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Class Feedback

jdent's Avatar

07.16.2012 , 01:35 PM | #11

1. Don't know. Don't care.
2. Sustained healing is ok. Biggest problem is burst heals. 2-3 powertechs/marauders that actually know what they are doing obliterate me or anyone else I'm trying to heal. Guard helps, but the smart ones just insta gank the guard first. The other problem is the overabundance of roots/snares that we cannot cure. Nothing like getting stuck in place for 20+ seconds at a time regarless of resolve status. Don't even get me started on the jugg spammable ae snare. That's just laughable. And *** does dodge not get rid of thermal detonator?

Magdalane's Avatar

07.16.2012 , 01:44 PM | #12
1. My guild's primary healer, mostly for hm ops. Kolto cloud has made my guild nickname me The Hotness.

2. I love the heals, and the ability to quickly kill lesser mobs that aggro. I will play no other class. Miss my giggle, though, especially when I'm grouped with a commando who still has theirs.
Love is the strongest magic of them all.

kloma's Avatar

07.16.2012 , 02:20 PM | #13

1. we're percieved as being the best pvp healer and good pve heals, but not as good as a sage.
2. i think kolto cloud is in the wrong place in the tree, its quite an anti-climax when you reach it, also the set bonuses on gear are a little lacklustre.
i would like a gap closer (not stealth) on all scoundrel specs, either friendly or enemy, but in huttball im just a yo-yo.

1. annoying but gimped in a protracted fight, useless in raids
2. annoying but weak in a protracted fight. useless in raids, no sustainable dps compared to sentinels

Revic's Avatar

07.16.2012 , 02:46 PM | #14
Dirty Fighting

1. The current public opinion on this spec is that it is better as a Gunslinger than for Scoundrel. People never assume you are Dirty Fighter. You are either Scrapper or Sawbones.
2. My personal feelings on the spec is that it is misunderstood and underrated. Rather than applying in your face pressure you are applying global pressure on everyone in your range through DoT's putting pressure on their healing. You support your team by DoT's and off healing with the occasional burst through your wounding shots to finish people off. I like the niche I play.

jorill's Avatar

07.16.2012 , 02:46 PM | #15
Im only a healer but i feel like that the class could use some work. I would personally make it a hot class more than it is now. This would include more stacks, Right now the only real stack is the medpack which i use quite a bit. For me personally im not a big fan of the proc's either as it relies to much on randomness. There really shoulnt be much randomness in healing unless its just a crit heal.

I just rotate the medpacs around waiting for crits which is very effective especially in fp's but heal quite differently in pvp and go straight for the regular heal because burst damage is quite high in pvp as opposed to pve. Im not a huge fan of kolto cloud

Oshimo's Avatar

07.16.2012 , 02:49 PM | #16
Quote: Originally Posted by CommunitySupport View Post
Hi everyone,
1. How do you think your Scoundrel spec is perceived by other classes?
2. How do you perceive your own spec?
Thank you!
1. Utility and distant last choice for Ops or Rated WZs, inferior PvE healer.
2. If you can work all the stuns, bleeds, self heals, vanish, etc ... you can fight 1v1 and last a long time. It will take you a very long time to bring down a well geared player in PvP. No burst damage to speak of.
<sweeps hand> "Feel the force of these words, surround you, bind you, consume you they will, forever they will dominate your destiny."

FrankyMcShanky's Avatar

07.16.2012 , 03:10 PM | #17
Quote: Originally Posted by CommunitySupport View Post
Hi everyone,

We’re looking for some specific feedback about each Advanced Class and spec. Your feedback here, along with other feedback we’ve been gathering and our internal metrics, may guide future class balance changes. Similar threads will be found in every Advanced Class forum.

Here are the two questions that we’d like to ask (please only post about specific specs that you actively play, and don’t forget to tell us which one you’re talking about!):

1. How do you think your Scoundrel spec is perceived by other classes?
2. How do you perceive your own spec?

Please answer the post using the same format and in no more than 2-3 sentences per question.

This is not a discussion thread, so please do not debate others’ feedback – everyone gets to share what they think. Any off-topic or unconstructive posts (or any that do not follow the above guidelines) will be removed without warning.

Remember, this isn’t the only thread we’re looking at for feedback – if you have more feedback than fits the above guidelines, please feel free to post a discussion thread. We’re looking to get some specific insights here, but we are always reading the forums to gather feedback and player concerns.

Thank you!
Hi, I rolled my scoundrel named Kincaid Skyporker on The Ebon Hawk on the second day of early access and have stuck to him ever since. I'm valor 96 so I've had my fair share of experience in Warzones. My current ranked warzone win-loss ratio is 92-11 (5 disconnects) with a rating of 1966. I have also played all three specs a fair bit and feel qualified to comment on all of them.

1) Some people view Sawbones as a little overpowered. They see instant cast heals going out on the run as well as the three defensive cooldowns, defense screen, dodge, and vanish being rotated and they can get quickly frustrated.
It can be hard for melee classes to kill Sawbones scoundrels especially for specs (like watchman sentinels) that rely on clensible dots to do the majority of their damage.
The most frustrating ability for other players to deal with is Emergency Medpac re-procing upper hand when the target is below 30% health.

