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Community Q&A Thread Blog Discussion: July 23rd, 2012

STAR WARS: The Old Republic > English > General Discussion
Community Q&A Thread Blog Discussion: July 23rd, 2012
First BioWare Post First BioWare Post

Warrgames's Avatar

07.23.2012 , 06:35 PM | #11
Another week of answering softballs.

KhamG's Avatar

07.23.2012 , 06:39 PM | #12
Quote: Originally Posted by Pasture View Post
White crystals were BoP and 2.5 million credits pre-1.2, and should they become craftable I'd prefer if they remained BoP and had a material/time/difficulty cost associated with creating them that reflected their previous sale price. Purple crystals are easy to come by, just run HM EV and grab any columi weapon token from Gharj or Soa.
Republic Columi weapons have a cyan crystal. Guess that goes better with their potato sack armor

JeffIncredible's Avatar

07.23.2012 , 07:49 PM | #13
Jason Attard (Senior Game Balance Designer): In the long run our intent is to make sure PvP gear is never competitive in end-game PvE situations. Unfortunately, it’s still too early in the design process for us to give an ETA or release any details on what we’re planning for PvP gear.

We currently have no plans to change the PvE relics. In theory the active abilities on the PvE relics do not provide quite as much sustained damage-per-second as a passive relic at the same item level. In practice, when used at the correct time they can deliver a huge amount of damage when you actually need it, and can make you much more effective overall. This is especially true when the relic is paired with powerful cooldowns or burst damage attacks. This is the primary reason we changed the PvP relics into passive relics, as skilled players could wipe out their opponents much more quickly than intended, and nobody likes to be killed before they get a chance to fight back. On the PvE side we decided to keep that extra bit of gameplay, since it helps break up rotations and adds a extra little optimization element to damage dealing in boss fights.

So seeing as how you have pointed out it's no fun when you don't have a chance to fight back maybe it's about time Mr. Senior Game Balance Designer takes a long hard look at the resolve system and the overwhelming amount of stuns in this game. Not to mention the TTK in relation to those stuns.
Sith Empire
PvE ♦ PvP ♦ RP-lite

Benets's Avatar

07.23.2012 , 08:06 PM | #14
Another round of usless choice of questions, seems that bioware is dodgin the real questions, the real issues and choosing some questions to avoid specifc issues. It's a pitty.
- "Do or do not, there's no try" -

Selenial's Avatar

07.23.2012 , 08:11 PM | #15
Quote: Originally Posted by Tuscad View Post
I like how they misled us about the purple crystals in the Sith Inquisitor videos pre launch.
Agreed, everyone thought it was going to be:
Warrior - Red
Knight - Blue
Consular - Green
Inquisitor - Purple...

Then they.... In fact i dont know why they changed it, makes no sense
We all live or die as Krayt wills, Stryfe. At his word, I would cut out my own heart. Or yours.
Celéna Mercenary Cathinka Seeliara Sage

Benets's Avatar

07.23.2012 , 08:33 PM | #16
"and nobody likes to be killed before they get a chance to fight back."

Man this is contraditory to a lot of things in this game's system.

Resolve makes exactly the opposit of it. Without diminish returns, once you spent the CC breaker, the resolve system makes you die exactly without have a chance to fight back. Specially if you dont have any defensive cooldown and wear a light armor.

Jedi Knights using the rotation of charge, knock back (reset charge), charge again, against sage make's exactly the opposite of what they said they want to do, this stupid rotation makes you die even without take a action.

A class that's paper made and supposed to be a "glass cannon" but cannot survive enough to even begin to do a real damage is exactly the opposite of it.

So such claims of "nobody likes to be killed before they get a chance to fight back." seems empty when the own system do not allows it. if you want to people have at least a chance to fight back, bioware need to re-think a lot of stuff.

With resolve the only way this work is the CC breaker ability (specially on classes without defense and/or light armor) have a much lower cooldown, like 60 seconds or else it's a fail this thinking
- "Do or do not, there's no try" -

TrueAce's Avatar

07.23.2012 , 08:50 PM | #17
In beta purple crystals were available as early as nar shaddaa. Yellow and Orange were obtained on tatooine. White was never there. jedi knights that chose dark options on starter planet had a purple crystal in the cinematic when they crafted their dark side saber. Still waiting on hoods showing over face mask which also was in beta and a very very very nice feature.
Im the Man not the Myth

fujeo-finel's Avatar

07.23.2012 , 09:28 PM | #18
Bioware, stop being politicians and start being game designers.

Kalthalos's Avatar

07.23.2012 , 09:31 PM | #19
David Hunt (Systems Designer): It’s an undesired interaction between the distribution of the mods and the move to set bonuses on the armoring. Future gear provides set mods will use the primary stat over Endurance for all DPS classes.
What the hell does that even mean? That's not an answer! That doesn't even make sense!!

Can someone decipher what he's trying to say??
I've got a bad feeling about this...

Deewe's Avatar

07.23.2012 , 09:40 PM | #20
Quote: Originally Posted by Benets View Post
"and nobody likes to be killed before they get a chance to fight back."

Man this is contraditory to a lot of things in this game's system.
Resolve is indeed a good idea still not that well implemented.
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