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HM Kephess - Need better control, farmable strat

STAR WARS: The Old Republic > English > Flashpoints, Operations, and Heroic Missions
HM Kephess - Need better control, farmable strat

Rehneu's Avatar


Rehneu
07.24.2012 , 12:22 PM | #11
Quote: Originally Posted by Bonesmello View Post
I don't know specs, sorry.

2 Jugg tanks
2 melee Jugg/maurader
2 ranged sniper/merc
2 heals sorc/operative

I know it would be way easier if we had access to an assassin or powertech for them to use their pull on bombers. Instead if the walker aoes on a bomb I just have to shield and aoe heal the melee.

I found things become way more consistent if you can figure out how to avoid damage so your healers are free to contribute dps. I burn through a lot of force but have chances to regen in later phases. We burn the walker to 58% on the first bomb. On the third bomb the tanks and healers will be busy so you need that head start.
Thanks. Is it always better to have 2 melee dps versus 3 ranged dps and one melee? Trying to figure out where we are lacking and how to improve things.

Bonesmello's Avatar


Bonesmello
07.24.2012 , 12:25 PM | #12
Personally that's just the combination of players that had enough dps to take down the rest of the bosses. We're gearing up others but our melee dps is strong and that's just what works for us. The enrage timers are really tight.
Zoo'phobia - Sorc Healer <Remarkable Circumference> of The Shadowlands
Knocked his head clean off.
<Remarkable Circumference> is recruiting for 16 man content. PM me for info.

Rehneu's Avatar


Rehneu
07.24.2012 , 12:33 PM | #13
Good to know. I know the enrage timers are extremely short but I am looking for any suggestion and combination that may burn them as fast as possible. Also thinking about how unforgiving the game is when it comes to melee. Keeping DPS up longer while they are out of range also helps out the healers a bit too.

Just some thinking. Appreciate the responses.

Bonesmello's Avatar


Bonesmello
07.24.2012 , 12:44 PM | #14
Well the marauder takes less aoe damage so it isn't so bad.

Like I said we beat the tight dps timers by having the healers contribute dps. To do that, you have tight execution where no one is taking damage they shouldn't be. Also our dps uses their cooldowns effectively and I think they're even using adrenals and I think the jugg dps even uses grenades (for the aoe). Everyone has exotech stims and mostly black hole / campaign gear.

Only a few of us have learned to min/max mods though, but it really makes a difference when you do. My innervate channel crits went from like 1700 to 2100 once I figured out how to balance my stats properly.

It goes without saying that everyone in the raid should have all their gear augmented.
Zoo'phobia - Sorc Healer <Remarkable Circumference> of The Shadowlands
Knocked his head clean off.
<Remarkable Circumference> is recruiting for 16 man content. PM me for info.

Typeslice's Avatar


Typeslice
07.24.2012 , 01:00 PM | #15
Is your tank getting knocked into a wall by the knockback? If so, he'll be taking unnecessary hits. Also, it's absolutely imperative that the next tank does NOT taunt until Kephess is casting. You can't simply cast immediately after the knockback; you have to wait for the cast bar.
Xaph'an / A'baddon - GM of Undercon
The Shadowlands
http://undercon.guildlaunch.com

pure_laced's Avatar


pure_laced
07.24.2012 , 02:22 PM | #16
Quote: Originally Posted by CitizenFry View Post
Kephess shouldn't be hitting your tank between the Savage Arcing Slash knockback and the Breath of the Masters cast. Is it possible your tank is getting knocked back into a purple circle?
It can happen due to latency. I got instagibbed before breath had finished casting, not in purple or anything.
Cali Killed Nox
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BigV's Avatar


BigV
07.24.2012 , 03:14 PM | #17
Quote: Originally Posted by Bonesmello View Post
So HM Kephess,

We finally got him down last night. We have all but the final phase so well practiced that most of us could do it with our eyes closed. That final phase is just such a cluster that it felt like a fluke getting him down. I'd like strategies or advice to make this easier and not have to spend two hours on him next week.

He just seems so buggy... First attempt of the night was solid up until the his giant purple aoe. He pulls us in, everyone runs out.... and then he teleported half the raid back in. Every attempt after that was basically us getting him down to 25% or so and then during a transition he would knock back the current tank and then get a instant second hit in on that tank immediately (one-shotting him) even though he's already taunted and that first tank is still flying through the air.

The final kill was pretty much due to the standard tank death happening at 10% instead of 20-30% and us being able to zerg him down anyway.

It feels like bugs, but since so many people have him on farm I'm guessing there's a better way to do it?

Advise pls.
Well could be few things. First are you having a clean purple phase pull in at 60%? What I mean by this is when you hit 60% you don't have him jump right before. When we were first trying this fight there would be times he would jump right at or close enough to 60% that he would do another jump and the enrage timer would had started while him being in the air, coming down and tank getting aggro and the dot then he would actually start the purple circle/pull in. This really confused us because when we were in final phase at times he would seem to enrage really early while others being fine. To stop this we just always waited for the jump and stopped dps at 62%, have tank1 get aggro and get dot, tank2 taunts while tank1 runs behind wall so he doesn't get pulled in and proceed with final phase. Also make sure your dps starts dpsing right when they are able to after the pull in, during the transfer to wherever you tank kephess during final phase.
Now for the insta dieing part, after tank get punted back make sure he stops all dps and he just runs to wherever you place circles and other tank taunts during the casting of breath. If the tank placing circles is still doing any dps at all this will kill him as kephess will jump/teleport to your tank and 1-shot him using no escape. This took us forever to figure out as I'm a PT tank and was always trying to squeeze out that extra dps we needed while i was placing the circles and could never understand why I was insta dying even though it was way after other tank took aggro and I was already on 2 or 3rd placing of the circles.
One last thing is to have your tanks save their def cooldowns for when they tanking that last 60%. After the first tank gets knocked back and 2nd tank takes over he should use his def cooldown. This should make so he takes very little dmg so the healers at this point should be able to pump out some dps also. By doing this we always beat enrage timers now. Well hopefully this helps and good luck

~V

Aurojiin's Avatar


Aurojiin
07.24.2012 , 03:51 PM | #18
Quote: Originally Posted by Bonesmello View Post
Every attempt after that was basically us getting him down to 25% or so and then during a transition he would knock back the current tank and then get a instant second hit in on that tank immediately (one-shotting him) even though he's already taunted and that first tank is still flying through the air.
It may have already been mentioned in one of the other replies, but if Kephess is being taunted while the first tank is still airborne, that's probably too early.

wainot-keel's Avatar


wainot-keel
07.24.2012 , 08:15 PM | #19
Quote: Originally Posted by CitizenFry View Post

Here's one where I get instagibbed by Touch, and Bitte has to finish:
http://swtor.askmrrobot.com/combatlo...,f=16,t=24,b=2
Ok,off topic and n00b question.... but how did you get that detailed information from the log, like each ability ? I only the overall DPS number per fight and per boss. That's all....

chaosme's Avatar


chaosme
07.24.2012 , 10:03 PM | #20
Quote: Originally Posted by wainot-keel View Post
Ok,off topic and n00b question.... but how did you get that detailed information from the log, like each ability ? I only the overall DPS number per fight and per boss. That's all....
Click on your name. From there you can sort the heals/damage by ability or source.