Please upgrade your browser for the best possible experience.

Chrome Firefox Internet Explorer
×

Vehicles on Fleet need to end.

STAR WARS: The Old Republic > English > General Discussion
Vehicles on Fleet need to end.

testszag's Avatar


testszag
07.14.2012 , 11:48 AM | #71
Quote: Originally Posted by GJuliusCaesar View Post
Whose game is so fast-paced that they can't take 60 seconds to travel on the fleet?
mine, next!
no f2p 4 me

GJuliusCaesar's Avatar


GJuliusCaesar
07.14.2012 , 11:54 AM | #72
But... it's an RPG. Doesn't driving a vehicle inside a space station seem the slightest bit out of place? It'd be like seeing wampas out in the desert of Tatooine or to suddenly find yourself cornered by a Krayt Dragon on Manaan; immersion-breaking and lore-breaking.

KBSIP's Avatar


KBSIP
07.14.2012 , 11:57 AM | #73
Quote: Originally Posted by GJuliusCaesar View Post
But... it's an RPG. Doesn't driving a vehicle inside a space station seem the slightest bit out of place? It'd be like seeing wampas out in the desert of Tatooine or to suddenly find yourself cornered by a Krayt Dragon on Manaan; immersion-breaking and lore-breaking.
you mean the same RPG that has a light sided decision being to convince someone to turn their space station's guns on their allies and unload, killing thousands of people, while the dark sided option is just to murder another person in the same boring way you've been doing it for the last five hundred times?

or the RPG which curiously enough forces an alien, non sith player to side against the imperial faction that wants to open up the galaxy to more interspecies work than the xenophobic empire and is thus the better call in the long term?

please, anyone arguing for the story of this game needs to stop. most of the "choice" systems are pathetic, and the character customization beyond appearance is non existent because there is no long-term meaningful impact of your choices.

GJuliusCaesar's Avatar


GJuliusCaesar
07.14.2012 , 12:02 PM | #74
I didn't actually say anything about the story, in my previous post. If you really believe what you said about this being a poor RPG, wouldn't improving immersion by restricting vehicles to places where they would actually be improve the quality of the game, from that standpoint?

I don't think "it's bad, but let's make it worse for coolness" is really a very good way to think about the progress in this game.

boxfetish's Avatar


boxfetish
07.14.2012 , 12:03 PM | #75
Quote: Originally Posted by Wraiven View Post
Far too often some slick player thinks it's funny to park his vehicle in the view path of a terminal. Since players won't be considerate of other players, I say prohibit vehicle travel on fleet all together. Since players want to act like children and purposely irritate other players, then the means to irritate must be removed. Here is a screen shot of the type thing that happens every single day. This is just one small example of how people deliberately annoy others on fleet.

These players were asked to move or turn off their vehicles because it obstructs people's ability to interact with the terminal. The response given was, "That's the point, rofl"

If they want to act like kids, then I say remove the ability all together on fleet. This has got to be the number one issue on fleet with all servers. This behavior needs to end.
QFT. Get rid of the large speeders in fleet. Nuff said.

KBSIP's Avatar


KBSIP
07.14.2012 , 12:08 PM | #76
Quote: Originally Posted by GJuliusCaesar View Post
I didn't actually say anything about the story, in my previous post. If you really believe what you said about this being a poor RPG, wouldn't improving immersion by restricting vehicles to places where they would actually be improve the quality of the game, from that standpoint?

I don't think "it's bad, but let's make it worse for coolness" is really a very good way to think about the progress in this game.
the problem with SWTOR's story isn't something that can be fixed with a cosmetic shift to the atmosphere of one area, its a mixture of mostly poor writing, an utter lack of any sensible character development as anything that could help you see your character becoming better is invariably relegated to "credit sink" status (legacy perks, gear, abilities), and a complete lack of any long term impact of your choices.

I say complete lack because those little emails don't count, and they don't count because bioware didn't count them when they transferred characters. without those little messages I go from little connection to my storyline to no connection to my storyline, and that sums up why the overall story/rpg side of SWTOR is a failure.

Malefik's Avatar


Malefik
07.14.2012 , 12:08 PM | #77
Quote: Originally Posted by Listerman View Post
...I can't hear you over the sound of me throwing a laser sword at an alien with the POWER OF MY MIND.
Any one knows you throw your light saber (no laser swords in SW) with your arm!!! You make it come back with the power of your mind. jeezzz -1 force point for you LOL.... I do know what you mean though. I should have said unrealistic in the SW setting.
BLESSED DARKNESS
~~~x~~~~~x~~~~~x~~~~~x~~~~x~~~~~x~~~~~x~~~~~x~~~
~~x~~x~~> May the Dark Light shine! <~~x~~x~~

Serving the Dark Side since 1999

dermitni's Avatar


dermitni
07.14.2012 , 12:13 PM | #78
Quote: Originally Posted by Rafaman View Post
[...] the best solution in mind is to have unmount areas like they do when you go in caves or tunnels and such. After a very short period of time you get unmounted. These areas would be near the vendors and GTN for example. I don't see why this would be hard to implement really.
This. Although I never use a speeder on fleet (because it breaks my immersion ^^ ) I can accept that others want to get as fast as possible everywhere. But why not make most of the fleet a "speeder highway" where speeders are allowed but e.g. the areas around the GTN booths or at shops auto-dismount-areas?

Best solution in my opinion.

Just my 2 Credits, Niko
The Progenitor: Darth Sidaar - Dark Council Member Captain Cael Shor - Militia Leader

Shadezilla's Avatar


Shadezilla
07.14.2012 , 12:20 PM | #79
With the way the fleets are constructed the better way to go would be allow vehicles in the main thoroughfares but force dismount when you go into the compartments like the where the class trainers, vendors and the GTN is. As others have said I don't want to lose the ability to get where I want to go on fleet quickly because of a few *****holes.
Asani - Sorcerer / Kishira - Mercenary / Liexa - Sniper
Dead Server Refugee - Empire - Jedi Covenant (EST/PVE)

Love, like or hate the game try to remember that Opinion != Fact.

Zerixkun's Avatar


Zerixkun
07.14.2012 , 12:23 PM | #80
I don't see an issue. I can click the terminals through the vehicles just fine, why can't you?