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Zorn and Toth, and Foreman Crusher


LuesHougan's Avatar


LuesHougan
07.27.2012 , 12:20 PM | #1
Recently my guild has began attempting EC HM, but a few problems have arisen for me that make it difficult to heal. EC story is usually a one shot, but HM is completely different. The first problem is Toths aoe smash. My guildmates seem to think that as a healer I shouldn't be taking the damage from this smash, but I believe its an issue with their positioning. Where the tanks stand when on Toth I am standing 29m away from them, basically as far as I can go before my heals are out of range, But when I tab target to the boss I am usually only 20 or so meters from him. Is Toth really so big that he takes up 10m of space between the tank and me? Or am I positioning myself wrong. The other issue is when they do the ground spikes. I have this same problem on Foreman Crusher. When the red circles appear I try to move out as fast as I can, but sometimes, even though on my screen I am out of the circle I still take the damage. Has anyone else noticed this? Is it a lag thing between my client and the server, or a bug in the way their red circle attacks work? Any tips would be helpful.

wetslampigduex's Avatar


wetslampigduex
07.27.2012 , 12:28 PM | #2
Those circle are iffy esp since all the lag thats been happening. As far as where your standing while healing toth tank what my guild does(which normally has 2 melee dps on him along with the tank) is has the healer stand right with the melee esp since our core group doesnt use a sorc healer. He's a merc and one night thought well i might as well go stand over here and get the full effect of my aoe heal to work. Just this week we split out 8 man to start bringing our 2nd group thru HM EC and the healer(a sorc) was having a little bit of an issue standing at range so our OP healer suggested he try what our merc does and stand with melee. Next attempt boss was dead. Kinda sounds foolish to stand in it but it seems to work. and to be out of the aoe wouldnt u have to be 30+ meters resulting in being to far from your tank?

LuesHougan's Avatar


LuesHougan
07.27.2012 , 12:32 PM | #3
According to what I have read the smash aoe is only 25m. But I actually have thought about standing with the melee dps, since I'm taking damage from smash anyway, I can at least benefit from the Revivification that I drop on the melee group. It might be worth bringing it up next time we try ec.

Chaqen's Avatar


Chaqen
07.27.2012 , 12:49 PM | #4
It really comes down to your tank not being smart about positioning. Yell at him and tell him to be at an angle where he is closer to you, and for you dont have to heal through the mob. On a side note, you can always run out of range when healing isnt needed, since for the most part toth does very little damage besides his aoe and frenzy.

nezitx's Avatar


nezitx
07.27.2012 , 01:05 PM | #5
I don't know where you guys position Toth, but basically you attempt to keep the distance between you and the tank at max, WHILE keeping the tank closer to you than Toth. For me, this means I tell the melee DPS to stand on Toth's side (and not back) because if they are on his back they'll be too far to heal.

It's tight, and you have to re-adjust a lot because of the jumping and moving and then aoes that move the tank around. But if you can skip getting hit even 1/2 the time it will help a lot.

Hopefully this will help you:
http://img526.imageshack.us/img526/6384/totharea.png

Keep in mind it's just a general layout, things are really quite tight and your heal range is only slightly larger than his aoe range.
Nezy - 50 Marauder (main)
Nez - 50 Operative (alt)
Nezix - First 50 Sorcerer on Vrook Lamar. (retired)

LuesHougan's Avatar


LuesHougan
07.27.2012 , 01:48 PM | #6
Thanks for the image. But don't the tanks have to worry about knockbocks? Our tanks tank them against the wall on the right side from the starting area. Near where the dancing guy is. They both have their backs to the wall, and Zorn and Toth are between them and the rest of the group.

Vaizrin's Avatar


Vaizrin
07.27.2012 , 01:54 PM | #7
The tank just needs to deal with it tbh. I do every time and while it's annoying it is very crucial in Hm, in sm I tank back against wall because it's a non-issue
Rock em sock em robots.

zeshakha's Avatar


zeshakha
07.27.2012 , 01:55 PM | #8
I heal Toth and Zorn (HM) by standing with the melee. The only time you really need to worry about getting away is during the berserk jump, other than that it isn't that difficult to heal. You avoid the first jump by not running in until after he has done it, and then you get hurt by every one after that.

I've healed it on both my sage and scoundrel, and someone above said they did it on a commando (merc) so it isn't class specific.

No idea how to help you on the circles.
Jung Ma <Night's Radiance>
Hirse- Sage healer | Zeshakha- Vanguard tank
Joleer- Scoundrel healer | Ortamek- Sentinel
Zaia- Shadow tank

nezitx's Avatar


nezitx
07.27.2012 , 02:24 PM | #9
Quote: Originally Posted by LuesHougan View Post
Thanks for the image. But don't the tanks have to worry about knockbocks? Our tanks tank them against the wall on the right side from the starting area. Near where the dancing guy is. They both have their backs to the wall, and Zorn and Toth are between them and the rest of the group.
Yes, they still stand with so that if they get jumped at they will hit a wall.
Nezy - 50 Marauder (main)
Nez - 50 Operative (alt)
Nezix - First 50 Sorcerer on Vrook Lamar. (retired)

Chaqen's Avatar


Chaqen
07.27.2012 , 02:26 PM | #10
The way i do it with a few different groups of people (as a tank and as a healer), is that zorn is tanked facing the 1st large tree left of the cave, while toth is tanked along the wall to the right of the cave. There should be a point that sorta sticks out that works great for a reference point, if done right toth and zorn should have their backs to each other, and they should be at a slight angle.

But on a side note, healing shouldnt be much of an issue in this fight, and if it is you will have problems later on in the instance where there are more heal intensive fights.