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Out of line, or Part of the game PVP Ganking on a PvE server?

STAR WARS: The Old Republic > English > General Discussion
Out of line, or Part of the game PVP Ganking on a PvE server?

Kattrax's Avatar


Kattrax
07.19.2012 , 03:47 PM | #61
Quote: Originally Posted by Skirata_Kal View Post
I understand what you are saying. The issue here, however, is a bug that allows these wolfpacks to grief people who just want to PvE. These wolfpacks know about it and no, they are not looking for world PvP, they're looking to grief (it's not just Black Hole, btw, it's 50's hitting the quest areas of Hoth and other planets as well...don't even TRY to tell me they're doing something other than griefing!). If you want world PvP on a PvE server, there's a place on Ilum and one on Tatooine for that. If you can't work up some world PvP there, then that tells me it's not as popular as you might think. Did you consider that the great response you got was due to people wanting to help out fellow guildies/friends who you were preventing from questing as opposed to an actual love of world PvP?
While I can certainly understand there are groups out there that will "force the flag", as I stated earlier, we were not doing that at all. All of the players that were fighting each other had actively put on their own PVP flags. We weren't preventing people from questing. If you wanted to quest, you simply had to turn off your PVP flag. I'm not sure why this is so confusing. We would never stage something like that on a planet that had pre-50s.

Yes, there are designated PVP areas on our server, but if the game was intended to only have world PVP in those areas on PVE servers, why are we even able to activate our flags in other areas?

While I understand that the majority of the issues are arising from the exploitable PVP flag, it feels that what you are arguing is that we shouldn't be allowed to kill the opposite faction, let alone, gather a group of Imps (in our case) and take on an equal sized group of Pubs.

I feel like a bad guy here because we initiated something different on our server. Kind of a shame

ArcherK's Avatar


ArcherK
07.19.2012 , 03:57 PM | #62
I haven't personally had this happen to me, but saw a guildmate go down this way. We were thawing the frozen datacron on Hoth and a very large group of Sith, all in the same guild, jumped down from above and then sat on the cron with large speeders talking trash the entire time. As the story normally goes, one of my guild was accidentally flagged into PvP and roughly 20 players commenced destroying him.

I don't even see how that should even be possible on a PvE server. We go to PvE because we don't want to be randomly jumped by massive groups of opposing factions. The entire PvP flag system is completely absurd in this game. I can be accidentally flagged by buffing a player who runs by? In the time it takes me to add a buff I could have easily overlooked his flagged state. Once flagged I'm stuck in that state until the game decides I don't want to PvP anymore? I didn't want to be flagged in the first place! There should be a toggle for PvP aspects of the game in the settings that lock you in PvE while in open world areas. I don't care if the toggle restricts my ability to group with those flagged or my ability to assist them in combat.

The basic idea is simple, when playing on a PvE server you shouldn't be able to move to Open World PvP without your consent. No means No bioware!
50 Sage, 50 Sentinel, 50 Vanguard, 50 Gunslinger, 50 Assassin, 50 Juggernaut, 50 Operative, 50 Mercenary

Kyriosgundam's Avatar


Kyriosgundam
07.19.2012 , 04:01 PM | #63
Quote: Originally Posted by DOHboy View Post
So, I play on a PvE server and am a JK Sentinal (mostly Columi gear), and am not really keen on the PVP aspects of the game (have not tried it but have no real urge to do so either). I was on Corellia BlackHole running lvl 50 dailies (which can be frustrating enough), when about 2 minutes into the area, out of nowhere about (what seemed like) a group of at least 8 Imp players were basically ganking single players in PVP and instantly killing them. Basically minding my own business fighting NPCs and BAM! surrounded by about 8 imp PVPers running around just kililng people. I had no warning, no real expectation to be in PVP and no urge to do so, yet suddenly found myself having to rez back at the med center.

