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TUXs's Avatar


TUXs
07.23.2012 , 09:34 AM | #171
Quote: Originally Posted by Shingara View Post
Or do i mean the video that james ohlen put on the website, or the podcast they discussed it. maybe even the tons of interviews they did on it. I dunno have a stab at any of them.
On 1.4? Please link these videos and interviews.
All warfare is based on deception If his forces are united, separate them If you are far from the enemy, make him believe you are near A leader leads by example not by force
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Daethorz's Avatar


Daethorz
07.23.2012 , 09:38 AM | #172
There are many Issues with Bioware since SWTOR.
  1. They Don't Communicate well.
  2. They Don't use their own Website as a source of communication.
  3. They have designed SWTOR's Endgame Just like WoW.
Its not even debatable, SWTOR's Endgame is Just like WoWs now, personally I want to play Knights of the Old Republic, not World of Starcraft.

To Fix it: Add Swoop Racing, Non Autopilot Space Battles, Multiple Minigames Such as Pazzak with the ability to Gamble on planets such as Nar Shadda, a more of a explorer feeling in the game, right now it FEELS linear, you go to this planet, then this one, you HAVE to!, once again this could be fixed by placing certain things on certain planets, make Nar Shadda a Gambling Hub, make Tatooine a Swoop Racing Hub, they would be avalable for all levels because swoops would not go on a level basis, they would go on a gear basis(In my mind) which would be obtained by doing tons of races and completing challenges.

They could also do alot of good by adding Extra Mission hubs on planets allowing players to do separate missions instead of the same ones for every character of that faction that they level, this could do alot of good.

And I personally am EXPECTING patch 1.4 to have all of the E3 content and to be here before September, atleast if they want my sub, getting boring of sitting in orgrimmar(fleet) again.
Daethz Anoseff The Bastion
Intel i5 3570k ::: Asus P8Z77-V LK ::: 8GB G.Skill Ripjaws X 1600 Mhz ::: Crucial M4 256GB SSD ::: EVGA Superclocked 550ti 1GB ::: Corsair 750w Semi-Modular PSU
My List of Suggestions

Shingara's Avatar


Shingara
07.23.2012 , 09:39 AM | #173
Quote: Originally Posted by HarleysRule View Post
Where did I ever say sandbox elements were bad? I wish this game had some of them. I was just perplexed by the people that expected this to be more like SWG, when there was no reason for anyone even remotely following the game to think that was the case.
people expecting this to be more like swg then wow are simple to see, the whole player ship is your home stuff. the talk of guildships even back then. Did people hope it would have elements of swg of course they did. Say alot about swg but the lore in it was good when not twisted by soe.

The way they talked about crafting and the way you could look and play. SWG was much more then playerhousing. And if anything most of the peeps wanting that type of stuff quit swg when the cu hit and signed up here the second they could simply for how the community was on there.

And thats why alot remember swg with such passion, the game when it came out was almost instantly out of date graphics and animation wise but the way the game brought people together and created such a vibrant and nice community. The guild at war system. City vs city. The covert faction for spying on the other faction. Who doesnt want that.

And everyone wants space here to be exactly like jtl but with this generations graphics.

Quote: Originally Posted by HarleysRule View Post
This I can agree with. I'd say very few games are solidly in the middle of this scale. Certainly this game is too far toward themepark and not even close to the middle.
I would say this is close to middleground and not a stones throw away from more sandbox. Its nothing like wow which is at the other end and pure themepark, its leaning more towards the middle as time goes by but the new talent system just throws it right back to the pure themepark end. If anything i see rift being the new poster child of what to aim for as they have no introduced player housing which wow has always point blank refused todo which has been a grumbling on wow since the dawn of time.

where this has story and defined route of leveling swg had freedom of choice for class and playerhousing, thats the real only difference when you take jtl out of the mix.
Health Warning - Thread May Contain Nuts.
First, you can continue as a subscriber, which gives you unlimited access to all game features and future Game Updates at no additional charge. http://www.swtor.com/info/news/blog/20120731

HarleysRule's Avatar


HarleysRule
07.23.2012 , 09:41 AM | #174
Quote: Originally Posted by Daethorz View Post
Add Swoop Racing, Non Autopilot Space Battles, Multiple Minigames Such as Pazzak with the ability to Gamble on planets such as Nar Shadda...
Has been suggested since beta. I wouldn't hold by breath.

