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Class Feedback

yaaarg's Avatar

07.16.2012 , 08:15 PM | #21
1. In PvE, I believe most see us as the better of the tank classes. In PvP, low damage and decent survivability.

2. In PvE, we perform exceedingly well, particularly with AoE threat. In PvP, I feel worthless unless carrying the huttball. Guarding teammates and taunting are great, but that seems all I'm good for. My attacks hit like a wet noodle.

INIne_IBreaker's Avatar

07.16.2012 , 09:21 PM | #22
This is from the perspective of an Advanced Protoype 8/33/0 Spec.

Quote: Originally Posted by CommunitySupport View Post

1. How do you think your Powertech spec is perceived by other classes?
In PvE enviroments, I know I match or exceed my groups DPS through shared parsers. Currently I am geared with rated 140-146 equipment and am currently in the process of completing HM EC with my current group. As a DPS for PvE, AP is perfectly suitable for all content available just as well as the next DPS class is.

In PvP enviroments, I know many opponents view a powertech coming at them full charge as either a shield tech or a pyrotech, but most don't know what AP is or what it does. What they don't know is that I can stay in their face and keep them practically locked down if they are a healer or if they are any other class that has to cast in order to do anything. Going up against another melee oriented class, AP's mobility is absolutely key as our Hydraulic Overrides/Hamstring/Pneumatic Boots allows for kiting while using Flame Burst/Immolate/Railshot (if available).

Quote: Originally Posted by CommunitySupport View Post

2. How do you perceive your own spec?
I have played this game since launch, played through powertech once on an empty server, re-rolled, and have specced into all the available trees to powertechs. When 1.2 released with several changes to AP, I immediately respecced and have had it as my main spec ever since (excluding instances of pyro envy ). There are enough responses about shield tech and pyrotech from other posters here that have already set the theme for the other trees, but AP I believe is not well represented.

PvE wise, my only main complaint is that Hydraulic Overrides does not guarantee physics immunity from all opponents. I can understand knockbacks from Ops bosses and such, but some elites can completely interrupt a 5 stack flamethrower while HO is on. If anything this may have been an oversight and is not gamebreaking of course but it is annoying when you expect not to be interrupted.

In PvP, I feel like our potential burst is too easily interruptible. Pyrotech's "Thermal Detonator" is AP's Prototype Flamethrower, but unlike TD, PF can easily be countered by a stun or avoided due to server lag or such. I think the reason so many people think pyrotechs are superior to AP is that with pyrotech, you can have 100% uptime on DPS from almost any range vs. AP which requires a much closer proximity in order to maintain DPS which leads to much higher aggro and an easy interrupt which ruins our rotations. In order to maintain that rotation and DPS, our flamethrower must hit otherwise it will be like doing nothing for several global cooldowns and a waste to build five stacks to.


1. The only changes I can think of to benefit AP in PvP without affecting PvE may have been something that was already in place from beta. I remember seeing a page a while back that had an AP ability that cut the time of casting Prototype Flamethrower. I don't remember the specifics but that would seem like a HUGE benefit in maintaining DPS in PvP as it would lessen the chance of PF being interrupted and help us maintain DPS pressure.

2. I see AP builds that completely ignore Railshot and Hamstring because it only works when Retractable Blade is used which all seems like a waste of heat. I suggest speccing into Hamstring gives Railshot the ability to apply the slow effect from Hamstring while Retractable Blade's bleed effect is active. This would give a much better incentive to use both abilities and could help in staying within your targets vicinity if they attempt to kite or run away.

3. The AP tree doesn't have much in terms of survivability and mobility can only go so far. We have Energy Shield and Kolto Overload which are available 2-3 minutes apart from each other and doesn't help much in terms of AP when we take constant AOE damage. I suggest having Hydraulic Overrides provide some sort of chance to evade damage by 25% or so or even provide a small buff to defense. Being available every 30 secs, it seems like the ability to add something to in order to help with survivability while in the thick of things.

Also, thanks for allowing us this window of perspective to help improve our classes and specs!

usernameemanresu's Avatar

07.17.2012 , 05:31 AM | #23
From a tank tree PVP perspective.

1. How do you think your Powertech spec is perceived by other classes?
As any other tank which means an annoyance but also a free kill for tech/force users as they ignore all our defensive mechanism.

2. How do you perceive your own spec?
Fun to play with an excellent mobility and good control. However i do not feel tank at all against tech/force users (sorcerer, operative, powertech pyro dps, sniper).
On the other hand i feel completely fooled by my Tank gear which have really little value compared to the DPS gear since our defensives stats are bypassed in many occasion (guard bypass theme and force/tech spells as well) and that the difference in endurance is not significant.
The consequence of this is tank playing with dps gear doing the same protec score with way higher damage. Please fix defensive stats mechanism so that defensive stats have as much value as offensive stats.

There should be a significant difference in term of survivability between a Tank/dps geared player and a Tank/tank geared player, in the current state the difference is not significant.

Leovinus's Avatar

07.17.2012 , 06:57 AM | #24
Quote: Originally Posted by CommunitySupport View Post

Here are the two questions that we’d like to ask (please only post about specific specs that you actively play, and don’t forget to tell us which one you’re talking about!):

1. How do you think your Powertech spec is perceived by other classes?
2. How do you perceive your own spec?

Perspective - Raiding Pyrotech only.

1. I see us perceived as a strong "melee" build, strong enough to be bothered with bringing, if the healers are worth a spit. There does seem to be a lot of complaining about the pyrotech spec from PvPers ONLY. In other words, if you're going to nerf us for PvP, PLEASE find a way to separate tweaks in PvP from affecting PvE.