It was easy enough to switch instances and not have to run the risk, but to me personally it REALLY took the fun out of the game. I know it may have been fun for them, but I've always believed that its never a good idea to have "fun" at someone else's expense. I guess what I'm asking is this expected behavior on a PVE server? Was I out of line for reporting the player (only had the one name)? If I wanted to be killed at random I would be on a PVP server, or go to a PVP instance, or queue for PVP warzones...but not in the middle of my daily runs.

your thoughts?
Unless your in a warzone area of a planet no this should not happen to you. Its only on the RP-PVE Servers where imp players can attack Rep Players with no warning at all. My advice is to stay away from the Warzone areas unless you really need to be in them. This has never happened to me once since I started playing and hopefully I am able to keep it from happening to me.
"The Ability to speak does not make you intelligent"-Qui-Gon
"Much to learn you still have"-Yoda
"Impressive......Most Impressive"-Darth Vader
"Only a Sith deals in absolutes"-Obi-Wan

Bevatron's Avatar


Bevatron
07.19.2012 , 04:01 PM | #64
I've encountered this situation on Belsalvis and Hoth, with groups of Pubs flagging us so that they down a Worldboss instead of us.
Are you going to come quietly or are you going to make me have to shoot you?
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Roalmo's Avatar


Roalmo
07.19.2012 , 04:03 PM | #65
Quote: Originally Posted by Kattrax View Post
.....

Yes, there are designated PVP areas on our server, but if the game was intended to only have world PVP in those areas on PVE servers, why are we even able to activate our flags in other areas?

While I understand that the majority of the issues are arising from the exploitable PVP flag, it feels that what you are arguing is that we shouldn't be allowed to kill the opposite faction, let alone, gather a group of Imps (in our case) and take on an equal sized group of Pubs.

I feel like a bad guy here because we initiated something different on our server. Kind of a shame
If you enjoy PvP so much, what are you doing on a PvE server? Just leave, go PvP server, even if you have to reroll.

It is your choice. If you continue to grief unwilling players(even by "mistake" or trying to see if griefing "works"), then we know what you are. If BW continues to allow this on PvE servers, then we know what they are.

EDIT: Oh, can you tell I don't buy your story for even 1 minute? Thought so.

Kattrax's Avatar


Kattrax
07.19.2012 , 04:11 PM | #66
Quote: Originally Posted by Roalmo View Post
If you enjoy PvP so much, what are you doing on a PvE server? Just leave, go PvP server, even if you have to reroll.

It is your choice. If you continue to grief unwilling players(even by "mistake" or trying to see if griefing "works"), then we know what you are. If BW continues to allow this on PvE servers, then we know what they are.

EDIT: Oh, can you tell I don't buy your story for even 1 minute? Thought so.
Why would I come on to the forums and address the OP, taking responsibility for the so-called griefing, and argue my point if I was lying about something??

I'm saying we had a fun night. It was different than the same nights of grinding dailies and ops. I'm not sure where you gathered that I love PVP so much. Actually, my flag is normally off while I'm questing. I like my server and have no desire to re-roll. *shrugs*

DarkSaberMaster's Avatar


DarkSaberMaster
07.19.2012 , 04:30 PM | #67
I sent a PM to one of the BioWare community reps with a link to this thread. Hopefully this gets resolved ASAP.
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Skirata_Kal's Avatar


Skirata_Kal
07.19.2012 , 05:32 PM | #68
Quote: Originally Posted by Kyriosgundam View Post
Unless your in a warzone area of a planet no this should not happen to you. Its only on the RP-PVE Servers where imp players can attack Rep Players with no warning at all. My advice is to stay away from the Warzone areas unless you really need to be in them. This has never happened to me once since I started playing and hopefully I am able to keep it from happening to me.
You're right...it SHOULD not happen, but it does due to a bug that the wolfpacks are exploiting. They stand next to a player's comp, do an aoe and then the comp bugs and attacks, flagging the unsuspecting player. Many of us have seen this exploit and have reported it...to no avail. To be clear, it hasn't happened to me yet, but I've seen it happen to others. I've learned from the misfortune of others to dismiss my comp when I see the wolfpacks arrive, and I know from previous MMO's not to buff or group with someone who has their name in green and to take my aoe attacks out of my rotation when yellow named players show up on the scene. But as some of the others have said, we should not have to go to that level of effort to avoid PvP on a PvE server! If you want world PvP, roll on a PvP server or at least go to the designated PvP areas! Amazes me that this is such a difficult concept for some.
Forum troll, former fanboy, later a "hater", recent returnee

Skirata_Kal's Avatar


Skirata_Kal
07.19.2012 , 05:45 PM | #69
Quote: Originally Posted by Kattrax View Post
While I can certainly understand there are groups out there that will "force the flag", as I stated earlier, we were not doing that at all. All of the players that were fighting each other had actively put on their own PVP flags. We weren't preventing people from questing. If you wanted to quest, you simply had to turn off your PVP flag. I'm not sure why this is so confusing. We would never stage something like that on a planet that had pre-50s.

