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Utterly Frusterated with EC HM


Solar_Breeze's Avatar


Solar_Breeze
08.01.2012 , 05:32 PM | #11
Quote: Originally Posted by CBRGhostRider View Post
2. HM kephess, walker 3rd dps phase, random bomber sometimes comes out (4th bomber) when walker is being killed. We usually cc him, so this isn't game breaking.
.

2. The person with the bomber symbol isnt moving under the walker quick enough.

Fossman's Avatar


Fossman
08.01.2012 , 06:44 PM | #12
Quote: Originally Posted by Solar_Breeze View Post
2. The person with the bomber symbol isnt moving under the walker quick enough.
This. Try to kill the bombers closer to the walker. Have your tanks yank them if possible.

VexedLucifer's Avatar


VexedLucifer
08.01.2012 , 09:29 PM | #13
Quote: Originally Posted by dudeyoumadbro View Post
I have ran this ops many times with no issues, but for the past month the first two bosses have been bugging back, causing wipes for hours. the main issue is the Tanks boss. They always seem to randomly aggro, esp Stormcaller, not even our best tank with a proper Threat generation rotation + Taunts keep aggro and the turret always randomly turns away, and if we get lucky enough to hold aggro a freakin shield drops on the tank during the cast for defensive systems. This has never happened before, We learned that Storm caller has to be ahead for this to not happen yet it still does, I am just fed the **** up with bugs on the end game ops.

fix. this. ****.
I can confidently say that you're just bad. I suggest watching Youtube videos to learn your rotation.
Ambient clears 16 man Denova HM every week and we one shot every boss so I do know what I'm talking about.
Ambient
Persistent Perfection
Brutalis - Sith Juggernaut

Okuy's Avatar


Okuy
08.01.2012 , 09:30 PM | #14
Man speaks the truth. Because i one shot it with him.

ChikenSammichPie's Avatar


ChikenSammichPie
08.01.2012 , 09:32 PM | #15
Quote: Originally Posted by VexedLucifer View Post
I can confidently say that you're just bad. I suggest watching Youtube videos to learn your rotation.
Ambient clears 16 man Denova HM every week and we one shot every boss so I do know what I'm talking about.
You're so full of it, I bet you can't even clear 8 man story mode Eternity Vault. I see you walking around Bastion fleet like you're hot stuff, but I hear you get one shot by Acklays because your mitigation is so low. L2P, scrub.

VexedLucifer's Avatar


VexedLucifer
08.01.2012 , 09:33 PM | #16
Quote: Originally Posted by ChikenSammichPie View Post
You're so full of it, I bet you can't even clear 8 man story mode Eternity Vault. I see you walking around Bastion fleet like you're hot stuff, but I hear you get one shot by Acklays because your mitigation is so low. L2P, scrub.
The Acklay is the Juggernaut's natural predator.
Ambient
Persistent Perfection
Brutalis - Sith Juggernaut

Justcae's Avatar


Justcae
08.02.2012 , 02:06 AM | #17
As noted earlier, if you get a lightning spire on the tank its because your DPS is failing you and you recieved a 2nd double destruction before defensive systems.

If you get the second double destruction a lightning spire is going to be dropped on the tank's location @ the end of double destruction. Know this and profit.

AshlaBoga's Avatar


AshlaBoga
08.02.2012 , 03:33 AM | #18
Quote: Originally Posted by ChikenSammichPie View Post
You're so full of it, I bet you can't even clear 8 man story mode Eternity Vault. I see you walking around Bastion fleet like you're hot stuff, but I hear you get one shot by Acklays because your mitigation is so low. L2P, scrub.
Ambient's one of the top guilds in SWTOR (not as impressive as being a top WoW guild but still) I highly doubt you can refer to a member of their 16 man Operations groups as a "scrub." I suspect that the guy is a better player than either of us.
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ArchangelLBC's Avatar


ArchangelLBC
08.02.2012 , 03:58 AM | #19
Quote: Originally Posted by AshlaBoga View Post
Ambient's one of the top guilds in SWTOR (not as impressive as being a top WoW guild but still) I highly doubt you can refer to a member of their 16 man Operations groups as a "scrub." I suspect that the guy is a better player than either of us.

I'm gonna go out on a limb and guess the person you're quoting is also one of his guildmates. Could be wrong, but that's how I read it the first time.
In update 2.9 the game will simply uninstall itself for you.

-Wnd

Leafy_Bug's Avatar


Leafy_Bug
08.02.2012 , 04:11 AM | #20
Denova reminds me of the good old soa days when in order to kill him you needed the fight not to bug. I am on Tomb Freedon Lag and my guild and I clear denova HM on a weekly basis. We often have the following features:

1.Mobs randomly evade when we kill them before the first boss.
2. When fighting Yogi and BooBoo, yellow circle never turns blue and the person who brings it under the boss gets one shot.
3. When we fight the tanks, our healers kite. 7/10 they can't see the aoes or the plasma domes as they never show up on their screen. So we have learned that as soon as their hp drops down fast they are in a dome even though this is invisible.
4. After you beat the tanks, go at the minefield, get one shot because you lag and could not intrerrupt you get the lovely error 6002/9002 where all the mobs between the tank and the minefield respawn. To make matters even better you get an access violation to the operation where 5/8 people are stuck in an invisible wall outside denova not being able to move. Restarting the game does not help at all and one of my toons has been stuck there for 4 hours one time. Bottom line, Denova needs more attention from Bioware.



I am the main tank in my guild and my shadow holds aggro just fine. We are using one vanguard and one sage dps on the left tank. According to mox they both do 1800-1900 dps to control the double destruction. You can't expect not to lose aggro at all when these guys proc their abilities. Our vanguard turns the left tank for half a second but I get it back. He also stays in melee range to reduce his threat. The closer your dps the higher threat they generate. Seeing how dps is going up you cannot expect to hold aggro 100% when your tank does between 700-800. As I said, in a few fights i lose the tank for half a second but I get him back before he does any damage to anyone. On the right tank we have two sentinels and eventhough we control the double destruction as soon as I hear 'engaging defensive systems' I force speed down to prevent a dome on the tank.