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New Operations Urgently Needed


NoxiousAlby's Avatar


NoxiousAlby
07.21.2012 , 08:14 PM | #21
My 2 cents

There is more than enough PVE content for a game that is 8 months old, whats lacking is the number of bosses per raid. EC is well done but with only 4 bosses it would never fill the required months BW was hoping for till the next content patch update.

For those players at the cutting edge of raiding content this arguement of insufficent content will always be the same, because these players will always clear content faster than it can produced.

The only arguement I support is that NM mode EC should have been released in 1.3 but considering NM mode was truly never an option considered by BW but they are currently trying to meet players requests.

BW wanted to market a game that appealed to the masses, the "average" player. Since then we the hardcore raiders and pvpers have hijacked the game and bleeted over and over to have the game conform to what we want. I say sit back and enjoy the journey and let BW make the game they wanted to produce. If the game is to easy or not fun then go play something else,

RazielHex's Avatar


RazielHex
07.22.2012 , 01:48 AM | #22
Quote: Originally Posted by lexiekaboom View Post
Let me end the raiders / hardcore / casual argument for you. Yes, you can blame this guy for blowing though content, and yes people going slower still have tons to do. But, here is the only important issue

An MMO that costs $15 a month should produce about $15 a month worth of new content.

If it's not doing that ... why are you paying $15 a month?
Does someone write your jokes for you, because gosh darn you are hilarious.

vsalcedo's Avatar


vsalcedo
07.22.2012 , 05:35 AM | #23
Quote: Originally Posted by pure_laced View Post
My 50's: Powertech, Guardian, Sage, Assassin, Sniper.
In progress: Marauder(mid 30's), Operative(mid 30's)

I don't need to play more alts. I need BW to release content, and more difficult content faster. If the content was more difficult, then they could slow the time they release new content. If they make it so easy that my 8 year old son can do (and yes, he has played my toon while watching and did ok) then there is a problem.
Maybe you need to get out more...

borowmir's Avatar


borowmir
07.22.2012 , 05:44 AM | #24
I knew this would split opinion and I think I covered that I understand both points of view in my original post. So taking everything so far into consideration said so far.....

Yes, I could go and make an alt or 3 or 4 or 5 - that's what the legacy system has been put in place for, to give people who like to see different storylines and play multiple classes a reward and an incentive. However, that's not my play-style, in every game i've played - i've never liked alts and never will - I like to stick to one character and it's as simple as that. I do however entirely understand players who like these aspects of the game. But please for one minute, before you shoot down the raiders of the game, put the shoe on the other foot....

Imagine if the game didn't have multiple storylines and just 1 quest line per faction and imagine the leveling process was shortened down 50%. Suddenly the game isn't so appealing for that style of player.

It's quite simple - this is the challenge that any MMO faces, you have to be able to provide content to satisfy all of your players to retain players. I'm not saying we don't need the legacy system or an incentive for people to level alts or do non-raid content - I am all for that, if we didn't have content for those players then we lose those players and that's bad for the community. It's all about ensuring there is a balance - the game is an MMORPG and lets not forget what this stand for - 'massively multiplayer online role-playing game'. If it's just played for the story line and re-levelling alts. The game simpley becomes an online-RPG. If it only has raid content and no real quest line or story line, all you have is a MMO game.

There's no need for the non-raiders to tell the raiders to go try some alts (many of the raiders have any way), equally there's no need for the raiders to tell the people who love the levelling content to go play some raids and see how difficult the game is. Both are 2 of the main styles of play in every MMO and both have equal justification. The fact is the developers MUST provide for both audiences and that's why i'm here fighting my corner for what I enjoy and saying we need more raid content and more difficult raid content. Please feel free to add your oppinions in terms of what we need to satisfy the non-raider because this is key to the games development, but there's no need to say the raiders are doing something wrong because they''ve cleared the content and want more.

Onto my second and final discussion of this post - many have said 'I think the game needs more than new raid content, side-quests e.t.c.'. I fully agree with this - as a raid player - I can't remember the last time I left the fleet, because I really have no incentive to do so. Other than collecting datacrons and dailies - I have no reason to leave (lets remember aswell that dailies and datacrons really don't take that long to get in reality). So after this is done, what do we do?

