Please upgrade your browser for the best possible experience.

Chrome Firefox Internet Explorer
×

How much accuracy do I want?

STAR WARS: The Old Republic > English > Classes
How much accuracy do I want?

BlznSmri's Avatar


BlznSmri
11.06.2012 , 07:32 PM | #31
Quote: Originally Posted by grallmate View Post
If that were the case then why does Master Strike/Dispatch miss some of the time but Blade Storm never miss? I would chalk it up to yellow damage being Force/Tech and using Force/Tech accuracy while White damage is Melee/Ranged and uses that accuracy.
This has been covered a hundred times... Yellow Damage (Tech and Force attacks) NEVER miss.
APOSTATES
Website | Recruitment | About Us
Jokerseven - Shadow | Ce'lia - Sentinel
Sentinel PvE Basics/ Marauder PvE Basics

Kitru's Avatar


Kitru
11.06.2012 , 10:40 PM | #32
Quote: Originally Posted by grallmate View Post
If that were the case then why does Master Strike/Dispatch miss some of the time but Blade Storm never miss? I would chalk it up to yellow damage being Force/Tech and using Force/Tech accuracy while White damage is Melee/Ranged and uses that accuracy.

You chalk the difference up to Defence chance and most people claim that Force/Tech never misses. Now given that Force/Tech has a base 100% accuracy and special attacks have a 5% bonus to accuracy, I can see where that (IMO incorrect) assumption would come from.
First off, special melee attacks don't have some arbitrary 5% bonus to their accuracy.. It's a specifically listed 10% higher base hit chance. The reason there is a difference between Resistance Chance (applied to Force/Tech attacks) and Defense Chance (applied to melee/ranged attacks).

Once again, there is a *difference* between Defense Chance and Resistance Chance; having one does not equate to the other. NPCs are known to have a Defense Chance of somewhere in the region of 6-8% but to not have one whit of Resistance Chance as evidenced by the fact that Force/Tech attacks *don't* miss while melee/ranged attacks, even with a bit of accuracy, *do* miss. Blade Storm doesn't miss because it's a Force attack (100% base accuracy) and NPCs have no Resistance chance (0% chance); combine those 2 aspects and you get a 100% hit chance without every stacking a point of accuracy. Special Melee attacks miss because they are special melee attacks (explicitly listed in your character tab as having 100% base accuracy compared to the 90% base accuracy of a basic melee attack) and NPCs have a known Defense Chance (in the 6-8% range); even including the ~4% accuracy, those 2 facts combine to get you a roughly 2-4% miss chance. Keyboard Ninja's 5% miss chance number comes from 6% defense and 1% legacy accuracy. It's not some arbitrary 5% additional accuracy for melee attacks.
Walls of Text? I *love* Walls of Text!
My New Class Idea
Shadow Class Rep - Suggest/Review Questions Here
Quote: Originally Posted by Fende View Post
Listen to Kitru. Kitru knows all.

Masarko's Avatar


Masarko
11.07.2012 , 02:19 AM | #33
Quote: Originally Posted by BlznSmri View Post
This has been covered a hundred times... Yellow Damage (Tech and Force attacks) NEVER miss.
Not true, ive missed on my Shiv on Vanguard tanks when im debuffed with something they put on me not sure what

Omophorus's Avatar


Omophorus
11.07.2012 , 10:16 AM | #34
Quote: Originally Posted by Kitru View Post
<snip>

<snip>
NPCs are known to have a Defense Chance of somewhere in the region of 6-8% but to not have one whit of Resistance Chance as evidenced by the fact that Force/Tech attacks *don't* miss while melee/ranged attacks, even with a bit of accuracy, *do* miss. Blade Storm doesn't miss because it's a Force attack (100% base accuracy) and NPCs have no Resistance chance (0% chance); combine those 2 aspects and you get a 100% hit chance without every stacking a point of accuracy. Special Melee attacks miss because they are special melee attacks (explicitly listed in your character tab as having 100% base accuracy compared to the 90% base accuracy of a basic melee attack) and NPCs have a known Defense Chance (in the 6-8% range); even including the ~4% accuracy, those 2 facts combine to get you a roughly 2-4% miss chance. Keyboard Ninja's 5% miss chance number comes from 6% defense and 1% legacy accuracy. It's not some arbitrary 5% additional accuracy for melee attacks.
So just wanted to touch on this bit.