2) I feel like scoundrel heals are the bar to which the other healing classes should be balanced. They are most definitely the strongest of the three healers.
Sawbones is also the most viable Scoundrel spec. They bring a lot to the Warzone, constant rolling HoT's to keep players up. Strong Utility in the from of Flash Bang, Tranquilizer, and Smuggle (a very under rated ability). They also bring surprisingly viable burst in the form of Sabotage Charge, Backblast, Pistol Whip combo's.
Emergency Medpac could use a small nerf, maybe an internal cooldown on how often it can re-proc upper hand, however it would have to be a very delicate nerf.

1) Most either think that Scrappers are stupidly over powered or ridiculously underpowered. Certain classes like Sages/Sorcs and Gunslingers/Snipers have a really hard time dealing with a strong Scrapper opener and get easily frustrated by the spec.
Many of the more durable and powerful classes/specs floating out there don't seem to worry to much about Scrappers and think they're a bit of a joke.

2) First of all, full disclosure, Scrapper is my baby. The Scrapper spec is by far the one that I have played the most and had the most fun with. I want to see it be fully viable and successful in this game.
I think the damage that the scrapper specs deals out is fine. They defiantly don't need a buff to their opener or to sustained damage However, the damage from scrapper is so heavily tied in to being in stealth that they struggle way to much once they get locked into combat. They rely on stealth to deal damage far more than a Shadows and in my opinion should be able to enter stealth far more frequently than they currently can.
I believe they need some kind of ability like Force Camouflage that's is on a short 30-45 second cooldown. This may also require a longer 12 second or so cooldown on shoot first to prevent multiple openers in to a single target short an amount of time.
Scrappers really need some small quality of life improvements to make them viable for high end competitive play.

Dirty Fighting:
1) Most people see Dirty fighting as pure fluff damage.

2) Dirty fighting is in a fairly decent place, once again they need a few quality of life changes. DoT's locking the scrapper in combat have to go.
Also the energy management for this spec is horrendous. Wounding shots should have a lower energy cost seeing as is consumes a stack of upper hand.
The ramp up time for wounding shots can be a little high but if the Dirty Fighter already has a couple stacks of Upperhand already built up then the damage output feels really good.
The survivability in the Dirty Fighting spec is even more terrible than as a Scrapper. They could use some kind of defensive buffs but I don't see how that's possible without over buffing the **** out of Sawbones.

In conclusion Scoundrels are an incredibly fun class to play as DPS or healing. However, they suffer from a lack of survivability in the DPS tree's and could use some hearty quality of life changes, mostly in regards to the ease (or unease) of how they access stealth.

Edite: Wow, sorry I went on for so long.

Burtlebe's Avatar

07.16.2012 , 03:16 PM | #18
lvl 50 Sawbones PvE

1) great mobile healer with poor aoe ability.

2) on ops when we run parsing together, you very rarely ever see a scoundrel get anywhere close to the amount of heals that a sage can do. I think its the fact the aoe of ours is so poor. I enjoy the classes as a healer and i think we can do things a sage cant do but in the end what people look at are the final numbers.

lvl 50 scrapper PvE

1) basically why i am sawbones now, in an op the dps sucks

2) This was my first love, and after the nerfs I almost shelved him forever till we needed a healer one night and i respecced. The easiest way I could explain this would be to say when i am dps spec I feel like i am trying to beat down a brick wall with a wet noodle.
Burtimus'prime Vanguard Tank
Guild Leader Army of the Republic / The Army of Darkness / The Unmentionables
The Shadowlands Server

Heezdedjim's Avatar

07.16.2012 , 03:37 PM | #19
1. I'm not sure if this the spec or just because people like healers generally; I leveled my scoundrel as a straight heal spec, on nothing but flashpoints. The most frequent comment I got in groups along the way was "nice heals." The most common thing you will see in idle chat and around the forums is "really fun to play as a healer." I was also able to easily pull groups through by three-manning FPs when a tank or DPS dropped out, just by pulling out Corso to loltank or, in the worst case, Guss to back me up on heals.

2. I haven't met anything I can't heal yet; but I also have just gotten to ops and am still gearing up in story modes. It's clear that sages have superior AOE. Overall, this toon was immensely, stupidly easier to level through even the hardest solo PvE compared to my Infil Shadow. I could not even believe just how weak the DPS Shadow feels next to a heal spec Scoundrel with any well geared pet. For single target healing, the class is unstoppable in PvE, at least when you're well geared; provided you learn to use all your tools and understand that your main rotation is maintenance and energy management, with the big cast heals in reserve for addressing burst damage or touching up off targets.

I have played straight cast healers in other games, and scoundrel is . . . not like them. The rotation feels a bit Rube Goldberg-ish at times. I wish the HOTs lasted longer, because I feel like I have to spam them constantly, like they're just there to make busy work for me. You have to learn to stay ahead of incoming damage, or you will get buried quick. You can do a lot of things at once if you are good at it, but it's not a healer that works well under pressure from many sides at once. I have to think a sage would feel a lot more "in control" and a lot less like a mad scramble when you need to address heavy AOE damage.

Daiyukie's Avatar

07.16.2012 , 03:55 PM | #20
Keep it concise folks, your responses are way too long for a dev to just skim through the thread and get salient points buried in paragraphs.
"Everyone not as good as me is a Noob. Everyone better than me is a No Lifer" - The Code of the Bads
Quote: Originally Posted by gwrtheyn
atm Concealment Operative are like a dog humping on your leg,anoying,but not lethal
Quote: Originally Posted by jaxxxster
Solution : Nerf Operatives. Again.