BW sort of created flaws in the tradeskilling system. By giving us tradeskills that can be done by just sending your crew off on missions and you can get materials that are GTN sellable from this, once again we're giving no incentive to get out off of the fleet. I have to say I hugely praised the system at first because I normally hate farming for materials in MMOs and thought great, just invest in your crew and send them off - i'm now seeing how it can actually harm the game at the same time as being a nice commodity.

However... It can work, we do just need to see more side-material. Some more open-world events... flashpoints that are a little more tiered and interesting so that even raiders will do them in the week, as someone has said - multiplayer space PVP/missions. The game has so many options and so much potential but you get the feeling after the lay offs that they are very short on resources to really develop these key areas and turn the MMO into a real great on the market.

Raiders, non-raiders, roleplayers we need to put pressure on Bioware as a collective to release new content for all of us, it may not make a difference but at least we tried. Shooting each others interests down helps noone and the reality is that without all the different play-styles on the game - the game has nothing and becomes boring.

Finally thanks to Jakobpoop for saying thanks for the raid guides. We're glad they helped

Regards,
Thermal
Elite Gaming
www.youtube.com/Thermal8691

Soluss's Avatar


Soluss
07.22.2012 , 11:50 AM | #25
Quote: Originally Posted by borowmir View Post
I knew this would split opinion and I think I covered that I understand both points of view in my original post. So taking everything so far into consideration said so far.....

Snipped for length... its right above me....
This has got to be the most well thought out best post, that I have read on these forums in a long time.

cshouston's Avatar


cshouston
07.22.2012 , 12:27 PM | #26
Honestly? All BioWare needs to do to retain me as a paying customer once my sub expires in August is COMMUNICATE WITH US.

It looks bad when you hide where you're at on upcoming content. It makes people think you're hiding something. BE OPEN AND TRANSPARENT like you claimed you would be. Have someone write up a blog twice a month detailing where the team is at on the road to upcoming content. Tease us with some screenshots. Release a few tidbits to get people salivating.

Silence is as good as death in this realm of the gaming universe.
* World 3rd Tier Ⅰ Nightmare 16m * World 1st Tier Ⅱ Hard 8m *

uniz's Avatar


uniz
07.22.2012 , 01:51 PM | #27
Quote: Originally Posted by DiLune View Post
The problem with op gating is you shut down the number of players who are available to play. If a guild is on to the next tier of Op and three of their raiders (for example) have various real life issues to deal with, finding replacements is infinitely more difficult and requires the guild to go back and run the older instance and hope for the right drops to get the replacements up to speed.

On the other hand, if you aren't gating on gear you can carry the replacements for a little while until the current content drops catch them up.

Many don't think so, but it really is a good thing that so many people are getting geared up on ops and BH gear. It will benefit the top guilds whether they think so or not (lots of good players who were behind in gear and couldn't necessarily catch up to the point where the top guilds would give them a shot.)
yep you are slowing things down aren't you? kinda what i am getting at. might want to have a raid with people you can swap in and out to gear up to eliminate this. we did it in another mmo that had gear requirements. took a little longer sometimes but had our own replacements and allowed more people to raid. worked rather well for us. there are solutions to your gating gear requirement problem if people just think a little or had experience with it.

Exiled-Phoenix's Avatar


Exiled-Phoenix
07.22.2012 , 03:36 PM | #28
Tbh its not a matter of clearing EC Hm.
My guild has killed kephess only 2x, we have done EC HM for 5 weeks.
We didnt start sooner on HM because both our main tanks were pre occupied.

I only needed chest piece and leg piece which i already got, both our main tanks have all the gear they need.
Now its just a matter of getting mainhands for everyone, but we are all at 80-95% max geared.

Black hole gear was a nice way to add good ops gear to the list without a set bonus and before group finder it was 'harder' to farm that gear.
Now i am spending the commendations to gear my companions.

