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PvP suggestions from a Sentinel

STAR WARS: The Old Republic > English > PvP
PvP suggestions from a Sentinel

illmac's Avatar


illmac
07.30.2012 , 11:27 AM | #1
I've been pvping since this game released and I'm confident that I've come up with some changes that should be made to make PvP a little more fair on melee classes. Its obvious that BW/EA have a love affair with ranged dps for some reason, they get to do more burst damage, more constant damage and more damage over time all from long range with more stuns and knockbacks/roots. Sounds OP doesn't it? So here we go:

Sentinels need more than 1 cc break, give us some way of dealing with all the stuns and roots we're walking face first into. And don't tell me to spec into camo cause only one skill tree can do that, I mean every sentinel/guardian should have a chance to break cc more than once per life.

Give Resolute a buff after u cast it. I can't tell you how many times I've wanted to punch through a wall because my 200 hour long CD on resolute finally comes back up and I pop it just to be cc'd again within micro-seconds. Hyperbole aside, give us 5 seconds of immunity to cc's after popping resolute and I bet u'll have a lot less people quitting the knight classes.

MAKE MASTER STRIKE ACTUALLY UNINTERRUPTABLE! It's unbelievable that you guys think you made it uninterruptable but really you just made it so that the interrupt ability that a handful of classes has won't work on it. You can still get knocked back, stunned, rooted or the enemy can go invisible and it gets interrupted. Seems stupid right? Snipers can cast deep cover (i think that's what it's called) and I can't jump to them, interrupt them, stun them, knock them back, really all i can do to them is feed them a kill. But the one and only ability you give us that's "uninterruptable" is only useful if ur enemy feels like standing still and taking 6k damage for some reason.

Fix Stasis. I can't tell you how many times I've tried to put someone in stasis that was trying to activate an ability and they get to finish their ability before my stasis kicks in. In a lot of cases it's a CC or knockback so when I pop stasis, WHICH IS 1 OF ONLY 2 CC's MY CLASS HAS, I can still be knocked back or stunned. So not only does it render my stasis useless but it also puts it back on CD without giving me any benefit of being cast.

P.S. I know this may come off as whining or just some nerd rage, but it's not. I thought this post out before I dropped it. I don't want you nerfing powertechs or shadows, I can kill any class 1 v 1 so I don't want you guys changing this game for me. I just want the Sentinels/Guardians to have a fair shot in PvP so people will stop quitting the melee classes. Pvp is becoming more and more populated with the ranged classes that can stun everyone and heal themselves and I don't want this game to become a First Person Shooter.

Talsyrius's Avatar


Talsyrius
07.30.2012 , 11:33 AM | #2
Er.... Bioware favoring ranged classes? are you high? Any way you slice it, melee classes have a huge advantage with the current warzones. The damage you take reaching the person is a lot lower then the damage you can take away by interrupting and "channel pushback", on top of your defensive capabilities generally are better.
Try playing as a sorc or commando dps at lvl 50, then come back and say what you think....
Granted, snipers are supposed to be the counter class for warriors, so I can understand if you have some issues with them, as they are the rock to your scissors, but there are PLENTY of paper in this game to go around...
Quote: Originally Posted by Astarica View Post
Assassins use Jedi mind tricks to deflect blame to other classes to avoid getting nerfed.

Those aren't the DPS you're looking for.

Pistols's Avatar


Pistols
07.30.2012 , 12:00 PM | #3
Quote: Originally Posted by illmac View Post
I just want the Sentinels/Guardians to have a fair shot in PvP
^^^^^^^^^^

Skolops's Avatar


Skolops
07.30.2012 , 12:07 PM | #4
The only edge BW gave to ranged is that they allow the hordes of terrible players to roll melee so that they can completely fail to notice ranged classes dpsing from afar and wonder why they're dying. When good players roll melee, they harass them and either easily kill them or force them to move so much they cant shoot anyone.