Yes, there are designated PVP areas on our server, but if the game was intended to only have world PVP in those areas on PVE servers, why are we even able to activate our flags in other areas?

While I understand that the majority of the issues are arising from the exploitable PVP flag, it feels that what you are arguing is that we shouldn't be allowed to kill the opposite faction, let alone, gather a group of Imps (in our case) and take on an equal sized group of Pubs.

I feel like a bad guy here because we initiated something different on our server. Kind of a shame
If someone consciously flags themself willingly then have at it. I actually have no issue with "If it's red, it's dead" as long as the person's name is in red by their own conscious choice. Despite that, my philosophy is that PvE servers are PvE for a reason, just as PvP servers are PvP for a reason. If someone complains about getting ganked on a PvP server, they are met (rightly) with sarcasm and then suggestions to reroll on a PvE server. Why can't the reverse be true? You yourself, if I read right, admited that someone in your group tested the exploit to see if it can be done. Testing an exploit is still exploiting, so yes, your group is part of the problem (if I read wrong, my apologies).

If the only people you had attacked were people who willingly flagged, then no, you were not guilty of griefing (my statements still stand against the wolfpacks that are very clearly griefing). I still feel that PvP should be limited to DESIGNATED PvP areas such as on Tatooine, Ilum, warzones or on PvP servers (I do sympathize with those who complain about the limitations of PvP-able areas on PvP servers btw).
Forum troll, former fanboy, later a "hater", recent returnee

Kattrax's Avatar


Kattrax
07.19.2012 , 06:09 PM | #70
Quote: Originally Posted by Skirata_Kal View Post
If someone consciously flags themself willingly then have at it. I actually have no issue with "If it's red, it's dead" as long as the person's name is in red by their own conscious choice. Despite that, my philosophy is that PvE servers are PvE for a reason, just as PvP servers are PvP for a reason. If someone complains about getting ganked on a PvP server, they are met (rightly) with sarcasm and then suggestions to reroll on a PvE server. Why can't the reverse be true? You yourself, if I read right, admited that someone in your group tested the exploit to see if it can be done. Testing an exploit is still exploiting, so yes, your group is part of the problem (if I read wrong, my apologies).

If the only people you had attacked were people who willingly flagged, then no, you were not guilty of griefing (my statements still stand against the wolfpacks that are very clearly griefing). I still feel that PvP should be limited to DESIGNATED PvP areas such as on Tatooine, Ilum, warzones or on PvP servers (I do sympathize with those who complain about the limitations of PvP-able areas on PvP servers btw).

I agree with you mostly here.
Coming from another (unmentioned) game where grieving/harassing/exploitations/cheats were the norm rather than rare like here (imagine 5 Imps chasing you for 5 hours straight, you can't log off, you are so far under-leveled that you can't hope to fight back - kind of grieving), I can honestly say that I want no part of that in this game.

Yes, I stated that one of our members DID do it once, but the chastising in vent that followed that certainly ensured that it never happened again during the remainder of the evening. I apologized on behalf of our group for that individual, although I was neither the group leader nor am I in a position of authority in our guild.

If PVP was limited to certain areas only, it would definitely cure most of these problems. I think we have to remember (as has been reminded throughout this thread), that what makes the game fun is different for every player and the goal is to provide the opportunity for players to play their style of play and not limit that. Limiting PVP areas on PVE servers adds another hard restriction to gameplay. While I'm not a role-player, I still consider all Pubs to be enemies and I think that I should be able to attack a flagged player while he's questing to hinder the progress of the Republic (is that evil? I'm not sure). But I still want to be able to put my head down and grind for gear if I'm only on for an hour without being bothered.

That said, if BW just fixed the exploitation problem, this whole conversation would be moot really.