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Enough is enough!


Andryah's Avatar


Andryah
07.22.2012 , 12:04 AM | #71
Quote: Originally Posted by Spectus View Post
If your source of kicks is to enrage people so much that they quit your favorite game, you are harming the long-term viability of your own game!
Having played a number of MMOs over the years with real PvP play mechanics in them, I know for a fact this is not true in the context of PvP play per se. You are trying to lump all MMO sociopathy into one basket, which is flawed and lacks common sense.

Fact is, in player vs player encounters in MMOs, just like in real life people can and will do anything and everything available to them to beat an opponent they are in conflict with. Their motives are irrelevant in the context of PvP. It's people vs people, and if you were ever to experience real life combat between people, you would know this and understand it for what it is. If you want to avoid it, or have the developers protect you from it, then you roll on a PvE server where you can control and decide when and under what rules you engage in MMO PvP, under an umbrella of developer controlled rulesets that protect you.

Quote: Originally Posted by Spectus View Post
Common sense is a wonderful gift.
Yes it is. I find your ad hominem to be ironic here.
When you find yourself surrounded by hostile Clowns... always go for the "Juggler" first.

Sorrin's Avatar


Sorrin
07.22.2012 , 12:06 AM | #72
I still say this entire argument would be done if server transfers were available.

And server merging where you are forced to pick between 1 server and itself to transfer to does not count as server transfers.
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Spectus's Avatar


Spectus
07.22.2012 , 12:32 AM | #73
Quote: Originally Posted by Blackardin View Post
Contrary to what is being stated here, PvP or non-PvP (server status) has nothing to do with the issue being justified or not. PvP servers do not provide for the right to exploit or harass.

Bottom line here is that it is interpretive based on motive. According to the rules of conduct they are exploiting a game mechanic in order to disrupt your gameplay, which can be considered harassment. It also speaks of "incessant behavior", which this can also be considered.

Not my call, theirs, but this is what the Rules of Conduct state:

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Harassment consists of misuse and/or abuse of game mechanics and verbal harassment with the intention of distressing and offending other players. Game mechanics allow players to interact with the world and each other. For example, the ability to block a doorway is a game mechanic. Use of game mechanics like these is by no means considered harassment in and of itself. The key to determining whether the mechanic is being misused or abused is to determine "intent." Reported incidents are not considered harassment until it is determined by the SWTOR CS that it was done to intentionally to cause distress or to offend other players.

Harassment is also any behavior that is incessant, inescapable, derogatory and directed specifically at you or your group. Before reporting, a genuine attempt to alleviate the situation should be made by leaving the area or the offending player, or asking them politely to stop. If a sincere attempt has been made to solve the problem and the offending player persists in the behavior, it should be reported.
I'll add a few of my own comments to this excellent post.

1. The text above gives the SWTOR Customer Support crew the power to draw conclusions on player intent. And INTENT is a key factor for identifying players' actions as acts of harassment. So, we all need to bear in mind that our actions are subject to analysis by CSRs. And if THEY decide that ANY action -- even a seemingly-innocuous one -- was performed with intent to harass, it IS harassment, at least as far as their game's environment is concerned.

2. An element that can offer clear proof of malign intent is player speech. If you issue angry statements in Chat about "those blankety-blank Imps/Pubs... I'm gonna make those blankety-blanks cry!" or you make derogatory or demeaning comments about other players, and THEN engage in actions that could be construed as "griefing," I'd say a CSR could easily conclude your griefing has graded over into harassment, because your own words demonstrate a degree of hostility and/or abusive intent. Even the comments in this thread about how "The OP's QQ are so sweet" and the like can be taken as evidence of malicious intent.

3. Likewise, persistent or "incessant" actions (such as "camping" the opposing faction's Heroic area on Ilum) can easily be frowned upon. And given the amount of finger-pointing that goes on between Imperial and Republic players, it would not surprise me at all to hear that some players' heroic-camping shenanigans wind up being deemed to be harassment.

4. Does this mean that ALL such actions and words are harassment? No. But it DOES mean that an interpretive "grey area" has been built into the Code of Conduct to empower CSRs to differentiate between run-of-the-mill chest-thumping and aggressive or unorthodox PvP, and griefing and harassment.

5. In short, you tread that grey area at your own risk.
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FeekSands's Avatar


FeekSands
07.22.2012 , 12:34 AM | #74
Quote: Originally Posted by Wraiven View Post
After sifting through 6 pages of BS from people without a clue, somebody finally posted a proper response to the topic. Nothing more to see here, thank you.




I know I am on a PvP server....to be killed in open world is to be expected. But here lately, more and more Republics are camping the Poisonous Strat area and pulling mobs into people who are trying to get their dailies finished. It's not that they just happen to be there, it's the fact that they will sit and camp there for hours on end.

Where is the line drawn between fair PvP play and grieving players?

