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nerf snipers


Soapland's Avatar


Soapland
07.28.2012 , 08:33 AM | #31
Quote: Originally Posted by Skolops View Post
This is the thing. I remember when I played my Guardian I used to hate snipers and thought they were unapproachable and unkillable, with "1000 abilities all of them knockbacks" as I used to tell people. Then I played a Gunslinger and found out its actually only 1 knockback - 2 for the casting spec - with cooldowns and situational limitations.

When you're on the other side, though, its easy to go up to a sniper, get knocked back and rooted, knocked back and rooted again, die, and think that that is something the class can do on demand in every situation. I think people really need to play other classes to appreciate them and realize that things really aren't as they seem on the other side. This goes for marauders, snipers, even powertechs.
Playing a pyro powertech in pvp will only make you realize how much your class sucks in comparison. Go ahead and try it.

Skolops's Avatar


Skolops
07.28.2012 , 08:34 AM | #32
Quote: Originally Posted by Siorac View Post
The total maximum uptime of that is 20 seconds every minute, the same as in the case of the Gunslinger/Sniper; and you need to use Force Leap every time when it's available and also have to put in a Force Push > Force Leap combo. It's also a talent, not a default class ability.

Of course Unstoppable/Unremitting is insanely useful (especially as many ranged classes waste their stuns or knockbacks immediately after Force Leap while Entrench/Hunker Down is more visible, quite obvious in fact) but it requires more work to fully utilize
Not really.. it works every time you leap. You don't need to figure out when it is necessary to use it, though you can go ahead and determine when it is tactically advantageous to take advantage of it.

Whereas with Hunker Down, its a lot harder to know when you're going to need it, and by the time you realize you need it its very often too late.
El'Skan-Assassin /// Laetrie-Sniper /// Caelie-Slinger /// Fidaeria-Jugg
Armack -Chaetrie -Gaurex -Isdron -Skol'ompara /// Misericordiae -Elnar -Rujko -Sophiya
<I AM LEGEND>
Prophecy of the Five

NoTomorrow's Avatar


NoTomorrow
07.28.2012 , 08:34 AM | #33
Quote: Originally Posted by Siorac View Post
The total maximum uptime of that is 20 seconds every minute, the same as in the case of the Gunslinger/Sniper; and you need to use Force Leap every time when it's available and also have to put in a Force Push > Force Leap combo. It's also a talent, not a default class ability.

Of course Unstoppable/Unremitting is insanely useful (especially as many ranged classes waste their stuns or knockbacks immediately after Force Leap while Entrench/Hunker Down is more visible, quite obvious in fact) but it requires more work to fully utilize
Yeah but this is mobile CC immunit, you dont need to root yourself.
Quote: Originally Posted by EricMusco View Post
Scatter Bombs are meant to be a fun bit of extra damage that occurs when you roll into or away from the action. That said, we’re okay with you trapping an unsuspecting enemy for a “wall bang” every now and then.

kuey's Avatar


kuey
07.28.2012 , 08:36 AM | #34
Quote: Originally Posted by RainbowRue View Post
Unlike Sents Gunslingers/Snipers have almost no decent defensive cooldowns and will melt if focused. Our damage is almost all white so we are awful vs tanks and if Shadows/Sins or Knights/Warriors pop there shield we only have a 50% chance to hit. Gunslingers are amazing at melting light armor targets good at killing medium armor but suck at killing tanks and can be useless if you pop that deflection shield.
Pretty much this. Though as a GS I tend to disagree on the defensive CD side. Cover, hunker down, ballistic dampeners and scrambling field give a GS some pretty decent defensive abilities, not to forget they have a KB and ranged root on a low CD. Though as you said they will melt if focused, which pretty much goes for any other class bar tanks and sent/maras.

