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Why does the trash randomly respawn in EC?

NewLogic's Avatar

07.18.2012 , 11:18 AM | #1
After 3-4 wipes, the trash will randomly respawn. Happens between Zorn/Toth and the tanks and also between the tanks and the minesweeper puzzle. Is this supposed to be punishment for wiping too many times? It's a pain in the ****
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pure_laced's Avatar

07.18.2012 , 11:27 AM | #2
It isn't a random respawn. You are effectively switching instances, therefore the trash "reappears" because of the new instance. Since BW couldn't fix it last time with their own fix, I propose an even simpler solution:

Create a lockout for every trash pack in Denova. You don't need to see the visual lockout in our log, but make it so there is a lockout so if you do kill that trash pack, it will not reappear if you switch instances. It already works on bosses, so just add the lockouts to all trash.

Problem solved.
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Jazra's Avatar

07.18.2012 , 11:35 AM | #3
This is due to instance switching. When there are multiple instances of the same encounter you have the ability to change instances on purpose or by accident, which seems to be what has happened to your group.

To prevent switching instances, after a wipe, leave one person dead inside the instance and have the rest of the group respawn at med center. Leaving one person inside at all times saves your placemarker in the instance. Once the players go back inside the instance have the last person respawn and come back inside the instance. You should be at the same place.
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Screaming_Ziva's Avatar

07.19.2012 , 07:41 AM | #4
Quote: Originally Posted by Jazra View Post
This is due to instance switching. When there are multiple instances of the same encounter you have the ability to change instances on purpose or by accident, which seems to be what has happened to your group. .
Is this why many times one or two people won't release but when we go back to the boss, we can't find their bodies even though they say we're standing right on top of them?

Maestrodomus's Avatar

07.19.2012 , 08:31 AM | #5
That's not a fail safe, because as the poster above pointed out you can easily get placed in another instance from a player corpse left behind. Hence, they're not visible after you run back to rez them.
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SargeShadywalker's Avatar

07.19.2012 , 11:54 AM | #6
This has to be a bug...or even if it is happening as it was originally intended it needs to be addressed again. The real issue here is the depopulating of isntances where you are forced into other instances because of fluctuating populations in the instances throughout an evening as you are raiding. As one instance gets lower and lower on population it will at some defined or undefined point force you out of it and into a different one...This can make people still dead in the raid not be able to be seen or revived(aka Rez'd) it can also make players who leave the instance because they died or to repair or anything else sometimes not be able to get back in and they get a server admin error popping up that the only way around currently is to have everyone leave that raid and then come back into a new one, wich also resets all the trash.

This really cant be how it is suppose to work Im thinking...but Ive yet to hear anything from the Devs addressing it as a problem and or state they are working on a solution

Alec_Fortescue's Avatar

08.01.2012 , 09:10 PM | #7
It does respawn randomly... Hell, my entire group got KICKED OUT from Denova onto the fleet so the trash could respawn... Please thank me for a victorious five-year fight for traditional Jedi robes in SWTOR.

Solar_Breeze's Avatar

08.02.2012 , 06:25 AM | #8
Just leave 1 person dead in the instance until 1 person has zoned back in then have the dead person return to med centre you will be fine.

LagunaD's Avatar

08.02.2012 , 08:37 AM | #9
We have never had trash respawns since we started keeping people inside after wipes, in dozens of wipes (learning Kephess HM...) during prime-time when there are multiple instances. That's regardless of whether their bodies are visible or not. I think the visibility problem is a seperate issue.

If it is not "failsafe", it reduces the frequency of the problem to unnoticeable levels.
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