Daethorz's Avatar


Daethorz
07.23.2012 , 09:44 AM | #175
Quote: Originally Posted by HarleysRule View Post
Has been suggested since beta. I wouldn't hold by breath.
And that's going to be their downfall, they are ignoring the most important things this game needs.
Until Swtor has Swoop Racing and Pazzak, this is World of Starwars.
Daethz Anoseff The Bastion
Intel i5 3570k ::: Asus P8Z77-V LK ::: 8GB G.Skill Ripjaws X 1600 Mhz ::: Crucial M4 256GB SSD ::: EVGA Superclocked 550ti 1GB ::: Corsair 750w Semi-Modular PSU
My List of Suggestions

Shingara's Avatar


Shingara
07.23.2012 , 10:02 AM | #176
Quote: Originally Posted by TUXs View Post
On 1.4? Please link these videos and interviews.
http://youtu.be/r4g9qpfTLyM and http://youtu.be/pNUOXhoSWqk just to scratch the surface.
Health Warning - Thread May Contain Nuts.
First, you can continue as a subscriber, which gives you unlimited access to all game features and future Game Updates at no additional charge. http://www.swtor.com/info/news/blog/20120731

Jjix's Avatar


Jjix
07.23.2012 , 10:15 AM | #177
Quote: Originally Posted by Valkirus View Post
IF BioWare tried to copy WoW, they did a poor job of it. It is in some ways better than WoW, but falls short in other ways.
I never played WoW, so I wouldn't know if Bioware tried to copy WoW. But what I do know is that BEFORE WoW the idea of lone-wolf games were a complete anathema, the belief was people play online in order to play together. Furthermore, there was a high level of regard for creating virtual worlds rather than linear story lines. What I also can say is that this began to change in games made AFTER WoW, and suddenly the emphasis became on providing tons of solo content and questing. Game world's no longer felt open to exploration, but rather things with particular areas that you belonged in according to your level and through which you progressed in a very orderly manner.

I read that statistical research found that WoW players spent the majority of their time soloing, and I believe many developers, or companies, took this to mean that players ultimately care about the solo experience primarily. Game after game after game -- most of which were made under the radar of the devoted WoW community -- came out trying the same formula of questing and being solo friendly. With the failure of each I wondered if someone would question this philosophy, but then the next game would come out following the same pattern.

SWTOR looked at the failure of the 'solo-online' philosophy and concluded that those other games just hadn't embraced it fully enough, they were still holding too much onto old, pre-WoW ideas. I even read SWTOR developers suggest as much. In other words, SWTOR took this whole philosophy -- which really has been the main philosophy of the MMO world since WoW -- to the final extreme, short of eliminating the ability to group at all, because it was convenient for them to believe in it. If all players REALLY want a solo experience, who better than Bioware, the kings of the solo rpg, to move into the MMO market? They believed it because SOLO is what they do.

The failure of SWTOR marks, to me, the end of what I consider the WoW generation. Whether WoW ever invented this philosophy I cannot say, but for other games this period has been shaped by a believe that soloing and questing are God and that WoW proved it so. That time is over I think.

The next generation begins with GW2.

DarkZeron's Avatar


DarkZeron
07.23.2012 , 10:18 AM | #178
Quote: Originally Posted by Shingara View Post
http://youtu.be/r4g9qpfTLyM and http://youtu.be/pNUOXhoSWqk just to scratch the surface.
Are we assuming here, everything they talked about next, next is part of 1.4?
You have failed me for the last time Admiral Bioware!

