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EA's Stance On Microtransactions

STAR WARS: The Old Republic > English > General Discussion
EA's Stance On Microtransactions

mightylawngnome's Avatar


mightylawngnome
08.02.2012 , 11:18 AM | #111
Quote: Originally Posted by Berin-Tath View Post
Several of you said something like "now it's all about money".

Um...what was it about before?

This game was made to turn a profit. If you can't handle that, move to a country where making money is a bad thing. People don't make games for fun. Even WoW was made to turn a profit.
Hmmm. Yep some people may have said something similar, though I think the general sentiment here is that now its about more, easier money for reduced effort and a sub par product.

Being concise is great, but over simplifying and being dismissive simply to have a point serves no one, least of all you.

While profit is a good thing, profit through unethical and shady business practice is not. There's a difference between ambition and greed, a line that can get blurry and is easy to cross. Am I to understand that you think the ends justify the means, profit is the only standard by which to conduct ourselves and any and all practices to obtain it are acceptable? Because if so I think there are some countries you might be more suited for.

While businesses in many places may feel that way, the general public still does not. In the US as well as Canada I think the general pop still wants business to conduct themselves ethically.

F2P, micro transactions and DLC can all be awesome ideas and serve both businesses and gamers, but not the way they're trying to go about it.

Companies like occasionally need a smack to let them know they're out of line or getting close. They'd charge you 300 bucks for a glass of water if they knew they could get away with it. It's our responsibility to stand up for ourselves and let them know what is acceptable and what isn't, through both our wallets and our feedback. That's what's happening here.

Though the fact that you think it's all good and are giving your feedback and money as such is awesome, let's not start deporting people just yet.
"When you are six hours into playing Battlefield and you run out of ammo in your clip, and we ask you for a dollar to reload, you're really not very price sensitive at that point in time...We're not gouging, but we're charging." ~ EA CEO John Riccitiello http://www.youtube.com/watch?v=ZR6-u8OIJTE

Socialist's Avatar


Socialist
08.02.2012 , 11:23 AM | #112
Just waiting for an army of Boba Fetts wearing Revan's mask and with a R2-D2 companion to flood the game.


Not to mention Yoda pets, Millenium Falcons, X-wings and Tie fighters.
Quote: Originally Posted by John Riccitiello, EA's CEO
When you are six hours into playing Battlefield and you run out of ammo in your clip, and we ask you for a dollar to reload, you're really not very price sensitive at that point in time...We're not gouging, but we're charging.
The Karamazov Legacy - Begeren Colony

Cavell's Avatar


Cavell
08.02.2012 , 11:27 AM | #113
Quote: Originally Posted by Berin-Tath View Post
Several of you said something like "now it's all about money".

Um...what was it about before?

This game was made to turn a profit. If you can't handle that, move to a country where making money is a bad thing. People don't make games for fun. Even WoW was made to turn a profit.
That's an interesting point. WoW was certainly made to turn a profit, but how did they go about doing it? They released only when their game was polished to their satisfaction; they launched with plenty of content, especially for a game that came out when it did. They responded relatively quickly to provide players with more options on what to do and how to play. Whether you currently like it or not, it's undeniable the game has its own charm, flavor, character...call it what you want.

In short, they created a quality game and banked on it making money. EA...took a different path, shall we say.

mightylawngnome's Avatar


mightylawngnome
08.02.2012 , 11:52 AM | #114
Quote: Originally Posted by Cavell View Post
That's an interesting point. WoW was certainly made to turn a profit, but how did they go about doing it? They released only when their game was polished to their satisfaction; they launched with plenty of content, especially for a game that came out when it did. They responded relatively quickly to provide players with more options on what to do and how to play. Whether you currently like it or not, it's undeniable the game has its own charm, flavor, character...call it what you want.

In short, they created a quality game and banked on it making money. EA...took a different path, shall we say.
Yes and no.

