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Flashpoints too fast

Khevar's Avatar

07.23.2012 , 05:10 PM | #11
Quote: Originally Posted by Darthaes View Post
some of us have lives out side of this game. kids, wife, job. I personally would like the 30 min FP. dont have time to sit hour and half doing a FP.
^^ This

However, I will always do a full flashpoint for anyone who is new to it, do the bonuses, etc if anyone wants it. Basically I ask in the beginning.

But generally speaking, I'm doing a FP for the BH comms at this point, so I like a good speed run.

I'm not a fan of the "exhaustion zone" skip though -- I still like the actual mechanics of combat and playing is still fun.

LarryRow's Avatar

07.24.2012 , 08:06 AM | #12
Everyone is doing these once a day (not 3 lol) for the BH comms. I don't even look at the gear drops anymore. I just hit Greed on absolutely everything, and I get my crystals to later exchange for gear that I will immediately sell back for credits.

People skip trash because it is annoying and boring. We don't need more trash, or less trash. We need BETTER trash, with interesting mechanics. Lost Island has a little of this.

People also skip the first boss in Taral V because they are used to it. It was a broken boss for a long time: way too much hp, it took forever! I know it's been fixed, but I still would rather skip it. The tall robot + turret boss skip in D7 I'm fine with as well, since everyone that wants to fight it just cheeses the fight anyway and LOS's the turrets.

TL;DR: As long as top tier gear is available in fresh-50 content, you will get extremely overgeared people rushing through it.
A classic sig that should not be lost:
Stunned , pew pew hack slash , stunned , running backward circles, stunned cannot move, pew pew, break stun, 30 second snare, wha?!?!!? stunned, knockdown, ...less stun more pew pew and hacknslash please.

NoxiousAlby's Avatar

07.24.2012 , 06:05 PM | #13
OP, if you are finding HM FP are over to quick for you then go run HM LI for a few weeks, i'm sure it will provide you with the hours of entertainment you are after with little to no gain apart from an expensive repair bill.

So as you can see there is something for everybody.

Cupelixx's Avatar

07.24.2012 , 06:24 PM | #14
Quote: Originally Posted by Petnil View Post
i know someone used to say flashpoints were too long and they had too much trash. And while i agree to some point that a flashpoint shouldnīt take as long as an operation, and should take about the same amount of time i just hate how ever piece of trash and every possible boss is beeing bypassed theese days.(talking pugs here)

The big plus about longer FP is that it extends content a bit. When FP are speeded that much up, people get tired of them that much faster. So if people get in 3 times as many FP every evening they get bored with them 3 times as fast. And they get gear 3 times as fast wich also would have kept them dooing FP.

If FP were too long compared to operations, the fix was not to make FP faster, rather make operations longer.
We don't need the content extended. There needs to be more of it, and better content. Having to waste a lot of time on trash is like eating a plate of bread at a high-class restaurant. Not very satisfying and you are left wanting to get to the good stuff. Longer instances mean people will get bored and frustrated more easily and be more likely to bail on the group. Especially if an instance takes an hour or more and they walk out with nothing to show for it. Getting through the instances at a steady rate means a somewhat steady influx of new gear (to a point). That's how you keep people interested in grouping, not making trash harder to skip or the instance longer.

It's called 'trash' for a reason. Honestly there are better things to do in an MMO than sitting in an instance fighting all of the trash. I have dailies, crafting, and PvP to do as well. I can't say I blame people for skipping trash and opting for quick runs.

Khevar's Avatar

07.24.2012 , 06:39 PM | #15
Quote: Originally Posted by NoxiousAlby View Post
OP, if you are finding HM FP are over to quick for you then go run HM LI for a few weeks, i'm sure it will provide you with the hours of entertainment you are after with little to no gain apart from an expensive repair bill.

So as you can see there is something for everybody.
I felt fantastic when we finally beat it. My whole team shouted over mumble so loud it nearly blew out my speakers.

It was actually pretty thrilling.

