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Community Q&A Thread Blog Discussion: July 27th, 2012

STAR WARS: The Old Republic > English > General Discussion
Community Q&A Thread Blog Discussion: July 27th, 2012
First BioWare Post First BioWare Post

Defeckted's Avatar


Defeckted
07.27.2012 , 03:53 PM | #11
When is BW going to stop dodging serious issues from 90% of the community by answering meaningless questions on vendors and random story lines?

Are you trying to set a record for fastest fail of an MMO?

Aus_Jedi's Avatar


Aus_Jedi
07.27.2012 , 03:57 PM | #12
I agree the companion is a bit confusing. Once you reach 50 you really don't do much with your companion. Just dead weight in your ship.

Miorum's Avatar


Miorum
07.27.2012 , 04:23 PM | #13
I like the fact you answered the DNA question - but overall the Q&A this week is very, very meager. There's still some burning questions about mechanics, about things that have been asked countless of times and haven't been answered (I'd like to know when Miraluka and Twi'Lek will finally be able to wear hats decently. Do you have an art department that's working on that? Seriously, just because I have a veil over my eyes doesn't mean I can't wear a hat I'm ready to call you guys lazy and that must hurt).

- Have you looked at Class Trees lately?
Not Balancing per se, but there are some odd things in there - purely per example, Scoundrel Scrappers cannot effectively play with Dirty Fighting; it offers them to be in a 10m range, but their only ability for getting the Upper Hand is a Melee (4m) ability.

- Some Class Abilities feel/seem 'weird' or even 'broken', any chance of a fix?
o (Scoundrel) Freighter Fly-By puts them in combat immediately when casting, which eliminates the chance of it hitting anything.
o (Scoundrel) Tranquilizer is the only Crowd Control that doesn't give a debuff to the target telling you about the duration - and makes a Scoundrel Sawbones' "Sedatives" feel completely broken.
o (Consular) Why did you think changing the Consular's Project was a better idea than changing the Sorcerer equivalent spell to be 'slower' in animation? I liked flinging my big jar at things, now it's a "thing" and I can't see what happened. Very disappointing.
o (Jedi Knight) Master Strike is still interruptable.

- What's the most underused Class right now? Why do you think that is? Will you fix that somehow?

- News on emote animations?
Nothing works on a Mount despite what you claimed (I'd like to /flap, please), /sleep and /meditate need an animation and I wouldn't mind it if you made Class Legacy emotions last a lot longer.

There's a lot of questions I thought up and I'm pretty sure others have similar or better formulated ones. Looking forward to 1.4 and the next Q&A, peeps.
Miorum Dustmoore - Scoundrel
I'll only play "Sawbones" if I can take and sell your kidneys.

Ntranced's Avatar


Ntranced
07.27.2012 , 04:26 PM | #14
So in summary then:

1. Question on a legacy perk (which at no time was available for purpose)
2. Story/lore question (I'm sure maybe a handul of people cared about this)
3. Question on an event (that finished weeks and weeks ago, and we already knew the answer)
4. Server migration question (honestly, like that won't be answered somewhere else closer to the time)
5. Server tech question (not an interesting question and an even less interesting answer)

Bioware if you actually communicated with us, this is the kind of stuff that would have been answered in normal forum posts. All fluff, avoiding any serious issues. Giving ABSOLUTELY NOTHING OF INTEREST OF IMPORTANCE.

The only thing you have to say (and you had so little you had to announce it TWICE, once at E3 and again at Comic Con - oh and lets not forget right after it you laid off the team responsible for the video) is a new companion who matters to a percentage of players who played a previous game. Deep joy over that. I wonder when (granted the answer is "soon", the answer always is) we will see that companion. Considering we have been told it will require at least one 50 what are we expected to do with him anyway? Run our dailies? Honestly, you lot are clueless.

This game is finished unless you urgently sack your department leads, sack your producers and anyone else in charge. Get some people in who know how to run an MMO. People with no experience and rejects from the total failure that was WARhammer online just aren't cutting it.

I imagine we will see the scale of your failure at the quarterly earnings call.

Rakshall's Avatar


Rakshall
07.27.2012 , 04:43 PM | #15
This is sad that for a some time you won't answer any questions or share any info about future of the game. Well, I guess that means Tortanic is on a straight course to the ocean floor.

Gwena's Avatar


Gwena
07.27.2012 , 04:44 PM | #16
Well, it is better than nothing I guess, and I'm sure lore fans will be happy.

I may just be expecting too much, but I can't help but remember when there would actually be answers in the Q&A that I found useful/interesting/exciting. Clearly the focus has shifted, though, oh well.

(oh yeah, and where is my hood toggle? )
Ecc 1:9 The thing that hath been, it is that which shall be; and that which is done is that which shall be done: and there is no new thing under the sun.

