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New ideas for Flashpoints and Operations for end-game players and more.

STAR WARS: The Old Republic > English > Flashpoints, Operations, and Heroic Missions
New ideas for Flashpoints and Operations for end-game players and more.

IAmLordRev's Avatar


IAmLordRev
07.31.2012 , 09:37 PM | #1
Hello player community and hopefully a Bioware employee intrigued by the title of this thread. I was thinking about the end-game and how it lacked in content. Sure, there is pvp, datacron hunts, grinding for armour and getting any pets; but I would like to lend you some of my ideas. The end game really is lacking, and that's one of the reasons the game has lost so many subscribers over the last few months, mostly all people upset because of the lack of end game content.

I have several ideas pertaining to people who want to see larger battles between the Republic and the Empire rather than small skirmishes, and also for people who want to see the idea of space battles expanded. Of course, when it comes to large battles, how well the player's computer can handle the game has the be considered, but I am going to ignore that fact throughout the post and you could decide what needs to be changed. (I myself have quite good computer, I never lag in pvp unless my internet is lacking or there is server wide lag.) When it comes to large land battles and awesome cutscenes of battles between Republic and Imperial troopers, that area is very lacking.


I don't know if I came up with this idea because I spontaniously got a surge of creativity, or if I borrowed the idea from another game I have played in my relatively young life, but the idea is this: The goal of the player is to complete as many objectives as they wish, and making difficult decisions that pertain to the state of the battle. The player will be put in a situation where they must defend or attack a position or military force, and they get to make decisions that could alter the course of the battle. Their force could be outnumbered, outgunned, and outwitted to begin with, but through the player's actions and decisions, the tide of battle could change dramatically. For example: I am on my level 50 sorcerer and I decide to partake in one of these events.


The battle looks like this at the moment; We are outnumbered 500 to say 150 and we have lost our commander and now a lowely Sergeant leads the force of 150 men. There could be objectives that include crippling the opposing force's numbers by killing say 30-50 of them, stealing their ammunition and supplies or destroying it. Of course, stealing it would be made harder so that the decision you makes has a serious impact on how much more difficult your job in the endeavour is and how the battle will turn out. if you steal the ammunition, it will be difficult, though still possible, and that will give your men the advantage. Because, what's an army without ammunition to use to fire at the opposing force? Canon fodder.


Destroying their amunition would be easier, but then your men still aren't swimming in ammunition either. There could be so many possibilities and even objectives that don't include making a difficult choice. I cannot recall any other game that has any idea like this. Atleast, any MMORPG. Of course, at the end of all fo these difficuly tasks and choices, you get to see imperial forces and republic forces go at it in an all out massacre; which you get to partake in! Of course, the enemy side consisting entirely of NPCs, they would be made to target your forces more often than you. Only vehicles and explosives would be capable of destroying other vehicles, but the player could still partake in cutting down enemy forces. The Imperial and Republic forces should not be made to only do a limited amount of damage to an enemy, like when you fight along side "Thana Vesh" on Taris, she only does a limited amount of damage. This could make for a lot of awesome cutscenes, and it would help the game live up to the cinematics as well!


I had a similar idea for space battles, and almost an entirely different idea. The similar one is the same but just in space, though this time, you go in your ship and destroy everything in site. And I meam whole ships turning into star dust, not just flames and then you hyperspace away. My entirely different idea goes like this: You own your own Capital ship or Frigate, depending on the mission, and you are stationed on the bridge. It is your job to command all of the ships in the area from an overhead view on a map and tell which ships to attack which enemy ships, and where to damage them in a strategic manner. Say so that you destroy their engines so they slow down or stop moving entirely.

Also, you get to take up one of the stationary guns on the ship and shoot first hand, kind of like the scene after the gang escapes the Death Star in A New Hope. Or as a better example, just like in the game "Star Wars: Battlefront 2," in the space battles. In the overview RTS style space battles, you could also have the option to give your commands and watch as the enemy vessels are ripped apart by your force, again, with real explosions and huge ships combusting into flames. Perhaps you could even take a shuttle to an enemy ship to destroy it from the inside because you're having trouble destroying it with your own ships.


