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HibashiraSakai's Avatar

07.21.2012 , 12:03 AM | #101
Quote: Originally Posted by CommunitySupport View Post

1. How do you think your Sage spec is perceived by other classes?
2. How do you perceive your own spec?
1. As a balanced sage, I'm constantly being under-estimated in my damage output. I attribute it to ignorance mostly. But partially because of the dress... Yes, I wish the Sage tier gears have different looks. Perception is important.

2. I perceive my spec as competitive. Not bursty enough in some situations, making me 1-dimensioned.

Justcae's Avatar

07.21.2012 , 03:19 AM | #102
Quote: Originally Posted by CommunitySupport View Post
Hi everyone,

1. How do you think your Sage spec is perceived by other classes?
2. How do you perceive your own spec?

Please answer the post using the same format and in no more than 2-3 sentences per question.
DPS (As both Balance, Telekinetic, and Hybrid)

1. PvE - Valuable party member with good cc, and on par dps. PvP - Worst possible way to fill an ops spot.

2. PvE - Enjoyable, and depending on spec engaging. Little low burst dps, but very strong aoe. PvP - Worst class to play bar none in any MMO I've ever played. Very low survival ability, with little to no burst dps to strain healers or actually make people consider how to attack you.

mortatoe's Avatar

07.21.2012 , 05:51 AM | #103
1. Imps love me.

2. Casual player so can't talk about RWZ. Normal WZ's there are occasions when it is fun. When guarded by a good tank, when the enemy is rubbish, that's about it. Playing against most teams it is a case of how many enemy can I get to leave the objective whilst they kill me. If it is one I often can kill him (full WH aug). 2 is their optimum for a fairly quick kill.
I don't want more CC as there is too much in wz's already. How about one of these defence cooldowns? Even something like make my next heal uninterruptable? I've specced as much anti-knockback as I can but still find the amount of interrupts too much.
I know my skills aren't great and I'm sure there are sages out there that perform much better in wz's however for me I can state that WZ's simply aren't fun.
Some suggestions.
My bubble absorbs more damage (even just for me).
My fast heal (1.5 second) insta with cooldown (easy then to re-tweak if proves to be too unbalancing).
Some type of armour increase defence cooldown.
Sprint immune to slow (though I accept that in Hutball this would be overpowered).

Yinata's Avatar

07.21.2012 , 08:09 AM | #104
1. How do you think your Sage spec is perceived by other classes?

Easy answer, the easiest kill in game in PvP circumstances whether DPS/Heal spec. I am a full Seer Sage Healer, who also goes between the 21/20/0 hybrid and a Tele/Balance Hybrid for pure DPS. Sage Heals are quickly finding themselves without Rated spots. We're percieved as a free kill in rateds, and a utterly useless paperweight for our teams to carry through the warzones. Our only use to them is to rescue them in huttball, we cannot defend nodes or doors. In short Sages are becoming the least desired class to take into rateds, the ammount of crowd control and pocket tanking needed to keep them alive and useful in rated warzones is ridiculous compared to the other healing and DPS classes.

Now in PvE we are highly desired, because the problem is our skills are so based on PvE that they are utterly useless in competitive PvP as it's all about healing output w/ no survivability.

2. How do you perceive your own spec?

As DPS spec against equally geared players, I find that I can handle myself fine, there's so much kiting involved that I think this has turned most players off of playing the class, you will spend 90% of your time kiting melee because you are viewed as a free kill, and even when not heal spec will be quickly downed by the other team because they know you are squishy.

As healing spec, I feel incredibly underpowered in a PvP environment, Deliverance is on a 2.2-2.3 second caste even w/ high ammounts of alacrity. The only thing it's useful for is hopefully to fake caste, but usually it's just a waste of caste time because players wait until you've already caste for 2.0 seconds then interrupt. I have a Scoundrel healer as well, his big heal is on a 1.8 second caste, and is actually usable in PvP. In other words by not knowing how to make the double deliverance dip only 1 x 1.4 second Deliverance caste you have severely hurt our survivability, and made us a laughing stock of Rateds unless we are pocket guarded and body guarded by everyone on our team. Now lets just simply look at our defensive capabilities, it consists of a bubble that's gone in 1 attack by a majority of classes. Our AOE heal is basically unusable in PvP everyone knows to interrupt it, and the stupid animation tells everyone in a 30m radius what you are casting. Healing Trance is our best tool to stay alive now, but it's no counter really to burst DPS, our best counter to that is benevolance because deliverance takes far too long to caste. Looking at it this way in the 4.6 seconds it takes us to get 2 x Deliverance caste's off a Scoundrel has gotten 2x Underworld Medicine(their big heal) off in 3.6 seconds(1 second faster .5 seconds per caste), and is well on his way to casting another.

So overall you meant well by removing the double dip deliverance, but we need the 1.4 second caste in PvP to even stand up to par with the other healing classes in single target healing so find a way to fix this. Also our instant caste Rejuvinate is on far too long a c/d, it should be instant caste up all the time, everything else we caste gets interrupted besides that and our cleanse in a lot of matches.

Before 1.2 Sage Healing felt powerful, now we feel weak in competitive PvP, we are seen as a free kill, we are quickly being taken out of many guilds main rated groups. I played a Seer healer up until recently when I finally got my Scoundrel to 50, and am 6 piece Warhero on him now. Compared to the Sage, the Scoundrel now feels powerful, can actually survive and heal his team while pressured, oh and has the same healing throughput as my Sage in less gear. I can caste heals all day on my Scoundrel never run out of resources, no one ever dies, it's amazing. Basically Sage to me feels like a ghost of itself, it's fine for doing regular warzones, but is so caste reliant that it struggles in rateds without a pocket guard and dps constantly peeling attackers from it.