Petnil's Avatar

07.25.2012 , 08:25 AM | #16
about people leaving group if flashpoints are too long. just not true. not unless the group is realy bad. then maybe they would suck it up in a short FP and not in a longer.
longer FP makes people stay for the endboss since if you leave you would have to start all over.
And mostly itīs not so much about fast or slow, itīs about skipping "content". i use the term content VERY loosely.
People saying they dont want longer FP because then they wont have time do do their daylies.
must say i was surprised people still did those. Daylies are more boring that anything else ingame imo.
Daylies are as far as im concerned false content.
If you only have 30 min to play each day then it kinda suck, but for me it seems a bit extreeme that all content thatīs worth dooing can be done in 30 min. (ye ye, i know thereīs OP and lost island)
iīm not saying FP should take 90 min, but a 20min FP were youīve skipped alot of the "content" is the other extreeme.

Vaizrin's Avatar

07.25.2012 , 10:08 AM | #17
TL;DR at bottom.
Here is the issue with trash - too much cc.

In WoW I was able to pull 6-8 groups at once knowing that since I heavily out geared the heroic my healer and I could handle it. Eventually there were pockets of enemies you had I pull 1 group at a time but that was ok. Everything was very close together an within reason the pacing was good.

Developers in this game really love making every enemy 15-20 yards apart, half the time I can't even AoE more than 2-3 mobs! The issue isn't too much trash, it's too much distance. Don't even mention how I get thrown around constantly! Tanks need some kind of anti CC aura because as it stands I get thrown around the room constantly. I get pushe back, pulled in, stunned, slowed, Agro drops, Agro targets, there isn't an end! I can't speed tank with the current set up of mobs, it's miserable. Sometimes I can, and we breeze through, chaining pulls and never stopping. This is rare though as only certain flashpoints let you chain pull. Not to mention because of this vast amount of cc the healer is constantly cleansing what they can and burning resources -_- then you have to wait for them!

Imagine removing a lot of the space they give us, Taral V has an INSANE level of distance between each boss. So much that you ride a speeder to make it faster!

This is one thing WoW did well (I can only speak about TBC), ther were mostly short instances - I'd say 80% and about 20% long instances with lots of trash. This made the long ones feel more epic.

There aren't any throw away flashpoints really, every single one tries to be more epic than the last, eventually we just need some flashpoints that are very easy to grind and short. Something refreshing.

It would help this game out immensely if the developers put more time into variety, and less time into making large worlds. Generally speaking its better to have a wider variety, with less length than it is to have less variety with more length.

Tl;dr: wasted space between mobs. There is no fast way to kill mobs. Even if you removed 100% of the trash it would take forever to get through some of these flashpoints. Nobody likes filler.
Rock em sock em robots.

yuvinwahyudi's Avatar

07.25.2012 , 08:40 PM | #18
Quote: Originally Posted by NoxiousAlby View Post
OP, if you are finding HM FP are over to quick for you then go run HM LI for a few weeks, i'm sure it will provide you with the hours of entertainment you are after with little to no gain apart from an expensive repair bill.

So as you can see there is something for everybody.
I do LI every night and now it doesn't feel fun anymore.

You can skip all the trash before the 1st mini boss, and only 3 pulls to get to Droid boss, 5 pulls to 3rd boss (skip mini boss), and 7 pulls before last boss. All can be done in 30 - 45 mins.

Tigzie's Avatar

07.25.2012 , 09:44 PM | #19
Please be quiet. bw dont make fps longer pleeeeeease.

Firstly we have been doing these for MONTHS. if they were for example an hour and a half each it would cut considerably the amount of time people could gear up alts meaning "casual" (i hate that word but thats a different talk) players can only play effectively 1 character and level them SLOW as F and players that play for longer take a hell of a lot longer to gear up their alts.

Secondly.... Who in the word would want to spend an hour and a half to two hours every single day on an fp that would bore most people considering they have done them 20.. no 50... no 100.. no around 200 times!!!!! its ridiculous! and leaves less time for raiding the ops.

Thirdly what do you expect when we are INCREDIBLY overgeared for these ops now they are made for fresh 50s to gear up! we have geared way past the stage where we didnt even have colum gear so the only solution would be to make the fps harder which is unfair on fresh 50s or to put in new mobs and what is the point of that? can storm through the mobs now more isnt gonna make it fun its gonna bore us all to the point we fall asleep mid flashpoint and still arent dead when we wake lol.

conclusion .... leave them along they are farmed each day as they should be for the bh comms if you want longer go do an ops.

Tigzie's Avatar

07.25.2012 , 09:50 PM | #20
Just to add one more thorn in your a** that i just thought when you run an ops and the trash respawns people get frustrated ITS ANNOYING noone cares about trash so your saying add more?????? The hell is wrong with you man! o.O