These ideas I believe could spring so very much content into the game, and I thank you for your time. If a single Bioware employee reads this, please consider my ideas.


Edit: I saw some complaints about it being a huge wall of text, I hope will suffice. I also saw a comment about how this isn't revolving around the idea of an MMO, I had completely forgotten about that when I came up with these ideas, but I have been thinking about how I could tweak it to make it more non solo based.

When it comes to the land battles, I think it would be very easy to turn it into content that revolves around teamwork, rather than solo play. You could choose the difficulty setting which depends on the current size of your group, and then you can work together on the objectives, or alone if you would prefer. It would be just like a hard-mode flashpoint, and you could even have an ops group of 16 players to participate in the final battle. I think that that would be amazing, assuming you could form the group.

With the ideas I came up with for additions to space battles, it's a bit more difficult to make it revolve around group play. I don't know about the rest of you, but the idea of more than 1 player ownign their own ship and all turning it against the other ships sounds great, but it's really just the idea of the ground battle being copied and pasted. To fix this, if your ship gets hit by an asteroid, or collides with another ship, then your ship should be damaged just like it would in reality. This would make it require a lot more teamwork and communication, while also making it a lot more interesting.

When it comes to rewards, 20,000 credits and some commendations doesn't sound like much for all that work, but the real reward is the great time you have. For rewards, I would suggest a larger chance at a rare item depending on the size of your group. Also, around 15k-25k credits depending on the size of your group. 1 person, 15k if you win the battle and do enough bonus objectives to sway the tide of the battle. 20k for a 4 person group, same rules applying with bonus credits for each bonus objective and more credits on top fo the base credits for winning. And of course, 25k bse credits for an ops group of 14-16 people.


I know it's a lot to read, but bare with me. I will keep checking back on this thread every now and then to see if you guys can brainstorm and great ideas to add, or suggestions. Thank you for your time!

vojinsa's Avatar


vojinsa
07.31.2012 , 10:13 PM | #2
HOLY WALL OF TEXT! wtb emergency space bar now!!
Quote:
Imperial Agent-If I brought you flowers, what would you do?
Kaliyo- Go look for a man?
I love Kaliyo.

pchop's Avatar


pchop
07.31.2012 , 10:41 PM | #3
I would love to read this, but for the love of god please create paragraphs.

slambs_oz's Avatar


slambs_oz
08.01.2012 , 01:02 AM | #4
I was a soldier (a grunt - government reject unfit for normal training) but we knew to add white space to make things easily readable. Saw this and just had to post criticism without reading what hurt my eyes, could have had some good points but who is going to read it to know?

jamesigall's Avatar


jamesigall
08.01.2012 , 05:33 AM | #5
Lol this really is a HUGE wall of text, to the point where it hurt my eyes to scroll down the page
i managed to work through it and read your ideas, it does sound like it would be something fun to play, the problem would be in implementing it to be part of an MMO, it sounds very single-player based atm. Im sure that more input to this thread will get the ball rolling, good luck

uniz's Avatar


uniz
08.01.2012 , 03:38 PM | #6
Quote: Originally Posted by IAmLordRev View Post
Hello player community and hopefully a Bioware employee intrigued by the title of this thread. I was thinking about the end-game and how it lacked in content. Sure, there is pvp, datacron hunts, grinding for armour and getting any pets; but I would like to lend you some of my ideas.

The end game really is lacking, and that's one of the reasons the game has lost so many subscribers over the last few months, mostly all people upset because of the lack of end game content. I have several ideas pertaining to people who want to see larger battles between the Republic and the Empire rather than small skirmishes, and also for people who want to see the idea of space battles expanded.

Of course, when it comes to large battles, how well the player's computer can handle the game has the be considered, but I am going to ignore that fact throughout the post and you could decide what needs to be changed. (I myself have quite good computer, I never lag in pvp unless my internet is lacking or there is server wide lag.)

When it comes to large land battles and awesome cut scenes of battles between Republic and Imperial troopers, that area is very lacking. I don't know if I came up with this idea because I spontaneously got a surge of creativity, or if I borrowed the idea from another game I have played in my relatively young life, but the idea is this: The goal of the player is to complete as many objectives as they wish, and making difficult decisions that pertain to the state of the battle.

