Please upgrade your browser for the best possible experience.

Chrome Firefox Internet Explorer
×

Phases for World Bosses?


Icebergy's Avatar


Icebergy
05.01.2013 , 12:14 PM | #21
Quote: Originally Posted by lightSaberAddiCt View Post
A simpler solution would be just to have maybe a 10 level cap on the bosses. If someone is over 10 levels, then he cant attack the boss.

Really, there is no justification for 50's to solo low level bosses.
So you want to lock players out from getting codexes and achievements later if they happened to miss them? Thats really pretty selfish.
This signature is a slap in the face!
Mikal'B, Battlemaster and Fleet Commodore of the Republic.
<Contraband Inc> 10/10 NiM, 4/4 NiM, NMP, 3/12 NiM, HM GF, 4/5 NiM
Jedi Covenant

Anysao's Avatar


Anysao
05.01.2013 , 05:48 PM | #22
It seems to kind of mess up the idea of world bosses, but it does allow them to make a "hard mode" version...
Ooh! In WildStar, I get double jumps, path choices, and massive PvP!That sounds cool, but one question, where do I get a lightsaber?

I will never take someone who says "EAware" seriously.

DarthVengeant's Avatar


DarthVengeant
05.01.2013 , 08:03 PM | #23
Quote: Originally Posted by RandomXChance View Post
A dozen worlds and multiple instances and you sit for two hours waiting for a respawn?! Look in the mirror to find the problem here,
Because only the lower lvl WB's can be soloed. That's why. Not every planet has more than 1 instance all the time. Problem?

SaphraxDark's Avatar


SaphraxDark
05.02.2013 , 09:41 AM | #24
I agree! I spent almost 2 hours getting a group together to do the weekly for killing 3 bosses and we couldn't find a single one, we went to 5 different planets

jasonthelamb's Avatar


jasonthelamb
05.02.2013 , 09:56 AM | #25
The point of world bosses with timers on them is so that there is a challenge to them... of course, now they're going to the once-weekly world boss format (which I'm fine with), but nothing was better than seeing three guilds go at Nightmare Pilgrim to see who could down him first, and the sad expression of the other two as they walked away sad.

Frog_brains's Avatar


Frog_brains
05.03.2013 , 11:32 AM | #26
Quote: Originally Posted by jasonthelamb View Post
The point of world bosses with timers on them is so that there is a challenge to them... of course, now they're going to the once-weekly world boss format (which I'm fine with), but nothing was better than seeing three guilds go at Nightmare Pilgrim to see who could down him first, and the sad expression of the other two as they walked away sad.
see you guys are giving up way to easily, what you need to do ( and this works for all the world boss's ) is suppose youre waiting there for a group to arrive, and "out of nowere" a 55 or another faction shows up and takes the boss first! omg it's the end of the world its not fair..... yadda yadda , yadda. organize your tanks together or any other members of your group that have a taunt and just taunt the boss away from the (soloing 55, or the other faction group) until he gets far enough away to 'evade'. once he evades whoever gets to him first will get the credit for the kill. Against another group it can be a pain if they are organized, but against a single player you should have no problem holding aggro against him/her, and killing the boss. heck they may not even realize that they're locked out of the boss and might even help you out in killing it.

Basically i'm saying that it's an open world event, use open world tactics to deal with it. There's more that can be done to overcome obstacle then complain about it. Oh btw if your just standing infront of a boss, mob, terminal it doesn't make it yours. It's only "yours" when your actually using it.

jasonthelamb's Avatar


jasonthelamb
05.03.2013 , 11:48 AM | #27
I think only high-end bosses that drop something useful need to be instanced.