Also still waiting on that fraps recording showing the op going down in 3 hits that he said he'd post a reply on his other thread. Don't know why people bother to make threads without evidence in hand (either a fraps recording, or a combat log) to back their claims up.

chadicus's Avatar


chadicus
07.28.2012 , 08:37 AM | #35
Let me see if I understand this. Snipers do a ton of damage if allowed to free cast on people. (duh) Snipers are hard countered by assassins and operatives. Since DPS operatives are almost extinct and assassins just got nerfed pretty hard, snipers are disturbing the food chain now. Is this your complaint?

Snipers are incredibly easy to kill, LOS, and generally render ineffective. MM snipers do terrible damage against tanks and they are super squishy and immobile. Engineering snipers are great at stopping caps with plasma probe (broken really) and are a little tankier with ballistic dampening but are again immobile. Lethality is probably their best overall spec for pressure but they are pretty screwed when facing a team that is competent about dispels.

Now, snipers do seem to kill PTs and marauders. So ironic that snipers are "op" because they kill PTs and marauders. The solution seems obvious to me: Buff DPS assassins and operatives. Nerf marauders and PTs so that when they die it's not because of some egregious OP class but rather, they got outplayed. leave snipers alone.

Lithy's Avatar


Lithy
07.28.2012 , 08:40 AM | #36
Quote: Originally Posted by chadicus View Post
*snip*
Tbh the only assassin i ever had problems with was tank ones, after nerfs less so. Deception sins are honestly not theat *imo* don't see them anymore in WZs either....

Really really good DPS operatives however... yeah I'd agree with u there. they hurt. bad. Its rare to see a good one, and rarer to see a good one with GEAR. On a side note MM sniper counters sniper pretty well if played proper so a Sniper is it's own counter *nods*
Lithíum Hartshotte, Sniper
Exit Area

Tallianna Hartshotte, Gunslinger
Officer of Shadowed

bobmcbo's Avatar


bobmcbo
07.28.2012 , 08:41 AM | #37
think of snipers as a turret. get out of their "strong zone" and they're almost helpless
OMG! Imperial ships can get a .00008% power increase! Nerf the empire!

Rogoo's Avatar


Rogoo
07.28.2012 , 08:49 AM | #38
Quote: Originally Posted by vwsupra View Post
They shouldnt be able to take down someone in full warhero gear in 3 shots. /end thread
If your team is letting a sniper just sit there and dish out damage, you actually deserve to be ONE SHOTTED you noob.

/thread
You are not your rig specs. You are not your K/D ratio. You are not your character level. You are not your sig.
Gunslinger / Shadow / Sentinel / Powertech
The Hero engine: a 2005 technology bringing 2013 rigs to their knees.

Siorac's Avatar


Siorac
07.28.2012 , 08:49 AM | #39
Quote: Originally Posted by NoTomorrow View Post
Yeah but this is mobile CC immunit, you dont need to root yourself.
True. But I still believe the true strength of Unremitting compared to Entrench is that it's a lot harder to spot.

NoTomorrow's Avatar


NoTomorrow
07.28.2012 , 08:51 AM | #40
Quote: Originally Posted by Lithy View Post
Tbh the only assassin i ever had problems with was tank ones, after nerfs less so. Deception sins are honestly not theat *imo* don't see them anymore in WZs either....

Really really good DPS operatives however... yeah I'd agree with u there. they hurt. bad. Its rare to see a good one, and rarer to see a good one with GEAR. On a side note MM sniper counters sniper pretty well if played proper so a Sniper is it's own counter *nods*
Well MM sniper has the most powerful anti-sniper tool in is game: Diversion. This thing alone can make enemy snipers completely seless. With one ability you remove cover and with it ballistic dampers, ballistic shield, cover abilities where the main dps comes from and on top of it adds an accuracy penalty.
Quote: Originally Posted by EricMusco View Post
Scatter Bombs are meant to be a fun bit of extra damage that occurs when you roll into or away from the action. That said, we’re okay with you trapping an unsuspecting enemy for a “wall bang” every now and then.