The player will be put in a situation where they must defend or attack a position or military force, and they get to make decisions that could alter the course of the battle. Their force could be outnumbered, outgunned, and outwitted to begin with, but through the player's actions and decisions, the tide of battle could change dramatically. For example: I am on my level 50 sorcerer and I decide to partake in one of these events. The battle looks like this at the moment; We are outnumbered 500 to say 150 and we have lost our commander and now a lowly Sergeant leads the force of 150 men. There could be objectives that include crippling the opposing force's numbers by killing say 30-50 of them, stealing their ammunition and supplies or destroying it. Of course, stealing it would be made harder so that the decision you makes has a serious impact on how much more difficult your job in the endeavour is and how the battle will turn out. if you steal the ammunition, it will be difficult, though still possible, and that will give your men the advantage. Because, what's an army without ammunition to use to fire at the opposing force? Canon fodder. Destroying their ammunition would be easier, but then your men still aren't swimming in ammunition either. There could be so many possibilities and even objectives that don't include making a difficult choice.

I cannot recall any other game that has any idea like this. At least, any MMORPG. Of course, at the end of all fo these difficulty tasks and choices, you get to see imperial forces and republic forces go at it in an all out massacre; which you get to partake in! Of course, the enemy side consisting entirely of NPCs, they would be made to target your forces more often than you. Only vehicles and explosives would be capable of destroying other vehicles, but the player could still partake in cutting down enemy forces. The Imperial and Republic forces should not be made to only do a limited amount of damage to an enemy, like when you fight along side "Thana Vesh" on Taris, she only does a limited amount of damage. This could make for a lot of awesome cut scenes, and it would help the game live up to the cinematics as well! I had a similar idea for space battles, and almost an entirely different idea.

The similar one is the same but just in space, though this time, you go in your ship and destroy everything in site. And I meam whole ships turning into star dust, not just flames and then you hyperspace away. My entirely different idea goes like this: You own your own Capital ship or Frigate, depending on the mission, and you are stationed on the bridge. It is your job to command all of the ships in the area from an overhead view on a map and tell which ships to attack which enemy ships, and where to damage them in a strategic manner. Say so that you destroy their engines so they slow down or stop moving entirely. Also, you get to take up one of the stationary guns on the ship and shoot first hand, kind of like the scene after the gang escapes the Death Star in A New Hope. Or as a better example, just like in the game "Star Wars: Battlefront 2," in the space battles. In the overview RTS style space battles, you could also have the option to give your commands and watch as the enemy vessels are ripped apart by your force, again, with real explosions and huge ships combusting into flames. Perhaps you could even take a shuttle to an enemy ship to destroy it from the inside because you're having trouble destroying it with your own ships.


These ideas I believe could spring so very much content into the game, and I thank you for your time. If a single Bioware employee reads this, please consider my ideas.
none of this involves other people which is what a mmo is. that is the main reason you have yet to see it in a mmo.

it is far easier to build on what there is a foundation for rather than start from scratch. what you propose has no foundation to build on.

i cant see how this will appeal to a majority of players.

people please don't flame me for inserting paragraphs. i did the best i could with the material i was given and the time my burning eyes would allow.

Ergavore's Avatar


Ergavore
08.01.2012 , 03:46 PM | #7
Is it your birthday soon?

If it is, I'd like to give you this nice clump of blank space. You can use it to separate your long rambling sentences.

IAmLordRev's Avatar


IAmLordRev
08.01.2012 , 05:32 PM | #8
Quote: Originally Posted by uniz View Post
none of this involves other people which is what a mmo is. that is the main reason you have yet to see it in a mmo.

it is far easier to build on what there is a foundation for rather than start from scratch. what you propose has no foundation to build on.

i cant see how this will appeal to a majority of players.

people please don't flame me for inserting paragraphs. i did the best i could with the material i was given and the time my burning eyes would allow.
Don't worry, I addressed all of your guys' issues with the huge wall of text. I also added new suggestions for people who would want to do this in groups, including suggestions for rewards. Thanks for reading.