Arkerus's Avatar


Arkerus
07.23.2012 , 10:52 AM | #179
Quote: Originally Posted by Jjix View Post
I never played WoW, so I wouldn't know if Bioware tried to copy WoW. But what I do know is that BEFORE WoW the idea of lone-wolf games were a complete anathema, the belief was people play online in order to play together. Furthermore, there was a high level of regard for creating virtual worlds rather than linear story lines. What I also can say is that this began to change in games made AFTER WoW, and suddenly the emphasis became on providing tons of solo content and questing. Game world's no longer felt open to exploration, but rather things with particular areas that you belonged in according to your level and through which you progressed in a very orderly manner.

I read that statistical research found that WoW players spent the majority of their time soloing, and I believe many developers, or companies, took this to mean that players ultimately care about the solo experience primarily. Game after game after game -- most of which were made under the radar of the devoted WoW community -- came out trying the same formula of questing and being solo friendly. With the failure of each I wondered if someone would question this philosophy, but then the next game would come out following the same pattern.

SWTOR looked at the failure of the 'solo-online' philosophy and concluded that those other games just hadn't embraced it fully enough, they were still holding too much onto old, pre-WoW ideas. I even read SWTOR developers suggest as much. In other words, SWTOR took this whole philosophy -- which really has been the main philosophy of the MMO world since WoW -- to the final extreme, short of eliminating the ability to group at all, because it was convenient for them to believe in it. If all players REALLY want a solo experience, who better than Bioware, the kings of the solo rpg, to move into the MMO market? They believed it because SOLO is what they do.

The failure of SWTOR marks, to me, the end of what I consider the WoW generation. Whether WoW ever invented this philosophy I cannot say, but for other games this period has been shaped by a believe that soloing and questing are God and that WoW proved it so. That time is over I think.

The next generation begins with GW2.
Translation:

"SWTOR didn't cater to MY needs, so I will call it a failure and post some hyperbole about how their analysis was incorrect. I like the old MMOs where grouping was forced and the learning curve was steep. This game doesn't do that so I am going to post on the forums about it. GW2 is my new go-to game but soon I will be complaining on their forums as well."
Hooning in the rex : http://youtu.be/xtXUM6yPMCY

ConanArthurLager's Avatar


ConanArthurLager
07.23.2012 , 10:55 AM | #180
Quote:
http://massively.joystiq.com/2012/07...yoffs-rumored/

... So we are all pretty upset here. we know Daniel and Jimmy many more are next round of layoffs. EA blames us and to some extent they're right to. but it was fan feedback from the day we opened the forums that encouraged us to design it for the fans the way it is and that included making it more like Kotor then an MMO like Wow. ...

They blame the players? And they made it more like Kotor? What does Kotor bring to the table?
  • You can build your character according to a D20 ruleset (a mix of levels and skills, but the bioware version had some limited options). To those that don't know D20. It has some similarities to D&D 3.5 edition rules. DDO and NWN show how much character customization is posssible with such rulesets.
  • In Kotor you couldn't have only conversations with quest givers but also with lots of other NPCs (e.g. merchants).
  • Kotor offered more than just 3 dialog options on conversations, despite having voice acting as well.
  • Kotor allowed you to train your party members ("companions") as well. If that was too cumbersome for you the system could handle that for you.
  • The hacking profession offered more interesting options (e.g. using surveillance cameras to look beyond closed doors, activate a facility's defenses on successful hacks, etc.).
  • Despite the limited crafting options Kotor's crafting felt like it involved the player more (at least Kotor2 had more options than Kotor1). Go to a workbench, dissassemble some stuff, reassamble some stuff, etc.). In SWTOR you just send your companions on a mission and that's it.
  • You had more combat options with a party of 3 (yourself and two "companions") in regards to strategy and tactics. In SWTOR you just have to hope that your only companion doesn't mess up too much.

That's only a few things that come to mind. If Bioware would some day release a Kotor3 I might still be tempted to buy it.