At least at the raid boss level, it is in fact 10% Defense chance.

Easy to test on the dummy, and the overall Accuracy numbers on dummy do align for the most part with actual content ("for the most part" to account for margin of error).

There was also a thread on mmo-mechanics (which I am still looking for, I'm having one of those insufficient-coffee-intake moments and my memory refuses to cooperate) which lend significant additional credence to a 10% chance instead of 6-8%.

That being said, it doesn't directly change the discussion at hand here. I don't have a Juggy/Guardian at cap or a basis of empirical data (and anecdotal evidence based on personal performance) that would lead me to suggest a particular "ideal" Accuracy value.

What I do feel comfortable saying, though, is that capping Accuracy requires significant investment in Accuracy rating, and I do not see any reason why that investment is worth making for Juggy/Guardian, knowing the cost in mitigation pool to achieve that target.

grallmate's Avatar


grallmate
11.07.2012 , 05:59 PM | #35
Quote: Originally Posted by Kitru View Post
First off, special melee attacks don't have some arbitrary 5% bonus to their accuracy.. It's a specifically listed 10% higher base hit chance. The reason there is a difference between Resistance Chance (applied to Force/Tech attacks) and Defense Chance (applied to melee/ranged attacks).

Once again, there is a *difference* between Defense Chance and Resistance Chance; having one does not equate to the other. NPCs are known to have a Defense Chance of somewhere in the region of 6-8% but to not have one whit of Resistance Chance as evidenced by the fact that Force/Tech attacks *don't* miss while melee/ranged attacks, even with a bit of accuracy, *do* miss. Blade Storm doesn't miss because it's a Force attack (100% base accuracy) and NPCs have no Resistance chance (0% chance); combine those 2 aspects and you get a 100% hit chance without every stacking a point of accuracy. Special Melee attacks miss because they are special melee attacks (explicitly listed in your character tab as having 100% base accuracy compared to the 90% base accuracy of a basic melee attack) and NPCs have a known Defense Chance (in the 6-8% range); even including the ~4% accuracy, those 2 facts combine to get you a roughly 2-4% miss chance. Keyboard Ninja's 5% miss chance number comes from 6% defense and 1% legacy accuracy. It's not some arbitrary 5% additional accuracy for melee attacks.
In terms of the 5% boost on special attacks, here is exactly what KeyboardNinja wrote.

Quote: Originally Posted by KeyboardNinja View Post
Note: Double Strike and Spinning Strike are both "special attacks". Among other things, this means that they get a bonus 5% accuracy boost. This is why they have 96% accuracy overall.
Mechanically, 5% accuracy boost and 5% defence chance is the same as 10% accuracy boost and 10% defence chance. Regardless, the point remains that close to 50% of my damage as a Guardian is subject to missing. Admitted its *ONLY* 42% of the damage once I'm into the 'normal rotation' phase but that is still quite high. 4 of my 7 highest damage/threat attacks are all subject to accuracy.

Again, I am not saying accuracy is good (nor needed) for a tank. I was saying that accuracy is a good way to increase threat if you are having trouble as a Guardian.

EDIT: Perhaps I should just have worded it differently at the start. If you need more threat as a Guardian: make sure you put points into accuracy before you bother adding points to other DPS stats. Is that a more agreeable point?
The Kae-Sare Legacy - The Harbinger
<Vindication> <Retribution>

Gralleh Grall'eh Khyar
Gralleh's Guide to Guardian Tanking [UPDATED for 2.0]