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Official Q&A Thread for July 20th Blog Post

STAR WARS: The Old Republic > English > General Discussion
Official Q&A Thread for July 20th Blog Post
First BioWare Post First BioWare Post

ARRGGHHH's Avatar


ARRGGHHH
07.14.2012 , 01:23 AM | #71
Do you have any plans to make hard mode versions of all flashpoints? Simpliest ones could go to the tier 0 for exmpl.

Grinstone's Avatar


Grinstone
07.14.2012 , 02:23 AM | #72
Do you have any plans to do something like turn spaceports more into living entities? In this specific example I envision something like direct spaceport to spaceport transportation (for people who don't want to continually bounce onto and off their ship) and ships & passengers coming and going, so it looks more like an active spaceport rather than a fancy PC-only car park.
If it bleeds it's probably pissed that you shot it.

Goldenstar's Avatar


Goldenstar
07.14.2012 , 02:36 AM | #73
Will we be getting any sort of update on the status of the super secret space project in the near future?
Vent Rage [vR]

SwordSaint's Avatar


SwordSaint
07.14.2012 , 02:51 AM | #74
I would really want to know if you want to change bound to legacy bound cause it'll be nice to give alts some gear that main used then lvling (ex. Blaster that faithully served father will be given to son ) and those items from hm fp and ops is bound on pick up so it cannot be given to alt so it's worthless(especialy schemantics).
P.S. I really don't like the idea to grind for gear with 8 alts to have possibility fill any role on any side in groups with different chars.
The bigger they are, the harder they fall!!

Parthenon's Avatar


Parthenon
07.14.2012 , 03:29 AM | #75
A while back, after the backlash Bioware got from a multitude of players who found the armors that were introduced with 1.2 pretty disappointing to say the least, you guys stated that you realized the players were more interested in simpler, more "Star Wars" looking armors at high levels and that you planned to shift your focus for armor design in the future, but it would be a while before we saw the changes implemented. It's been a few months, so can you provide us with any updates on the new direction the art is taking? Some concept art, maybe?

cidtheslayer's Avatar


cidtheslayer
07.14.2012 , 04:10 AM | #76
Any chance we can get a solution so that we can move our characters from one server to another that doesn't have 8 slots filled BEFORE the 30th? I'd like the rewards for all my characters but the destination for both my original servers has 8 slots full. (CS advise deleting characters!)
\.o. \.o. \.o.MASSASSI REBORN.o./ .o./ .o./
ịΞΞΞ||«»{███████████████████████████}

JaredLetoSTM's Avatar


JaredLetoSTM
07.14.2012 , 05:02 AM | #77
When will we get Swoop racing, hair dresser, and new hair / tattoo styles? + Will there any space pvp? It would be fun.

Thanks

-Captain-Tots-'s Avatar


-Captain-Tots-
07.14.2012 , 05:17 AM | #78
Will the addition of the new planet Makeb (and planets in the future) serve as continuations of class storylines; If so, will the story's of all classes continue?
Spoiler
Truly Cosmic

Ranawen's Avatar


Ranawen
07.14.2012 , 05:32 AM | #79
Are there any plans to incorporate companions into the legacy system? Since you can marry some would it not be a part of the legacy system to have them listed as a spouse?

SkuzBukit's Avatar


SkuzBukit
07.14.2012 , 06:00 AM | #80
Is there (or will there be) a facility to restore previously deleted characters at all?

I ask as I deleted a character previously, due to the 8 slot per server restriction in order to try out a Republic character on my server (I had previously only had 8 Empire characters), having read that in connection to server transfers, there wouldn't be any deletion of characters transferred to destination servers where players may now have filled out their character slots it sparked this question for me.
Mercenary 55 | Assassin 50 | Marauder 50 | Sniper 50 | Operative 55 | Sorcerer 55 | Powertech 51 | Juggernaut 55
Gunslinger 55 | Guardian 55 | Sage 55 | Vanguard 55 | Scoundrel 27 | Commando 22 | Sentinel 22 | Shadow 21