notes has something that is either 1) incorrect or 2) breaks what it is intended to fix even further. And when these things happen, it usually seems to take 3 or 4 weeks to 'fix' (matrix cubes, Kephess HM, etc.) Ya. Awesome. I'm feeling really good about the chances of this being fixed quickly. I'm sure rolling back the code to this AM would have been a HORRIBLE idea......
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Elitist Isolationists
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SirGCal's Avatar


SirGCal
08.07.2012 , 07:05 PM | #59
We saw the same problem today... And four of our guild said 'enough' and aren't returning. Off to GW2... They keep saying: "Everytime they mess with something to fix it, they break it even worse, don't test it and often break two other things to go along with it..."

And I have to agree. I want this game to succeed so badly but developers are forcing it to fail, especially for PVE'ers.
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Scarr_swtor's Avatar


Scarr_swtor
08.07.2012 , 07:24 PM | #60
Quote: Originally Posted by Tylerlee View Post
This is why you never Raid on a patch day, does 10+ years of MMO history teach you nothing?
the only issue with this is if no one raids on patch day how will we find the bugs, plus when ppl do start to raid say the day after patch the bugs will be found then, and take even longer to fix.. it would be a never ending circle.

The only way to not have bugs come out after patch is to keep the PTR up all the time with the patches going there first in the hope that the bugs they cant find will be found before patch day.

I am sure the rest of the community would appreciate knowning when the fix will be going in so we can arrange our OP's teams. gets difficult to run all OPs when some of them require Alts to be in. I am sure those BH coms we got will not make up for having lost a whole week of raiding.
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