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Maybe free to play is a good thing

STAR WARS: The Old Republic > English > General Discussion
Maybe free to play is a good thing

Nakazia's Avatar


Nakazia
07.26.2012 , 11:00 AM | #51
Maybe free to play is a good thing for some people. Not me.

I paid $15 a month for seven years to play WoW and what I expected back in December was to do the same with SWTOR. That's over a thousand dollars of my money that was well spent on WoW when I look back on it, and I can't say the same for what I've spent so far to play SWTOR.

I can't see myself playing a F2P MMO with the current content we've been given and having the desire to pay real money for more content when it's so extremely lacking in the first place.

F2P screams all sorts of fail to me and for the topic to be so prevalent, so soon is an awful sign of things to come for this game.

EA will end up putting the final nail in the coffin if they go F2P, I hope there's enough people with rose colored glasses who have deep pockets for them to milk more moolah out of at this point because... I just don't think my $ will be supporting this game long term, not for what it is now or what it will become.

Thoffs's Avatar


Thoffs
07.26.2012 , 11:10 AM | #52
Quote: Originally Posted by anstalt View Post
In my mind, LOTRO's "hybrid" free-to-play model is the only possible F2P model that could work.

Personally, for me it is about hassle when it comes to subscriptions. I want to pay my money each month and know that I have access to everything in the game. I don't want to be constantly nagged in to buying more bits of the game that I don't have access to. Its frustrating and breaks any immersion I have. It can also get out of control if you aren't careful.

On this front, LOTRO did well. Even after F2P, I kept paying my monthly subscription. I never ever paid any additional money for content outside of expansions.

Where LOTRO failed in my eyes was the additional change in direction of the game post-F2P. Instead of continuing to develop endgame content and expand PvP, they shifted their focus to fluff items (sold in the store) and to smoothing the leveling curve and low level areas (usually the first areas new players encounter, thus encouraging them to stay). LOTRO probably had a good business case for doing this as their existing development model wasn't attracting/retaining enough players, but as an endgame focused player this is what eventually made me quit LOTRO.


That is what worries me about SW:TOR ever going free to play.

Games that go free to play make the assumption that their payment model is the reason that they arent making enough money, whereas in reality it is the quality of their game that is the issue. In addition to changing the payment model, they also tend to change their content focus to suit the new intended playerbase. This drives away their previously loyal customer base as the game changes too much.

On that basis, i will likely quit if they go F2P
I agree with this, excellent post.

mdob's Avatar


mdob
07.26.2012 , 11:20 AM | #53
Quote: Originally Posted by anstalt View Post
In my mind, LOTRO's "hybrid" free-to-play model is the only possible F2P model that could work.

Personally, for me it is about hassle when it comes to subscriptions. I want to pay my money each month and know that I have access to everything in the game. I don't want to be constantly nagged in to buying more bits of the game that I don't have access to. Its frustrating and breaks any immersion I have. It can also get out of control if you aren't careful.

On this front, LOTRO did well. Even after F2P, I kept paying my monthly subscription. I never ever paid any additional money for content outside of expansions.

Where LOTRO failed in my eyes was the additional change in direction of the game post-F2P. Instead of continuing to develop endgame content and expand PvP, they shifted their focus to fluff items (sold in the store) and to smoothing the leveling curve and low level areas (usually the first areas new players encounter, thus encouraging them to stay). LOTRO probably had a good business case for doing this as their existing development model wasn't attracting/retaining enough players, but as an endgame focused player this is what eventually made me quit LOTRO.


That is what worries me about SW:TOR ever going free to play.

Games that go free to play make the assumption that their payment model is the reason that they arent making enough money, whereas in reality it is the quality of their game that is the issue. In addition to changing the payment model, they also tend to change their content focus to suit the new intended playerbase. This drives away their previously loyal customer base as the game changes too much.

On that basis, i will likely quit if they go F2P
This makes sense, and now I'm hoping TOR doesn't go F2P.

NotSevv's Avatar


NotSevv
07.26.2012 , 11:23 AM | #54
I love all the people complaining about lack of content released. Let's compare it to your favorite mmo.


Swtor: December 20, 2011 to July 20, 2012
Operations- 3 (1 Added since)
Flash Points: 8 Hard Mode | 14 Total (2 Added Since)
Pvp Maps - 4 (1 Added since)
World Events - 1 (Rhakghoul)


Wow: November 23, 2004 to June 20, 2005
Launch:
Raids: 2 (At launch Ony and Molten core, who were both being tested still. Ony 1 boss raid.)
Dungeons: ***
Pvp Maps: 0
Pvp reward System: None
World Events: 0
+ December 18th, 2005 ( New dungeon)
+ March 7th, 2005 (New Dungeon)
+ March 7th, 2005 (Out Door Raid Boss)
+ Honor System was not introduced until Patch 1.4 (May 5, 2005)
+ June 7th, 2005 Battlegrounds 2 made their way into the game
+ June 7th, 2005 Blizzard still fixing major bugs with their only 2 raids.
Duration of time being looked at
Raids: 2 (No new content released for endgame)
Dungeons: ****
Pvp Maps: 2
Pvp System: Now in place took until 1.4
World Event: 1 (Children's Week.)

In total there were 29 Dungeons with a faction imbalance, In fps I only counted the number that a player had access to. As well looking up the active dungeons by the time for wow is honestly too much time lol. As well as 0 heroic dungeons.
Viral (Corellian Run)
It burns when I PvP (Prophecy of the Five) GM

Celebrus's Avatar


Celebrus
07.26.2012 , 11:38 AM | #55
Quote: Originally Posted by NotSevv View Post
I love all the people complaining about lack of content released. Let's compare it to your favorite mmo.


