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Why did SWTor choose the Heroengine?

STAR WARS: The Old Republic > English > General Discussion
Why did SWTor choose the Heroengine?

demotivator's Avatar


demotivator
08.06.2012 , 08:47 AM | #51
Quote: Originally Posted by March View Post
But don't brust the fanboys Lalaland.The game is fine,there's nothing wrong,it's doing well,and it's going to have around 1 to 3 millions players after the F2P model.
.
Stop trolling, it's going to get 10M players and show WoW what a true MMO is!
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Shingara's Avatar


Shingara
08.06.2012 , 08:58 AM | #52
Because frostbite 2 engine wasnt ready /thread
Health Warning - Thread May Contain Nuts.
First, you can continue as a subscriber, which gives you unlimited access to all game features and future Game Updates at no additional charge. http://www.swtor.com/info/news/blog/20120731

Katsuragisama's Avatar


Katsuragisama
08.06.2012 , 01:51 PM | #53
Quote: Originally Posted by Drudenfusz View Post
I think the problem is not the engine, but it's BioWare's fault they didn't optimized it well enough or didn't kept in touch with the creators. So, I guess the Elder Scroll MMO will show us that it really wasn't the engine.
Err, those if you saying something similiar to this, you know ZeniMax isnt actually using Hero Engine for ESO right? They only used it as a white board. Seeing what the Hero Engine had that they hadnt thought of to put into their own engine. They already saw how bad Hero Engine was with SW:TOR, they were smart enough to make their own.
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Metalmac's Avatar


Metalmac
08.06.2012 , 02:30 PM | #54
Quote: Originally Posted by Drudenfusz View Post
I think the problem is not the engine, but it's BioWare's fault they didn't optimized it well enough or didn't kept in touch with the creators. So, I guess the Elder Scroll MMO will show us that it really wasn't the engine.
No the Hero Engine was designed with XP 3 in mind so BioWare buys a 7 year old out of date engine and makes ZERO effort to update it to Windows 7 as you see why XP 3 mode is needed in Windows 7 to run the game.

So we get a 7 year old engine with a out of date OS to run it in and memory leaks just to keep it interesting.

Management at BioWare is clueless as to networking or software or even the OS to use.

AutoCocker's Avatar


AutoCocker
08.06.2012 , 03:09 PM | #55
Didn't read any of this and it's been a long time so my memory may be joggy.

Anyway if memory serves me correctly back in the day Mythic bought the rights to the hero engine. Then EA bought Mythic a few years later.

Bottom line the engine is paid for. No license fees etc.

Again it has been a long time so don't quote me on this. Hell after 13 years of mmo playing can't remember all the nitty gritty.

Apocalypsezero's Avatar


Apocalypsezero
08.06.2012 , 03:23 PM | #56
Quote: Originally Posted by Fyda View Post
Hi!

Well yea, I'd like to hear some inputs on idea why they took this engine At first I thought it's because it's hard to render 20+ individual characters at the same time and the Heroengine could take it. But after playing Ilum we all know that this isn't true. HD 6870, I5-2500k, 12 GB Ram and an SSD gave me 5-15 FPS.

Is it because it looks amazing? Well nope, it doesn't. it looks really bad.I mean, Tera Online also can't handle 20+ characters but at least it looks freaking amazing. Also Battlegrounds work fine in Tera Korea. No FPS-problems around. SWTor looks kinda bad, it looks like WoW pretty much with the difference that WoW has better lighting, shadows and less pixels.

So, why did Bioware took the Heroengine, what you think? Money? Star Wars with Unreal Engine would have been freaking amazing.
At the time, it was the best engine for what they needed. People seem to forget that MMO's take years to develop so they can just go willy nilly changing the engine because it's the latest and greatest. The engine is the ground upon which an MMO is built. Change that engine and you most likely have to start over.
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Burtlebe's Avatar


Burtlebe
08.06.2012 , 03:25 PM | #57
Quote: Originally Posted by vandana_ View Post
Ilum and ability delay - apparently we are not playing the same game.
Swimming and day/night cycle are not mandatory, no - but leaving them out tells you a lot about developing skills of the team and its priorities.

For the record - I personally wouldn't care what engine they use if it could handle the game.
My computer is 4 years old, Albiet I built it ahead of its time with 16gb of ram to boot. Other than in beta I have never experienced any lag running at max settings. Ok that said, There are issues related to the engine or else you wouldnt have so many people complaining. I personnally think alot of it is memory issues with the game which might be why i am so unaffected.

When its all said and done you have to decide to make constructive posts to try and help them fix the issues or you decide to leave.

Complaining all the time and making broad its fail i hate it remarks pretty much cancels anything positive you could say or do to help improve it.
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Erasimus's Avatar


Erasimus
08.06.2012 , 03:37 PM | #58
Quote: Originally Posted by vandana_ View Post
Shame the latter never happened.
SWTOR does have problems, but if you read the comments by the author after the main article one of them is:
"Because of the way they chose to convey combat and the graphical style, they clearly had to highly tailor the renderer for their own needs. I don’t have much contact with their engineers any more (the last code drop they took from us was about 3 years ago) so I can’t really speak to how much of our rendering technology is left in SW:TOR but I honestly don’t think there would be much."

I would also bet they have heavily modified the engine. Now does it still have issues, yes. Personally I wish they'd spend most of their current effort on optimization. Although I haven't had many problems since the last NVidia update, prior to that I had to disable multi-GPU support to fix the lag issues. I have mult-GPU support re-enabled now and I'm not having major issues, even in fleet, although there is occasional lag it isn't consistant so I'm not sure what is causing it.
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xovofactor's Avatar


xovofactor
08.06.2012 , 03:39 PM | #59
Quote: Originally Posted by Kreedlore View Post
lol


As to why they chose that engine I have no idea. They really didn't do a great job on their research.
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vandana_'s Avatar


vandana_
08.06.2012 , 03:47 PM | #60
Quote: Originally Posted by Burtlebe View Post
Complaining all the time and making broad its fail i hate it remarks pretty much cancels anything positive you could say or do to help improve it.
All I would like to see is a confirmation from the dev team they are still working on engine performance. And there have been constructive posts that got ignored because the devs wouldn't admit they messed up the engine. So there is no communication.

And you are right, I should probably leave these forums altogether - there is just no point making thousands of posts. They all get ignored and instead we get to vote on *********** Facebook which dumb cash shop item we get.
V'ox