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Broken Promises or Unrealistic Expectations?

STAR WARS: The Old Republic > English > General Discussion
Broken Promises or Unrealistic Expectations?

Crash-X's Avatar


Crash-X
07.29.2012 , 11:29 PM | #151
Quote: Originally Posted by GalacticKegger View Post
Yup ... yup. All opinion aye!
The overrated-underrated stuff is all opinion...the game has been losing subs. How is that opinion?

If it continues to lose subs going into next year, that is generally not a good sign.

GalacticKegger's Avatar


GalacticKegger
07.29.2012 , 11:31 PM | #152
Quote: Originally Posted by Crash-X View Post
The overrated-underrated stuff is all opinion...the game has been losing subs. How is that opinion?

If it continues to lose subs going into next year, that is generally not a good sign.
"We'll see, for the most part it's only been losing subs." That good sir is opinion.
Can we please just have our pre-KotFE SWTOR MMORPG back?

Crash-X's Avatar


Crash-X
07.29.2012 , 11:36 PM | #153
Quote: Originally Posted by GalacticKegger View Post
"We'll see, for the most part it's only been losing subs." That good sir is opinion.
So the game has been gaining subs? The game has been gaining subs instead of losing them?

Well that is interesting, could have sworn they just pretty much did a large server merge...

Drudenfusz's Avatar


Drudenfusz
07.29.2012 , 11:37 PM | #154
I think by now BioWare and EA understand that they failed in understanding what a new MMO should deliver from the start and that they didn't got even all the thinks right they promised us (which is funny, since they always said during development that they only talk about thinks that are actually in the game). And now with all the layoffs I wouldn't be surprised if they tell us that they working currently mostly on going full free to play or something. Even if that is not the case, I don't think there will be much improvement, since they seem to have lost now totally touch with the player base (all we get is a few Q&A stuff with only answers on things nobody cares for).
My Old Republic Warring is Magic
Lana Everhope - The Drudenfusz Legacy, Shadow Tank on The Red Eclipse
When you play the game of PvP, you win or you die.
English version <- SWTOR Wiki -> German version

Final_Fantasy's Avatar


Final_Fantasy
07.29.2012 , 11:43 PM | #155
Quote: Originally Posted by Crash-X View Post
What other MMOs has given up the holy trinity and does not have a gear grind at the end?
Just off the top of my head?

EVE, SWG, Asheron's Call and The Secret World. Each of those either flips the bird at the Holy Trinity and/or poops on the gear grind at the end.
Level 50 Sith Assassin - Sunshadow - The Shadowlands

"Would you like some Cheese with your Whine?"

ChazDoit's Avatar


ChazDoit
07.29.2012 , 11:48 PM | #156
Quote: Originally Posted by Final_Fantasy View Post
Just off the top of my head?

EVE, SWG, Asheron's Call and The Secret World. Each of those either flips the bird at the Holy Trinity and/or poops on the gear grind at the end.
Which supports what I said, GW2 will look "revolutionary" for those that just played WoW

Besides why does "not having a trinity" means the game will be any better? There are still tanks, dps and healing/support classes, fundamentaly it follows the structure of any other RPG out there.

Tuscad's Avatar


Tuscad
07.29.2012 , 11:51 PM | #157
Quote: Originally Posted by Styxx View Post
I forgot about this really big truth... in regards to the one nitpicking the earlier posted Dev Diary # 4 : Combat link and the heroic combat. Is 2011 too old, or outdated, or antique, too?

http://www.tomshardware.com/news/Sta...ing,13124.html

Their declared (because there was really no pressure) goal is to give us 500 Worlds "Guaranteed!", no less... than 2025.

So, we have 500 Worlds in 13 years... this means 38 per year.. rounded down. We are getting so far ONE.. which amounts to 13 by 2025.

I guess it`s from the realm of "Endorsed by Fairy GodMother" guaranteed content.

So, having established at least 3 major lies ... and there are others... we can assume that is 50-50% dead on between Bioware lying through its teeeth and the Community buying them, or expecting anything else than a mediocre MMO with VOs.
I remember people getting excited after that comment was made, one of the devs quickly said that it was a joke on the forums.
Date Joined: March 2009 - Date unsubbed: 9/18/2012
It's been real but the game just wasn't worth the sub for me anymore.
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GalacticKegger's Avatar


GalacticKegger
07.29.2012 , 11:54 PM | #158
Quote: Originally Posted by Drudenfusz View Post
I think by now BioWare and EA understand that they failed in understanding what a new MMO should deliver from the start and that they didn't got even all the thinks right they promised us (which is funny, since they always said during development that they only talk about thinks that are actually in the game). And now with all the layoffs I wouldn't be surprised if they tell us that they working currently mostly on going full free to play or something. Even if that is not the case, I don't think there will be much improvement, since they seem to have lost now totally touch with the player base (all we get is a few Q&A stuff with only answers on things nobody cares for).
Huh...? Wha...? Do you guys at least have an editor on staff?
Can we please just have our pre-KotFE SWTOR MMORPG back?

