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Arsenal Mercenary Guide: 1.3 Updated!

STAR WARS: The Old Republic > English > Classes > Commando / Mercenary
Arsenal Mercenary Guide: 1.3 Updated!

acnoj's Avatar


acnoj
07.30.2012 , 12:08 AM | #31
There's a surprising amount of hate in here for what is primarily a good accurate guide that has probably helped thousands of Mercs improve their DPS. Even on the points where I disagree with Aerro, the difference in DPS from changes I'd suggest are small. Mercs who follow this guide will do well.

So good work Aerro, here's my feedback:
Quote:
Heatseeker Missiles (5 or more stacks of Heat Signature)
-Unload (with Barrage Proc)
-Rail Shot (5 stacks ONLY)
-Tracer Missile
You don't need to watch your Heat Signature stacks or Tracer Lock stacks even your Barrage procs, you get just as much DPS ignoring them and firing attacks on cooldown (with the exception that Heat Signatures improve Raid DPS if it's the only armor debuff going up, and is worth doing first under that condition). Simulation Craft even says that ignoring the stacks and proc improve DPS slightly.
Most importantly, simpler priorities are easier to use and therefore produce more DPS for all but the most skilled players.

I like to prioritize both Rail Shot and Heatseeker Missile before Unload because you're not really using Unload on cooldown, you're using it on Barrage's internal cooldown. So it doesn't really matter when you cast Unload so long as it's finished within 6 seconds of Barrage procing....and since you can cast a HSM + RS + Unload in less than 6 seconds, it makes sense to fire HSM and RS first...if they're ready.


I like to recommend this priority to people unless they're clearly very skilled, as it's very effective and simple to understand:
Over 23 heat: Rail Shot > Fusion Missile with Thermal Sensor Override > Rapid Shots.
23 heat or less: Heetseeker Missiles > Unload > Tracer Missile

That does about 98% of the DPS of the best priority I can math out, and couldn't get much simpler.
A.K.A Freehugs (mmo-mechanics forums), Aid (Dalbora server)
Drawn and Dangerous, a D&D webcomic

Aerro's Avatar


Aerro
07.30.2012 , 09:22 AM | #32
If you don't mind Acnoj, I would like to quote that and throw it into my guide. I will do it in a bit when my head stops pounding!
Arsenal DPS Guide
One of the leading Mercenaries in a World Progression Guild.

acnoj's Avatar


acnoj
07.30.2012 , 08:34 PM | #33
Ha! You mean my suggestions or the part where I say your guide is good?

Yeah feel free to put anything in your guide that seems helpful.
A.K.A Freehugs (mmo-mechanics forums), Aid (Dalbora server)
Drawn and Dangerous, a D&D webcomic

Phasersablaze's Avatar


Phasersablaze
07.30.2012 , 08:47 PM | #34
Quote: Originally Posted by cortea View Post
A few points of clarification.

1) (i expanded this after reading some of your posts on the issue) Fusion Missile is by far the best damage when heat is not considered so using it with TSO is far better than say HSM or anything else. The only time you would use TSO on something else is if the target will die or otherwise negate the 6 second duration. Your claim that if one is using fusion missile they are doing it wrong, is wrong. I suspect the reason you have reached the wrong conclusion there is you compare DPH, when the whole point of TSO is it takes H out of the equation. But even if you use DPE or DPET you're calculating it wrong.

Here's why. Because you will use HSM on cooldown regardless, you need to compare the damage difference between FM and rapidshots, versus the damage difference between tracer missile and rapid shots. Crazy, isn't it?

I can even demonstrate this clearly in the sim. If I set HSM to hit for 10k and crit for 20k, it's still better to use TSO on fusion missile. Why? Because using it on HSM won't increase the HSM count in that fight. It effectively just lets another TM be used instead of rapidshots. But using it on FM adds a FM into the fight where there otherwise would have been a rapidshots.

2) using Power Surge on Tracer Missile is a dps loss. Given you have points in System Calibrations and are guaranteed to have a cast time of 1.4x seconds casting it will allow you to use your next ability 1.4x seconds later, versus 1.5s if you use Power Surge and make it instant since the GCD triggered by instants is not reduced by alacrity.

3) Barrage is no more likely to proc from TSO+FM PS+TM than it is from any other TM. It certainly doesn't "nearly always" proc after that. Talented it remains 45%, which is "usually not" if we're translating to general terms.

4) I agree with you, that throwing out a sim link with no argument is not a very useful contribution. But you may also want to weigh that you have thrown out numbers without any evidence. In comparison, the sim provides mountainous evidence for it's conclusions which anyone is free to assess review and confirm for themselves. and in fact it has been constantly reviewed by leaders in the swtor theory community. In comparison, we can't review your numbers because you supply no evidence.

5) Your suggestion to only use rail shot on 5 stacks, only use HSM on 5 stacks and only use unload on barrage procs is demonstrably wrong. They should be used on cooldown, as even without their bonuses they do more damage than tracer missile which is the alternative. The question then comes down to is the dps difference worth delaying getting their cooldown ticking, and the answer is no. That is even more evident with unload given a barrage proc resets the cooldown. Points like these that increase dps while decreasing complexity are worth paying attention to.

Of course, all of those are relatively minor points and the guide is otherwise very useful and will get people performing near maximum, and these points are more the difference between first and second place in the olympics, rather than the difference between first and not qualifying. It's a great addition to the merc community. Bravo.
Trying to tell Aerro he is wrong is a complete waste of time. The guy's ego is laughably huge. Here is what will happen.

