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So much for sorc/sage healing being BAD - 1 649 542 !

STAR WARS: The Old Republic > English > PvP
So much for sorc/sage healing being BAD - 1 649 542 !

MidichIorian's Avatar


MidichIorian
08.01.2012 , 04:47 PM | #2
L2png

Also, no. You show one game where people probably were zerging form start to finish and allowed the sorc to throw aoe's. Can't really tell what you were doing since the SS is so fuzzy.

Orielensis's Avatar


Orielensis
08.01.2012 , 04:52 PM | #3
OMG!

And look at his damage too! 10???

That's OP man!
Seasons of Byss
|The Prognitor EU|
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Yinata's Avatar


Yinata
08.01.2012 , 05:00 PM | #4
By looking at your objective points and deaths compared to team, starting to wonder if you were guarding east/west the whole time sacrificing health to get healing done. Just saying it's fishy when you have more than x 3-x10 the objective points of anyone on your team, and 1/2 - 1/3 of the deaths........Just saying those two parts of the SS would point to that and you not fighting over a stalemated mid node. Meaning it gives even less credit to your SS, but anyways as a Sage/Sorc in a stalemate it's not hard to put up those numbers, and based on your teams death toll it wasn't highly effective. Based on your objective points/lack of deaths compared to your team, I am led to believe you were guarding a side node and sacrificing health to get that healing throughout the match.......

Add to that the other team only had 7 players, count them, this means this game has even less relevance, they had 1 less healer than your team, or likely they would have won because their teams DPS and Kills even w/ only 7 people was far greater than your team, and w/ the extra player whether healer or DPS they would have likely roflstomped you........ Now that's funny being almost stalemated against a team of 7 players while yours has 8.......

Tenbrion's Avatar


Tenbrion
08.01.2012 , 05:26 PM | #5
Quote: Originally Posted by Yinata View Post
By looking at your objective points and deaths compared to team, starting to wonder if you were guarding east/west the whole time sacrificing health to get healing done. Just saying it's fishy when you have more than x 3-x10 the objective points of anyone on your team, and 1/2 - 1/3 of the deaths........Just saying those two parts of the SS would point to that and you not fighting over a stalemated mid node. Meaning it gives even less credit to your SS, but anyways as a Sage/Sorc in a stalemate it's not hard to put up those numbers, and based on your teams death toll it wasn't highly effective. Based on your objective points/lack of deaths compared to your team, I am led to believe you were guarding a side node and sacrificing health to get that healing throughout the match.......

Add to that the other team only had 7 players, count them, this means this game has even less relevance, they had 1 less healer than your team, or likely they would have won because their teams DPS and Kills even w/ only 7 people was far greater than your team, and w/ the extra player whether healer or DPS they would have likely roflstomped you........ Now that's funny being almost stalemated against a team of 7 players while yours has 8.......
With all due respect, you need to learn how to read a screen shot!

The OP is a sniper, not the healer in question. The OPs team WON with 7 people, the OTHER team had 8, had 5 times as many kills as the OPs team, and still LOST.
WARTHOG
Concealment Operative

Easpeak's Avatar


Easpeak
08.01.2012 , 05:30 PM | #6
Quote: Originally Posted by Yinata View Post
By looking at your objective points and deaths compared to team, starting to wonder if you were guarding east/west the whole time sacrificing health to get healing done. Just saying it's fishy when you have more than x 3-x10 the objective points of anyone on your team, and 1/2 - 1/3 of the deaths........Just saying those two parts of the SS would point to that and you not fighting over a stalemated mid node. Meaning it gives even less credit to your SS, but anyways as a Sage/Sorc in a stalemate it's not hard to put up those numbers, and based on your teams death toll it wasn't highly effective. Based on your objective points/lack of deaths compared to your team, I am led to believe you were guarding a side node and sacrificing health to get that healing throughout the match.......

Add to that the other team only had 7 players, count them, this means this game has even less relevance, they had 1 less healer than your team, or likely they would have won because their teams DPS and Kills even w/ only 7 people was far greater than your team, and w/ the extra player whether healer or DPS they would have likely roflstomped you........ Now that's funny being almost stalemated against a team of 7 players while yours has 8.......
Burned.

Aehgo's Avatar


Aehgo
08.01.2012 , 05:39 PM | #7
NC has no time limit..for all we know you could of been in that game for an hour just trying to cap mid and thats how you got the big damage/healing..

Ravashakk's Avatar


Ravashakk
08.01.2012 , 05:52 PM | #8
Quote: Originally Posted by Aehgo View Post
NC has no time limit..for all we know you could of been in that game for an hour just trying to cap mid and thats how you got the big damage/healing..
I concur, like I've said before...if it is a SS of NC then the dmg/healing is NOT impressive unless we see the HPS.

dalin's Avatar


dalin
08.01.2012 , 05:53 PM | #9
That picture is a great example for a buff to Sorcs. It's real easy to heal, when the highest DPS on the enemy team is a Sorc.

MidichIorian's Avatar


MidichIorian
08.01.2012 , 05:56 PM | #10
Quote: Originally Posted by dalin View Post
That picture is a great example for a buff to Sorcs. It's real easy to heal, when the highest DPS on the enemy team is a Sorc.
Word, you know that a dps spec is bad when it's having trouble with taking down a heal sorc.