Master-Nala's Avatar


Master-Nala
07.27.2012 , 04:52 PM | #17
Need more communication. This was disappointing.

obi-joachim's Avatar


obi-joachim
07.27.2012 , 05:04 PM | #18
I'm really dissapointed on the lack of communication, no teasing, no news, bad questions etc. Im sorry but i've unsubscribed for now.

Lostpenguins's Avatar


Lostpenguins
07.27.2012 , 05:44 PM | #19
Yeah, let's discuss this one:
Quote:
MayoJar: Lately you have been implementing "Server stability" fixes. Can you explain what exactly that is? I keep visualizing some intern sliding napkin shims under a corner of the server. Is this to fix lag issues, log in times, or transition screen load times?

Damion: I can see how this might be confusing to some players - SW:TOR servers, since launch, have enjoyed a reliability of greater than 99%, and since 1.3 went live, we've actually improved that to be greater than 99.97%, which means our servers pretty much never crash. However, Game Update 1.3 introduced a server bug that resulted in some players disconnecting randomly from the game, and the server team worked diligently after 1.3 went live to find this issue and stamp it out. This patch note refers (in vague terms, admittedly) to those fixes.
This is a nice way of spinning the truth. The problem isn't that servers crash a lot. The problem is that they stutter with lag spikes that affect everyone in the instance whether that's a pvp wz, an operation raid, or on the fleet. It's just ridiculous.

I actually find it deplorable that BW answer's this question and makes it sounds like this games performance has increased. In reality, they may have reduced crashes, but ever since server transfers lag spikes have increased.

Overall... just terrible PR there BW.

Deewe's Avatar


Deewe
07.27.2012 , 06:05 PM | #20
Quote:

Skendra: Question about Legacy! Under Character Perks -> Travel, at 1.2 there was buff for Sprint Speed but locked and now in 1.3 it was changed to Priority Transport. Why?

Will Wallace (Senior Designer): There were both internal and external balance concerns about allowing players to purchase upgrades to Sprint speed, especially as it related to advantages in Warzones. We don't want someone to feel like they have to have an optional purchase to be competitive in PvP. The Priority Transport perks were created as a replacement since they are beneficial for all players without upsetting the balance of the game.
Was it that really difficult to disable it in WZ, seriously?



Quote:

Republicmeat: When the in-game event of the Rise of the Rakghoul plague was taking place, there was that vendor in Tatooine who you could sell DNA samples to. Will we ever get to sell our remaining DNA samples if we still have some or are they obsolete from now on since the vendor was removed?

Rick Burton (World Designer): I'll give the nebulous answer of "It is certainly possible that the DNA samples will be spendable again" with the caveat of "We have no plans at this time to reuse the DNA samples." While this does not help you decide what you should do with your left over DNA samples, it is the most honestly accurate answer to the question. I'll throw in one slightly less vague bit of relevant information. For future events, we have made tweaks to the design based on player feedback that should lower the odds players are unexpectedly stuck with "no longer spendable" event currency.
You really failed at setting this event and you are still clueless about bringing back the vendor?


Quote:

LNSSnorkle: We know players that don't migrate by themselves will have their chars automatically moved. The thing is, how can we know where they will end up?

Damion Schubert (Principal Lead Systems Designer): Once we do automatic transfers, we will be doing everything possible in order to maintain the basics of the current ruleset as possible - PvE vs PvP, regional choice, language (for Europe); so in many cases, you should have a good idea of which populations you are likely to end up with. Another top concern is trying to help the populations that result have a good factional balance. We will give out a specific list once we are closer to implementation of this plan - watch for more info soon!
You'd better be working fast on paid character transfer.
I know quite a few people that will simply leave the game if they can't transfer to play with their friends.
Not going to re-roll for sure

Quote:

MayoJar: Lately you have been implementing "Server stability" fixes. Can you explain what exactly that is? I keep visualizing some intern sliding napkin shims under a corner of the server. Is this to fix lag issues, log in times, or transition screen load times?

Damion: I can see how this might be confusing to some players - SW:TOR servers, since launch, have enjoyed a reliability of greater than 99%, and since 1.3 went live, we've actually improved that to be greater than 99.97%, which means our servers pretty much never crash. However, Game Update 1.3 introduced a server bug that resulted in some players disconnecting randomly from the game, and the server team worked diligently after 1.3 went live to find this issue and stamp it out. This patch note refers (in vague terms, admittedly) to those fixes.
Maybe not crashing but since not so long ago I never experienced lag spikes in WZ and now... gamez freezes, wait, wait, wait, ... and everything that should have occurred in a few secs instantly hits.
Well guess it's my PC and network connection...