Wow released into a desolate market where not a lot of options existed. TOR has launched into a saturated market. I played a few months of wow, and there's some really fun stuff in there. It wasn't my cup of tea over all, but I think it would be assinine to suggest it was a bad game. What it was however is an anamoly. I 100% beleive we will never see another game achieve the landmarks it has, it was a perfect storm. I think I only played a few days just after launch and then came back later, from what I understand of the history, wow had some MAJOR issues with polish, performance and content at launch. But it was only one of few options, and while I've heard blizzard wasn't exactly quick on a lot of them, they did seem to listen and provide what people wanted.
"When you are six hours into playing Battlefield and you run out of ammo in your clip, and we ask you for a dollar to reload, you're really not very price sensitive at that point in time...We're not gouging, but we're charging." ~ EA CEO John Riccitiello http://www.youtube.com/watch?v=ZR6-u8OIJTE

netskink's Avatar


netskink
08.02.2012 , 12:05 PM | #115
I only have one experience with play to win. I used to play a ps3 game called The Fight:Light's out. It was fun and you actually got some exercise playing it. I had spent considerable amount of time in the solo player and felt like I could do very well.

I did multiplayer a few times and I noticed that I was getting rocked by guys who never seemed to dodge/weave and just seemed to be hitting to the body. I was like what the world is going on? One day, I noticed that in the play station store was stimpacks you could buy which basically made you invincible. And that was that. I never played multiplayer again. Besides the time it spent to get an opponent, the fact that when you did get an opponent it was highly likely they were just using a pay to win stim pack.

If this game keeps the store to be cosmetic for microtransactions, I'll hang around. If it becomes a pay to win game, well I need to do something else with my time anyway.
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ToughPoodoo's Avatar


ToughPoodoo
08.02.2012 , 01:23 PM | #116
This thread makes me kind of sad actually. In the course of reading all the posts and watching the video, I had convinced myself to quit the game, and then conviced myself to stick it out, and back and forth until now I am not sure about any game that is F2P.

From what all have said here about inevitiability of things happening, what does that mean for new games coming out like GW2 or MechWarrior Online? They are F2P at the onset. Are they doomed to follow the inevitible path layed out here?

Why even bother playing games these days then? Let's get back to the PnP table top games.
Hardcore - Planning life around the game.
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DarthTHC's Avatar


DarthTHC
08.02.2012 , 01:26 PM | #117
Quote: Originally Posted by ToughPoodoo View Post
This thread makes me kind of sad actually. In the course of reading all the posts and watching the video, I had convinced myself to quit the game, and then conviced myself to stick it out, and back and forth until now I am not sure about any game that is F2P.

From what all have said here about inevitiability of things happening, what does that mean for new games coming out like GW2 or MechWarrior Online? They are F2P at the onset. Are they doomed to follow the inevitible path layed out here?

Why even bother playing games these days then? Let's get back to the PnP table top games.
GW2 should be ok as the publisher as proved through years of managing another F2P title that they can find a way to do it without Pay to Win.

No comment on MW due to lack of knowledge.

If you choose to trust EA with that, well, that's your choice. I've had my burning from them and won't risk a second.
Human beings see oppression vividly when they're the victims. Otherwise they victimize blindly and without a thought. ~ Isaac Bashevis Singer

mightylawngnome's Avatar


mightylawngnome
08.02.2012 , 01:51 PM | #118
Quote: Originally Posted by ToughPoodoo View Post
This thread makes me kind of sad actually. In the course of reading all the posts and watching the video, I had convinced myself to quit the game, and then conviced myself to stick it out, and back and forth until now I am not sure about any game that is F2P.

From what all have said here about inevitiability of things happening, what does that mean for new games coming out like GW2 or MechWarrior Online? They are F2P at the onset. Are they doomed to follow the inevitible path layed out here?

Why even bother playing games these days then? Let's get back to the PnP table top games.
Yeah while some people will try and tell you it's 100% one way or the other my personal opinion is anything could happen at this point. Maybe EA/BW will surprise us, there's just not enough info to know for sure yet.

As for new games coming out? I think the F2P model can work, and even though we're mocked right now
For rocking the boat, publishers are feeling it out and we need to be voicing what we find acceptable and what we don't. If everyone just bailed and tried another game, publishers will just do it again because dissatisfied numbers will get lost in the shuffle. On top of that they're coming out honest about their payment model. Subscribers will steer clear if they prefer not to do the f2p thing, or they won't feel burned and they'll give it a shot, and maybe become converts.
"When you are six hours into playing Battlefield and you run out of ammo in your clip, and we ask you for a dollar to reload, you're really not very price sensitive at that point in time...We're not gouging, but we're charging." ~ EA CEO John Riccitiello http://www.youtube.com/watch?v=ZR6-u8OIJTE