Crash-X's Avatar


Crash-X
07.30.2012 , 12:01 AM | #159
Quote: Originally Posted by Final_Fantasy View Post
Just off the top of my head?

EVE, SWG, Asheron's Call and The Secret World. Each of those either flips the bird at the Holy Trinity and/or poops on the gear grind at the end.
How many do both? Adding in a dynamic questing system and action oriented combat and all at the same time? I guess TSW does and has puzzles as well. The funny thing is those games you have mentioned, except TSW since it is still new are all adored and remembered for being different.

Being different is not about being the only game to do one thing. It's about being one of the few. Meanwhile everyone creates a gear grind Wow-esque MMO.

Besides one change in a similar feature can make it feel different. I don't see how Public quests or Rifts stack up to Dynamic Events at all. Those feel different than what was previously presented.

Quote: Originally Posted by ChazDoit View Post
Which supports what I said, GW2 will look "revolutionary" for those that just played WoW

Besides why does "not having a trinity" means the game will be any better? There are still tanks, dps and healing/support classes, fundamentaly it follows the structure of any other RPG out there.
Although I've played WOW until the BC and has likely played a good portion of the MMOs out there.

There are still tanks/support/ and DPS. The difference is that the idea is that the group is not dependent on either one. It is dependent on players playing well.

Final_Fantasy's Avatar


Final_Fantasy
07.30.2012 , 12:26 AM | #160
Quote: Originally Posted by Crash-X View Post
How many do both? Adding in a dynamic questing system and action oriented combat and all at the same time? I guess TSW does and has puzzles as well. The funny thing is those games you have mentioned, except TSW since it is still new are all adored and remembered for being different.
Rift and Warhammer has dynamic questing. TERA has action-oriented combat. So far, all I hear is that GW2 stole stuff from a wide variety of souces. I will give GW2 credit for stealing a bunch of ideas and making it work though. Yet to say that GW2 innovates is simply a falsehood. To be accurate, GW2 has refined the wheel, not invent it.

As for being adored for being different, let's take a look at what I listed, TSW being exempted for being new. Asheron's call is languishing at like 10,000 subs, and SWG is dead. EVE is strong, so I'll concede that point. Still, 2 to 1. Other games have tried to innovate with radical new ideas. It seems the public doesn't like it.

Quote: Originally Posted by Crash-X View Post
Being different is not about being the only game to do one thing. It's about being one of the few. Meanwhile everyone creates a gear grind Wow-esque MMO.

Besides one change in a similar feature can make it feel different. I don't see how Public quests or Rifts stack up to Dynamic Events at all. Those feel different than what was previously presented.
GW2 can properly thus be described as a game which takes the innovations of other games, probably not recognize them for it, and then say that all of this emerged fully formed, without prior input.

Furthermore, plenty of MMOs eschew the traditional gear grind. They also innovate. Yet from what I hear of GW2, there is no endgame at all beyond PVP. I remember people touting that GW2's lack of endgame WAS their endgame, and that experiencing the multiple stories should suffice. That last bit stings, as that's what SWTOR's endgame was championed as.

And even if dynamic events are different than the Rifts or Public quests, it is a minor alteration to a previous idea. GW2 did not add anything new; merely refined a previous idea. So while I can give ArenaNet credit for polish, to say that they innovated would be grossly misleading.

Quote: Originally Posted by Crash-X View Post
Although I've played WOW until the BC and has likely played a good portion of the MMOs out there.

There are still tanks/support/ and DPS. The difference is that the idea is that the group is not dependent on either one. It is dependent on players playing well.
So what I get from this is that groups in GW2 are not cohesive parties that have to work together to not die. Instead, they can be just skilled players who happen to fight next to each other without harmonizing synergies, taunts, heals, etc. This make the GW2 class dynamics sound more like a global PUG than an actual team who MUST work together.

... Still, despite being so harsh on this game, I'm gonna go buy it. Can't argue with B2P
Level 50 Sith Assassin - Sunshadow - The Shadowlands

"Would you like some Cheese with your Whine?"