2. It's a relatively uncomplicated class to play, with one truly good strong attack, that can be used every 6-15 seconds depending on procs. The obvious downside is heat generation from flame burst and unreliability of the FB/RP based PPA proc. Very strong single target, IFF we can be within 10 meters consistently. The moment you force us out regularly, our dps plummets. We also have very limited AE capability, with death from above being the only one we can do at range, and it's got quite a significant cooldown. Flame sweep is next to worthless, and flame thrower is okay, but the range and directional requirements make it fairly limited.

Netpass's Avatar

07.17.2012 , 07:46 AM | #25
Quote: Originally Posted by CommunitySupport View Post

1. How do you think your Powertech spec is perceived by other classes?
2. How do you perceive your own spec?
1. Pyrotech - people mostly don't like this spec, because it's "overpowered", and simply pressing 3 buttons is enough to do tons of damage, while other classes have to use it's best to outperform me.
Advanced Prototype - not many powertechs using this spec, but other players are showing more respect to any non-pyrotech powertechs

2. Pyrotech - obviously most boring, unbalanced and overpowered skill tree in the game, especially in PVP. Most easy playing spec. I can press 3 buttons (flame burst, rail shot and rocket punch) to do tons of damage. Combustible gas cylinder does half of the job for me automatically. No special tactics, no skill rotation. Just those 3 buttons spamming in any situation. No fun for me, no fun for the enemy player dying easily. Skill tree need to be redesigned.
Advanced Prototype - a good balanced tree, but without big damage output. People not using it because pyrotech is much easier and doing more damage. But Adv. Pro is much more fun. It has many tactics in different situations, many different abilities to chose from, many opportunities. This tree is for skilled players..

DarthBuckets's Avatar

07.17.2012 , 09:17 AM | #26
Shield Tech - Tanking

1. How do you think your Powertech spec is perceived by other classes?
In PvE, solid, and in PvP, currently overpowered (referring to Pyrotech DPS).

2. How do you perceive your own spec?
For tanking in PVE, Powertechs have limited threat issues and take comparable overall damage from other tanks, with a smoother damage curve and good control over trash and stuns (although a long-form CC would be a welcome addition). Powertechs are great at kiting and having good threat/damage uptime during times when melee range is an issue. Powertech survivability is perhaps a bit too passive, with significantly worse cooldowns, making it somewhat easier to play (which is not preferred) and being a bit more susceptible to clutch damage phases than other tanks.

In PVP, the Powertech as a whole is in great shape, but the tanking Powertech is not as effective as it could be. Gearing for defensive stats is generally not worth it due to the damage hit (a global issue), but Powertechs heavily invest in passive/proc Shield and Absorb through Skills. Guard and Charge are the primary reasons to invest in IGC / Shield tree, but is not as effective as other tank specs (Lots of ineffective Shield / Absorb vs Immortal utility/survivability or Assassin utility/stealth). Adding additional utility and unwasted stat points (Endurance/CC/cleanses) to skills or heavily increasing Endurance on tanking gear would go far to making PvP tanks more valuable. As for damage, PT Tanks do a lot of AOE damage, but cannot finish off targets as well as Juggs or Assassins in my opinion.

cshouston's Avatar

07.17.2012 , 09:21 AM | #27
Quote: Originally Posted by CommunitySupport View Post
1. How do you think your Powertech spec is perceived by other classes?
2. How do you perceive your own spec?
For Shield Tech

1. I believe we're seen as one of the better PvE tanks. However, from my experience leveling other characters, especially at early levels some Powertechs seem to believe they're meant to tank at range which is untrue.

2. I believe it's a strong PvE tanking spec, but shields need to provide some mitigation against force and tech attacks, imho. Also, Shadow/Assassin tanks are still stronger than us overall, imho, despite the "nerfs". Finally, I wish my spec had more viability overall in PvP, either via damage increase, or once again a reworking to the way shields work against more damage types.
* World 3rd Tier Ⅰ Nightmare 16m * World 1st Tier Ⅱ Hard 8m *

techorize's Avatar

07.17.2012 , 11:57 AM | #28
1. How do you think your Powertech spec is perceived by other classes?
People assume pyro build focused on Rail Shot and try to burn you down. They are probably right. Fairly easy to kite though, so if you can deflect the rail shot everything else is fine.

2. How do you perceive your own spec?
I enjoy the pyro dps and REALLY enjoy the grapple and slows. I play Commando, Mara, PT, and Sorc daily in PVP and honestly see the PT as the most balanced (even with crazy rail shots, since survivability isn't great). In 1v1, I feel pretty balanced against everyone except Mara's which everyone knows have ridiculous survivability cooldowns.

DrElementary's Avatar

07.17.2012 , 01:09 PM | #29
Playing as Shield Tech
1. How do you think your Powertech spec is perceived by other classes?
In PvE, a damage absorbing tank. In PvP, either easily ignored or extremely overpowered, depending on spec (shield vs pyro).

2. How do you perceive your own spec?
In PvE, a tank who is pretty good at taking and mitigating damage, although holding many at once can still be a little tricky with only one short stun (aoe railshot helped). In PvP someone to protect a healer or distract opponents from objectives. Forget running the Huttball though, since shield is pretty worthless in PvP and there isn't an improved root/snare breaker.

IHate's Avatar

07.17.2012 , 04:20 PM | #30
1. How do you think your Powertech spec is perceived by other classes?
I've heard a lot of complaining about the class being overpowered, but tbh when playing people of equal gear or equal smarts they are good fights in pvp. When fighting opponents with lesser gear its pretty easy to wipe them out...or players that manage their CC's poorly.
2. How do you perceive your own spec?
It's a great class atm. The kind of break-neck dps type toon that has some CC's, but if focused fired by professions of equal gear it becomes a good battle. The utility in this class is really fun for most warzones. I do not PVE much, so my reply here is PVP based.