Swtor: December 20, 2011 to July 20, 2012
Operations- 3 (1 Added since)
Flash Points: 8 Hard Mode | 14 Total (2 Added Since)
Pvp Maps - 4 (1 Added since)
World Events - 1 (Rhakghoul)


Wow: November 23, 2004 to June 20, 2005
Launch:
Raids: 2 (At launch Ony and Molten core, who were both being tested still. Ony 1 boss raid.)
Dungeons: ***
Pvp Maps: 0
Pvp reward System: None
World Events: 0
+ December 18th, 2005 ( New dungeon)
+ March 7th, 2005 (New Dungeon)
+ March 7th, 2005 (Out Door Raid Boss)
+ Honor System was not introduced until Patch 1.4 (May 5, 2005)
+ June 7th, 2005 Battlegrounds 2 made their way into the game
+ June 7th, 2005 Blizzard still fixing major bugs with their only 2 raids.
Duration of time being looked at
Raids: 2 (No new content released for endgame)
Dungeons: ****
Pvp Maps: 2
Pvp System: Now in place took until 1.4
World Event: 1 (Children's Week.)

In total there were 29 Dungeons with a faction imbalance, In fps I only counted the number that a player had access to. As well looking up the active dungeons by the time for wow is honestly too much time lol. As well as 0 heroic dungeons.
So you're saying it's acceptable for SWToR to be released in 2011 with features and content that are barely capable of competing with a game that released in 2004? A game that pioneered a lot of the things after release that SWToR had the benefit of essentially copy/pasting before it even launched?

It doesn't seem to me like you're doing this game any favors. ToR is competing against WoW now, not WoW 8 years ago.

Nyoro's Avatar


Nyoro
07.26.2012 , 11:42 AM | #56
F2P isn't as taboo a word as it was a couple of years ago, the market has changed and now some people have come to accept it as a new standard. As a business model, the reality is that f2p has a much higher earning potential than regular subscriptions since people that would never normally play a mmo because of the subscription will be enticed. WoW can get away with the subscription model but only because the game has built up so much steam over the past 8 years that no other mmo can compete.

TF2 is probably the greatest example of how f2p can make games successful, the game was dwindling a few years after release but free to play breathed so much life into that game and has made it perhaps the most popular PC FPS now. The amount of money valve make from it must be astronomical since the vanity items are expensive yet people are more than willing to buy them to help them stand out from the crowd. Most of the new items and maps are created by the community members(who get a cut of the profits) so the game pretty much makes its own content. BioWare seems to be giving the community as little control over the product as possible though which is a gigantic mistake, a mistake which is costing them money.

Personally I'm opposed to f2p because of the impact that it has on the community, amongst other things. Provided they release content at the intended rate then I'll be happy to keep my subscription going.
Triggerhappy - lvl50 Vanguard Tomb of Freedon Nadd R.I.P Trayus Academy
The Honkhonk Legacy
"I haven't enjoyed myself this much since the sacking of BioWare Austin!" -John Riccitiello

Fornix's Avatar


Fornix
07.26.2012 , 11:49 AM | #57
Quote: Originally Posted by Celebrus View Post
So you're saying it's acceptable for SWToR to be released in 2011 with features and content that are barely capable of competing with a game that released in 2004? A game that pioneered a lot of the things after release that SWToR had the benefit of essentially copy/pasting before it even launched?

It doesn't seem to me like you're doing this game any favors. ToR is competing against WoW now, not WoW 8 years ago.
But WoW now had 12 years of development to produce the current content, SWTOR did not. So by your logic, we'll never be able to see any new MMO anymore, as you simply cannot expect any MMO to pump in an additional [development start year - 2000] years worth of content within a 3-4 year development time frame.
Member of <Helix>

ZionHalcyon's Avatar


ZionHalcyon
07.26.2012 , 11:50 AM | #58
Anyone who wants to see F2P implemented well should check out DDO.

As it stands, originally, speculation was SWTOR was intended to be F2P but because of people freaking out, they changed the sub model.

Still, if you look at SWTOR's design, it very much is set up to work very well with the DDO model of F2P.

The only real difference however is with Story being such a huge pillar of the game, All class quests should be F2P.

Raids going forward and other content should be free for subs, or for F2P, purchasable separately for life, like DDO does it.

NotSevv's Avatar


NotSevv
07.26.2012 , 11:52 AM | #59
Quote: Originally Posted by Celebrus View Post
So you're saying it's acceptable for SWToR to be released in 2011 with features and content that are barely capable of competing with a game that released in 2004? A game that pioneered a lot of the things after release that SWToR had the benefit of essentially copy/pasting before it even launched?

It doesn't seem to me like you're doing this game any favors. ToR is competing against WoW now, not WoW 8 years ago.
Launch to Launch, content is content then who would expect them to make 8 years worth of content for a launch. There is more people talking about how launch of wow was something great, people are dumb sorry,
Viral (Corellian Run)
It burns when I PvP (Prophecy of the Five) GM

Vankris's Avatar


Vankris
07.26.2012 , 11:59 AM | #60
Quote: Originally Posted by Celebrus View Post
So you're saying it's acceptable for SWToR to be released in 2011 with features and content that are barely capable of competing with a game that released in 2004? A game that pioneered a lot of the things after release that SWToR had the benefit of essentially copy/pasting before it even launched?

It doesn't seem to me like you're doing this game any favors. ToR is competing against WoW now, not WoW 8 years ago.
at the end of the day, regardless of content, feature, fluff of all type, it all comes down to... do you have a good time playing the game?

i do, so subs is worth to me. If you don't, i understand you are disgrunted with the sub fee.
Shadow | Kinetic Combat