#1) "I am right because my guild is one of the top world!"
#2) "I am right because I said so and that makes me right cause I am always right"
#3) /innocent "This is my very own made up thread designed solely to help people. Stop telling me I'm wrong because thats just rude"
#4) "My gear is better than yours and I do more DPS so everything I say must be right"

People look at his stuff because he has a general grasp of how to play a mercenary, but don't ever tell him he is wrong...complete waste of breath.

Aerro's Avatar


Aerro
07.30.2012 , 09:11 PM | #35
Quote: Originally Posted by Phasersablaze View Post
Trying to tell Aerro he is wrong is a complete waste of time. The guy's ego is laughably huge. Here is what will happen.

#1) "I am right because my guild is one of the top world!"
#2) "I am right because I said so and that makes me right cause I am always right"
#3) /innocent "This is my very own made up thread designed solely to help people. Stop telling me I'm wrong because thats just rude"
#4) "My gear is better than yours and I do more DPS so everything I say must be right"

People look at his stuff because he has a general grasp of how to play a mercenary, but don't ever tell him he is wrong...complete waste of breath.
My ego? I made a guide to help people. The fact that you had to come into this thread to attempt to put me down shows that I must have proved you wrong in some way or degree a while ago. If you are hurt, get over it. Its a game. I give people advice, and believe it or not- they appreciate it. Do I sit around advertising about myself? No. I merely write a guide and respond to questions. I don't stream. I don't make a website around myself. Heck, I don't even advertise my guild on these forums.

The fact remains that all of my work is done for the benefit of others. If you haven't noticed, I even asked for criticism so I could make the guide better. I even asked Acnoj if I could quote some of his information and give him credit for it in my guide.

If you don't like, don't bother reading it. I still perform at a top level. I am still in a top guild. Do I care what YOU think right now? No, because you clearly are acting childish.

Edit: I also went through your history of posts and everything you have said was either negative or hateful. Knock it off.
Arsenal DPS Guide
One of the leading Mercenaries in a World Progression Guild.

The_Duck's Avatar


The_Duck
07.31.2012 , 11:52 AM | #36
Been trying to get to over 1100 dps on EC HM (let's say the first 2 fights).
Looking at my parses it seems I have some lulls where do NO damage (maybe during the movement phases?)
Can anyone provide any tricks or advice on how to dps properly during movement phases or leaping phases
like the Zorn/Toth fight and the Tank fight?

Zorn/Toth - I usually have to stay with the same mob the whole fight due to melee dps following Toth.

Firebrand/Stormcaller - I am usually on stormcaller and try to have him throw me in to the bubbles (wherever they are). I probably have some issues doing DPS right after the bubble phase and getting back on Stormcaller.

My current thinking is:
Fight 1:
- Time the leaps perfectly in order to use an AOE on both bosses
- Time leaps perfectly in order to cast explosive dart and have it hit both bosses
- Time circle-phase perfectly and fire off a Fusion Missile just before needing to move

my last parse (you can see when not moving i can sustain ~1300-1500 dps, just not at all times):
http://www.torparse.com/a/6176

thanks for the help.
- The Duck

Aerro's Avatar


Aerro
07.31.2012 , 01:28 PM | #37
I actually toss an explosive dart and rapid shots while moving. It doesn't do that much sustained DPS, but by the time the GCD is up on TM, I am able to begin casting it. Your heat also dissipates without you having to cast so you won't be gaining any extra heat when using Explosive Dart.
Arsenal DPS Guide
One of the leading Mercenaries in a World Progression Guild.

SCICAN's Avatar


SCICAN
07.31.2012 , 03:36 PM | #38
Quote: Originally Posted by The_Duck View Post
Been trying to get to over 1100 dps on EC HM (let's say the first 2 fights).
Looking at my parses it seems I have some lulls where do NO damage (maybe during the movement phases?)
Can anyone provide any tricks or advice on how to dps properly during movement phases or leaping phases
like the Zorn/Toth fight and the Tank fight?

Zorn/Toth - I usually have to stay with the same mob the whole fight due to melee dps following Toth.

Firebrand/Stormcaller - I am usually on stormcaller and try to have him throw me in to the bubbles (wherever they are). I probably have some issues doing DPS right after the bubble phase and getting back on Stormcaller.

My current thinking is:
Fight 1:
- Time the leaps perfectly in order to use an AOE on both bosses
- Time leaps perfectly in order to cast explosive dart and have it hit both bosses
- Time circle-phase perfectly and fire off a Fusion Missile just before needing to move

my last parse (you can see when not moving i can sustain ~1300-1500 dps, just not at all times):
http://www.torparse.com/a/6176

thanks for the help.
As a ranged you are probably on zorn the whole fight right? ( apart from kills etc)

If you stand 29.5m( off towards the cliff wall) away, you will not get fearful from the jump....and you will be able to keep sustained dps on Zorn...

As for red circles , HSM, Railshot when not on cooldown, rapid shots, unload if you dare

Deffklok's Avatar


Deffklok
08.01.2012 , 05:47 AM | #39
Aerro's guide has become my bible and i am always checking for ways to improve my merc as i gear it up. Even after the nerfs from previous patches i was glad to see that someone was able to show the class is still strong and viable.

Aerro's Avatar


Aerro
08.01.2012 , 11:12 AM | #40
Quote: Originally Posted by Deffklok View Post
Aerro's guide has become my bible and i am always checking for ways to improve my merc as i gear it up. Even after the nerfs from previous patches i was glad to see that someone was able to show the class is still strong and viable.
Didn't you know, apparently I don't know what I'm talking about

Anyways, thanks for the support! I don't understand why people feel the need to bash me or whisper me in-game telling me to stop being bad >.>
Arsenal DPS Guide
One of the leading Mercenaries in a World Progression Guild.