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Utterly Frusterated with EC HM


Okuy's Avatar


Okuy
08.02.2012 , 03:47 PM | #21
Quote: Originally Posted by ArchangelLBC View Post
I'm gonna go out on a limb and guess the person you're quoting is also one of his guildmates. Could be wrong, but that's how I read it the first time.
i agree to your terms

ZORG's Avatar


ZORG
08.02.2012 , 04:15 PM | #22
Dont you guys have people assigned to ground duty the whole fight? So noone on the tanks get the blue bubble thingys? Usually on 16 man we have 2 trooper dps 20k+ health on ground duty everyone else stands on the tank.
Fear leads to Anger
Anger leads to hate
HATE leads to suffering

Fossman's Avatar


Fossman
08.02.2012 , 04:54 PM | #23
Quote: Originally Posted by ZORG View Post
Dont you guys have people assigned to ground duty the whole fight? So noone on the tanks get the blue bubble thingys? Usually on 16 man we have 2 trooper dps 20k+ health on ground duty everyone else stands on the tank.
Thats not the bubble hes talking about. Its one of the bubbles that drops from defensive systems I believe. Easily avoided you just have to work out a good strat.

Lorsic's Avatar


Lorsic
08.02.2012 , 06:56 PM | #24
Quote: Originally Posted by dudeyoumadbro View Post
I have ran this ops many times with no issues, but for the past month the first two bosses have been bugging back, causing wipes for hours. the main issue is the Tanks boss. They always seem to randomly aggro, esp Stormcaller, not even our best tank with a proper Threat generation rotation + Taunts keep aggro and the turret always randomly turns away, and if we get lucky enough to hold aggro a freakin shield drops on the tank during the cast for defensive systems. This has never happened before, We learned that Storm caller has to be ahead for this to not happen yet it still does, I am just fed the **** up with bugs on the end game ops.

fix. this. ****.
Biggest problem right now melee tanks are having is holding threat. The full Tank spec isn't cutting it, and when they reducing the abilities like Crushing blow, well... the damage was helping with holding threat. Now most of our Tanks have went hybrid so that the damage litigation helps with the threat generation. Its a problem. Tanks should be able to hold threat, but the moment you have a decked out DPS with you, it causes headaches for the poor full Tank spec.

RiseOfDeath's Avatar


RiseOfDeath
08.02.2012 , 09:23 PM | #25
As an assassin tank myself, when I do HM (I start on stormcaller) I have to guard the arsenal merc + use recklessness at the beginning, or he'll pull aggro at the beginning. After that, no problems keeping aggro.
Fanatic - 8 Imperial 50s
Torva Nex

Griad's Avatar


Griad
08.03.2012 , 01:14 AM | #26
My frustration is with the utter amount of lag, yesterday we had the 2 droids spawn big purple circles at the same time, we had kephess putting the debuff on both tanks at the same time, making it impossible to tank, having 1 extra bomber while having to dps the walker for last bit.

The crap is endless atm and i am fairly certain that its alot to do with the lag, we normally have this on 1 maybe 2 wipes max, but not anymore its definatly alot more random that it used to be.
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Envyyyyyyy's Avatar


Envyyyyyyy
08.03.2012 , 08:14 AM | #27
Have your DPS relax... i'll pull threat on my sentinel even with guard on me, so I just use my auto attack (strike) and wait till the 1st tank swap then I go all out. Inspiration, Adrenals etc.. have your DPS crawl at 1st.... then once tanks have generated enough threat go big.

As for kephess make sure to always do walker in 3 phases YES you can do 2, but it can cause bugs. Step your gear up as best you can, augments etc.. then just 1 shot it.

Good luck!

The_Duck's Avatar


The_Duck
08.03.2012 , 08:23 AM | #28
you are getting to the 80% mark just as the SECOND double-destruction is hitting.
you need to do 1 of a few things:
1. wait out the second double destruction before passing 80%
2. break the 80% mark before the second double-destruction occurs (preferred method).

for #2 - since it seems you are close to 80%, have a 3rd dps do about 15k damage to Stormcaller at
the start of the fight then have them jump back to firebrand. If your ground guy is dps then just have them pew-pew
Stormcaller a few times to help you get to that 80% mark.

Once you get to the 80% mark before the second DD you should be fine the rest of the fight.
- The Duck

LagunaD's Avatar


LagunaD
08.04.2012 , 12:15 PM | #29
Quote: Originally Posted by The_Duck View Post
you are getting to the 80% mark just as the SECOND double-destruction is hitting.
you need to do 1 of a few things:
1. wait out the second double destruction before passing 80%
2. break the 80% mark before the second double-destruction occurs (preferred method).

for #2 - since it seems you are close to 80%, have a 3rd dps do about 15k damage to Stormcaller at
the start of the fight then have them jump back to firebrand. If your ground guy is dps then just have them pew-pew
Stormcaller a few times to help you get to that 80% mark.

Once you get to the 80% mark before the second DD you should be fine the rest of the fight.
There is a third method, which we use successfully, which is for the tank to get away from the group if you get a second Double Destruction right as you are passing a 20% threshold. You stay in line with the DPS who are eating the debuff, and don't go so far that you plant the spike where the shield + adds might be. Angle a bit toward the back of Stormcaller as you're running away.

We almost never have the issue on the 80% DD, it is usually at 40% or 60%.
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Chaqen's Avatar


Chaqen
08.04.2012 , 02:19 PM | #30
Is the tank on stormcaller turning the turret to place DD on the dps, or is the dps running in front of him? I have always done the former, and if there is a second DD, i will jump off the edge of the tank after turning the turret, to make sure that spike lands on the ground.

As far as threat generation at the start of a fight, make sure your tanks have a good opening rotation (for an ex. on my assassin i use; force pull,wither (the 1st two are done with a decent amount of range),discharge, shock (this one isnt always done, sorta dependent on how quick the dps are), AoE taunt from >3m range.). You basically want to land any high threat attacks/moces before you taunt, and always want to taunt from range, for maximum threat generation.