To put it nicely a Sage healer basically has to roll with an entourage of tanks and DPS willing to protect their every move, because they are 4 GCD's from a Pyrotech or Mara from being useless and dead.

Fix us before the actual season 1 of rated's starts please, I would like to play my Sage again, but as of now my Scoundrel Sawbones in BM gear is > Sage Seer in Fully Augmented War Hero in terms of survivability and useful healing output, and there's something wrong with that in a very gear based game.

Sarisa's Avatar

07.21.2012 , 09:44 AM | #105
Who Pves? Warlord healing sage premade and RWZ PVP only. @1 we are either the easy kill or the real tanks of this game. @2 to many people were riding the coat tails of Pre 1.2 op healing and needed a wake up. Currently lockouts and TTK is what needs to be reworked. Resistance to either lockouts mez or stuns or increased damage resistance. In terms of spec 31/7/3. Why are you taxing me on basically two of the points or 1 point for 1% Dmg reduction wow I just reduced 100 Dmg for a talent point what a waste. Also fix the egress bug it's not working as intended.

Nocadoj's Avatar

07.21.2012 , 12:41 PM | #106
Quote: Originally Posted by CommunitySupport View Post

1. How do you think your Sage spec is perceived by other classes?
2. How do you perceive your own spec?
1. Below average burst, below average survivability, and a liability in competitive RWZ.
2. Good overall damage, below average burst, below average survivability, and fun class to play.

Sevaar's Avatar

07.21.2012 , 01:48 PM | #107
If it can shoot, stab, or swing a weapon it'll probably kill us faster than we can kill it (at equal gear).

If we try to run away, and this is the real funny part, our max range is the max range for Leaps and Grapples.

Makes tons of sense, right?

The 10 meter range we're supposed to have as an advantage is nonexistent.

Ballzz's Avatar

07.22.2012 , 03:14 AM | #108
Full heal spec sage.

1. How do you think your Sage spec is perceived by other classes?
PVE: I think most perceive us as having incredible AE heals with unlimited force so they don't understand how some fights with lots of AE dmg and/or movement make it very difficult to keep force up due to 1.2 changes. I also don't think people understand how long the cast times are for our main heals or that we have to stand in our own AE heal constantly to effectively manage force.

PVP: I think most see Sage as the primary target because we are an easy kill (low survivability and HPS < DPS).

2. How do you perceive your own spec?
PVE: I perceive the Sage in PVE as a bit clunky due to the force management issues but still workable. Raiding on the Sage is the only thing I do at this point.

PVP: I think the healing spec Sage is essentially extinct in PVP as their ability to survive is not good. When people tell you to roll a hybrid spec to be an effective healer (so you can survive longer than 3 GCD) there is something wrong. There are some circumstances a healing spec Sage can still thrive in PVP but it's usually with multiple cross healers (that can't kill anyone) and/or guard and/or against unskilled players who have low dps/don't know how to interrupt heals. Force management is also not really an option in PVP since there is rarely a time that it's safe to take health off to gain force but that isn't usually an issue with the short TTK in PVP.

JacksonKS's Avatar

07.22.2012 , 03:42 AM | #109
I have played every spec in every setting, so I will voice my opinion on all.

1. How do you think your Sage spec is perceived by other classes?
PvE: Seer is good, salvation is great for keeping raids toped off, little lacking in clutch time heals.
TK: best dps spec, good aoe damage, but still falls short of almost every other dps class in optimal spec/gear. Still viable in top tier raids.
Balanced/hybrid: Easy spec to master, decent enough damage, gives healers a bit of a break with self healing.
PvP: Seer: useful, but would take other healing class of equal gear over it. easily taken down and can be interupted. Salv is useful for defending and pull is good for getting an ally out of trouble, but not enough to make up for downsides
TK: utterly useless, not enough burst, cant wind up enough to take enemys down.
Ballenced: Almost just as useless as TK, can put up big numbers if good, but not wining any 1v1's or killing healers.
2. How do you perceive your own spec?
PvE: I feel that seer is just fine, and the lack of having a crisis moment heal is made up by being able to throw a bubble on to absorb damage while HT knights them up.
TK is the best DPS build by a mile. Doesn't have nearly as much burst as other classes, and still falls short in optimal rotation and gear to almost all other dps classes, and significantly so. Still it is viable in endgame for now, but if things don't change, they will fall further behind and get left behind when its time to raid.
Balanced or hybrid builds are great for new players at any level of play. Its extremely easy to get the rotation down, and the dot self healing makes it easier to recover if we take some unwanted damage. The build falls WAY behind though in end game when optimal gear is taken into consideration, which makes since with the ease to play it, but it makes the build a junk build for players trying to do the best they can.

Ultimately I feel that the Sage is being a bit forced into the healing tree, both by other players, and by design. It seams like the Sage dps is meant to fill the roll of either a glass cannon, or a kiter, but we like the umph in dps in the TK tree to be considered a cannon, or the maneuverability and control to kite another player effectively in balance.
Kishun - 50 Sage Iron Citadel

FrozenHalf's Avatar

07.22.2012 , 10:25 AM | #110
I'm the sage healer in our guild.

1. How do you think your Sage spec is perceived by other classes?

I don't really interact with players outside my own guild.

2. How do you perceive your own spec?

Love it. I find healing in flashpoints and ops fun and engaging. I only run out of force if I haven't been on top of it. As for soloing, well, Qyzen and I can do any of the Heroic 4 missions in the game just us. I never cast Benevolence, even with the practially guaranteed crit from Conveyance it's just not worth it. Maybe Conveyance should increase its crit bonus as well.