Fossman's Avatar


Fossman
07.22.2012 , 06:50 PM | #29
Quote: Originally Posted by borowmir View Post
Quote:
Yes, I could go and make an alt or 3 or 4 or 5 - that's what the legacy system has been put in place for, to give people who like to see different storylines and play multiple classes a reward and an incentive. However, that's not my play-style, in every game i've played - i've never liked alts and never will - I like to stick to one character and it's as simple as that. I do however entirely understand players who like these aspects of the game. But please for one minute, before you shoot down the raiders of the game, put the shoe on the other foot....
Sadly there really arent any real rewards for players who take the time to level and gear 3+ alts. There are little perks that you can BUY with crazy amounts of credits. thats about it. You dont get anything for reaching legacy level 50 right now. Hell I dont even think theres anything for legacy level 30 right now. I really dont get why it takes them so long to release those little perks. Im not a dev and I dont know how hard the coding is so I cant really comment on that. However they really need to add things that you get for free upon reaching a certain legacy level. Might give players an incentive to roll alts or grind more dailies on a main (cringe)


Quote:
It's quite simple - this is the challenge that any MMO faces, you have to be able to provide content to satisfy all of your players to retain players. I'm not saying we don't need the legacy system or an incentive for people to level alts or do non-raid content - I am all for that, if we didn't have content for those players then we lose those players and that's bad for the community. It's all about ensuring there is a balance - the game is an MMORPG and lets not forget what this stand for - 'massively multiplayer online role-playing game'. If it's just played for the story line and re-levelling alts. The game simpley becomes an online-RPG. If it only has raid content and no real quest line or story line, all you have is a MMO game.
Many other games have a pretty solid balance between casual content and raiding content. I dont understand why BW cant look at those games and try to learn something from them. Not saying that they should go and start copying them or anything. however this game just isnt even remotely close to being up to par on ANY content right now. PvP is mediocre at best. Very static flashpoint designs that are riddled with bugs. Raid progression is just too short to keep anyone interested for longer than a few months. Again we come back to the issue of them not pushing out content nearly fast enough. I mean we've seen a couple good updates but nothing huge. the majority of those updates were just massively over-hyped legacy upgrades that most people cant even afford

Quote:
There's no need for the non-raiders to tell the raiders to go try some alts (many of the raiders have any way), equally there's no need for the raiders to tell the people who love the levelling content to go play some raids and see how difficult the game is. Both are 2 of the main styles of play in every MMO and both have equal justification. The fact is the developers MUST provide for both audiences and that's why i'm here fighting my corner for what I enjoy and saying we need more raid content and more difficult raid content. Please feel free to add your oppinions in terms of what we need to satisfy the non-raider because this is key to the games development, but there's no need to say the raiders are doing something wrong because they''ve cleared the content and want more.
I agree 100%

I love raiding and I have 5 level 50s now. I just feel like they could be doing more.

Quote:
Onto my second and final discussion of this post - many have said 'I think the game needs more than new raid content, side-quests e.t.c.'. I fully agree with this - as a raid player - I can't remember the last time I left the fleet, because I really have no incentive to do so. Other than collecting datacrons and dailies - I have no reason to leave (lets remember aswell that dailies and datacrons really don't take that long to get in reality). So after this is done, what do we do?
the last thing this game needs right now is more dailies >.< Im really open to anything else at this point lol. The event team needs to stop slacking off and make something happen. SOON.


Quote:
Raiders, non-raiders, roleplayers we need to put pressure on Bioware as a collective to release new content for all of us, it may not make a difference but at least we tried. Shooting each others interests down helps noone and the reality is that without all the different play-styles on the game - the game has nothing and becomes boring.
Seriously the flaming needs to stop. Im sure the devs dont want to dig through 10 pages of "MY WAY IS BETTER THAN YOURS" to find a decent suggestion.

dsapp's Avatar


dsapp
07.24.2012 , 07:59 PM | #30
I think they could get away with not needing MORE Ops, if they put more than 4-5 bosses in an Operation. As it is, the top guilds will always be hungry for more content no matter what game they play. However, in this game, if you're going to release Ops that have 4-5 bosses, you need to understand that it's not enough for most guilds if you're going to wait 4+ months between content patches. It's not enough for even casual raiding guilds. However, if an Operation had 8 bosses? You'd be more likely to get away with putting that content out at a 4 month rate.