Oh, and as you can see ive plahyee both, and typically get top 3 in both.
El'Skan-Assassin /// Laetrie-Sniper /// Caelie-Slinger /// Fidaeria-Jugg
Armack -Chaetrie -Gaurex -Isdron -Skol'ompara /// Misericordiae -Elnar -Rujko -Sophiya
<I AM LEGEND>
Prophecy of the Five

Derian's Avatar


Derian
07.30.2012 , 12:47 PM | #5
Quote: Originally Posted by illmac View Post
I've been pvping since this game released and I'm confident that I've come up with some changes that should be made to make PvP a little more fair on melee classes. Its obvious that BW/EA have a love affair with ranged dps for some reason, they get to do more burst damage, more constant damage and more damage over time all from long range with more stuns and knockbacks/roots. Sounds OP doesn't it? So here we go:

Sentinels need more than 1 cc break, give us some way of dealing with all the stuns and roots we're walking face first into. And don't tell me to spec into camo cause only one skill tree can do that, I mean every sentinel/guardian should have a chance to break cc more than once per life.

Give Resolute a buff after u cast it. I can't tell you how many times I've wanted to punch through a wall because my 200 hour long CD on resolute finally comes back up and I pop it just to be cc'd again within micro-seconds. Hyperbole aside, give us 5 seconds of immunity to cc's after popping resolute and I bet u'll have a lot less people quitting the knight classes.

MAKE MASTER STRIKE ACTUALLY UNINTERRUPTABLE! It's unbelievable that you guys think you made it uninterruptable but really you just made it so that the interrupt ability that a handful of classes has won't work on it. You can still get knocked back, stunned, rooted or the enemy can go invisible and it gets interrupted. Seems stupid right? Snipers can cast deep cover (i think that's what it's called) and I can't jump to them, interrupt them, stun them, knock them back, really all i can do to them is feed them a kill. But the one and only ability you give us that's "uninterruptable" is only useful if ur enemy feels like standing still and taking 6k damage for some reason.

Fix Stasis. I can't tell you how many times I've tried to put someone in stasis that was trying to activate an ability and they get to finish their ability before my stasis kicks in. In a lot of cases it's a CC or knockback so when I pop stasis, WHICH IS 1 OF ONLY 2 CC's MY CLASS HAS, I can still be knocked back or stunned. So not only does it render my stasis useless but it also puts it back on CD without giving me any benefit of being cast.

P.S. I know this may come off as whining or just some nerd rage, but it's not. I thought this post out before I dropped it. I don't want you nerfing powertechs or shadows, I can kill any class 1 v 1 so I don't want you guys changing this game for me. I just want the Sentinels/Guardians to have a fair shot in PvP so people will stop quitting the melee classes. Pvp is becoming more and more populated with the ranged classes that can stun everyone and heal themselves and I don't want this game to become a First Person Shooter.
Quit complaining. I deal with the CC in the game fine. You're melee, CC is supposed to be your worse enemy. L2P.
Synion
Shards of Alderaan/Republic Justice

Jedi Sentinel-Watchman
Jedi Conqueror

BiggDirty's Avatar


BiggDirty
07.30.2012 , 02:14 PM | #6
I play a sentinel, and I feel sorry for ranged classes every time I attack them.

In all honesty, if you are having trouble with pvp on your sentinel, then you have a lot to learn about how to play this game.

Dissentus's Avatar


Dissentus
07.30.2012 , 02:25 PM | #7
I feel like I stepped back in time to the first month of the game's release.
Quote: Originally Posted by battlebug View Post
can you make sword in box light sword so sword come out when opened? then if sword is back after sword, use light saber on box, and saber will be boxed after sword is out.

SweetOldBob's Avatar


SweetOldBob
07.30.2012 , 02:30 PM | #8
Quote: Originally Posted by Leathen View Post
The most stupid OP'd class in the game asking for some love ? wow.... seriously
Fixing Force Stasis is not an unreasonable request. As for another CC breaker -- I would not mind that for my Sent, but my Trooper could use it even more.
Sometimes you have to roll a hard six.

Obed, lvl 50 VR 83 Commando,
Dothan, lvl 50 VR 74 Sentinel

SajPl's Avatar


SajPl
07.30.2012 , 02:36 PM | #9
make the basic attack deal 30k damage when youre at it.

DarkSideTOR's Avatar


DarkSideTOR
07.30.2012 , 03:03 PM | #10
OP you just need to L2P.

In this case it actually applies. You have one, if not the most OP class in the game, and you are here asking for buffs?