I'm sure there are Imperial players who are doing the same thing to the Republics, which IMO is not right either. I just want to know, is this legal play or is this a bannable offense?

There was one guy, who has not been around for a long time who sat there 24/7. I guess he was banned because I have not seen him in over a week now. But now that he's gone, there have been others to take his place. Not sure what kind of kicks they are getting out of it, you get nothing out of it. There seems to be no point to this.

Anyone who plays on Prophecy of the Five know exactly what and who I am referring to.
Sadly some people get their kicks just being immature jerks. It seems to be the new way the young have fun? Although there are older immature jerks I am sure. So I hope you get results form bioware and some kind of ettiquite is enforced. I admit I do not care for PvP mainly because of what you describe. So I support your point.

Spectus's Avatar


Spectus
07.22.2012 , 12:55 AM | #75
Quote: Originally Posted by Andryah View Post
Quote:
Quote: Originally Posted by Spectus
If your source of kicks is to enrage people so much that they quit your favorite game, you are harming the long-term viability of your own game!
Having played a number of MMOs over the years with real PvP play mechanics in them, I know for a fact this is not true in the context of PvP play per se.
Seriously? One of the biggest turn-offs to MMOs is griefer-type players.
Quote:
You are trying to lump all MMO sociopathy into one basket, which is flawed and lacks common sense.
Heh... I just wrote a lengthy post pointing out the difference between PvP and griefing. Granted, "griefing" comes in a wide spectrum of flavors, but that gradation is part of what I am trying to point out! There IS no clean line of demarcation between what one person would consider "innovative use of the in-game environment" and griefing, and between griefing and harassment.

And I was particularly struck by the comment of one participant in this discussion, who was revelling in the fact that he had even enraged his own friend, who did not know it was he playing that highly-annoying enemy-faction player that was giving that friend so much grief. Makes me wonder if they are still friends.

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Fact is, in player vs player encounters in MMOs, just like in real life people can and will do anything and everything available to them to beat an opponent they are in conflict with. Their motives are irrelevant in the context of PvP. It's people vs people, and if you were ever to experience real life combat between people, you would know this and understand it for what it is. If you want to avoid it, or have the developers protect you from it, then you roll on a PvE server where you can control and decide when and under what rules you engage in MMO PvP, under an umbrella of developer controlled rulesets that protect you.
Or, if players have found an exploit that allows them to circumvent common sense, you petition the devs for a bug fix. Or, if an existing mechanism allows players to derive an advantage you deem unfair, you can also petition for the element to be modified.

The thing is, I'm not interested in real-life combat. This is a GAME. And if, in this GAME, players are found to be gaining an undue advantage by bending or stretching or bypassing or otherwise abusing certain rules, the solution is to repair the relevant rules.



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Common sense is a wonderful gift.
Yes it is. I find your ad hominem to be ironic here.
What ad hominem attack? I was giving good advice.
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Sorrin's Avatar


Sorrin
07.22.2012 , 01:10 AM | #76
Just a reminder for people.

SWTOR has a reputation of holding trolls and griefers.

So before you start saying anything, remember that this reputation should be fixed eventually. If you leave everything as is, the reputation will remain as it is.

I prefer trying to improve the game, rather than seeing that it fits my own independent desire and image.

SWTOR is known for it's immature community, and I left once because of the immature community. Looking at this forum, it is still immature.

People complain because they want to do something, or they want to evade something.

I do see an issue with open world PvP in this game though because you have one path to go. You walk it, or you dont. I'm not on a pvp server for a reason. Because it's not an open world, it's a maze. You can go the right way to your destination, or not go at all.

Again I'm not on PvP servers for this reason cause I already saw this based on the design. Remember PvP in WoW is far different. You can run in 360 degrees.
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Kissakias's Avatar


Kissakias
07.22.2012 , 01:50 AM | #77
Quote: Originally Posted by Wraiven View Post
You act like you know. Sources please.
in all MMO games from 1998 in PVP servers, happens that
why in this game devs need to make a different approach, since this system works fine for most players from all those years ?
Join us and earn gooood rewards using my referral http://www.swtor.com/r/ZvPhZd... Be a suber today!!
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Jmann_'s Avatar


Jmann_
07.22.2012 , 04:00 AM | #78
Quote: Originally Posted by Wraiven View Post
to be killed in open world is to be expected. But here lately, more and more Republics are camping the Poisonous Strat
lol, there is no world pvp.

Kitzinger's Avatar


Kitzinger
07.22.2012 , 05:39 AM | #79
To the O.P. I will tell you what happened.
A small group of players both on the Republic and Empire side went to great lengths to get rid of him.

zigtechroxx's Avatar


zigtechroxx
07.22.2012 , 07:13 AM | #80
LOL but seriously Im a 50 sent on Prophecy of the five and getting ganked by imps happens a lot, its mutual for both sides and if you wanna get away from it play with some buds, or just run like hell.