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Official Q&A Thread for July 20th Blog Post

STAR WARS: The Old Republic > English > General Discussion
Official Q&A Thread for July 20th Blog Post
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Hyde_v's Avatar

07.13.2012 , 06:37 PM | #41
Could a feature be implemented where a schematic tells you whether or not you already know said schematic without having to try to learn it and be told then?
"And they probably redesigned the whole sickbay too. I know engineers. They love to change things." -Dr. McCoy, ST:TMP

Dyronis's Avatar

07.13.2012 , 06:42 PM | #42
Are there any plans on making Purple, Cyan, White crystals craftable by Artifice? I myself was under the impression in 1.2 Artifice was able to get the schematics somehow.

Torfer's Avatar

07.13.2012 , 06:44 PM | #43
Will there ever be buy orders on the GTN? If I can't find a certain item for sale I would like to make a buy order with the item name and credits I am willing to pay so another player can sell the item to me.

finelinebob's Avatar

07.13.2012 , 06:47 PM | #44
Why did you decide on making Reverse Engineering completely independent of your "skill" level and based purely on a low-yield, random process? On average under the current system, it would take more than 75,000 reverse-engineering trials to learn all the purple schematics from Premium equipable items for Armstech. In order to craft that many items, it would take more than 1.5 years of crew mission time to complete, resource gathering not included.
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Ashania's Avatar

07.13.2012 , 06:52 PM | #45
It's understandable why classes are restricted in relation to what weapon they can equip for reasons of distinguishing classes and that animations would have to be reworked for every weapon possibility in the game. However, are there any plans on making weapon proficiencies, particularly for the force-wielding classes, broader? For example a double-bladed lightsaber wielding Guardian. If not, at the very least, removing restrictions of some abilities not working with Vibroswords/Electrostaves and/or allowing one advanced class able to use their base classes weapon of choice efficiently (ie. Commando able to use Blaster Rifles rather than being restricted to Assault Cannons)?

Styxx's Avatar

07.13.2012 , 06:58 PM | #46
Are there plans or will we ever have the current Bind on Pickup gear converted into BIND ON LEGACY?

Background: the initial Bind gear was developed to fight off gold sellers. Now, we have LEGACY, which is pretty much account on server. Therefore, bind gear is no longer needed per character, so it can and should be extended to Legacy, or account. It is quality of life, or normality, since we can keep the original idea intact : gear cannot leave the account, but it can be traded freely among the characters within the account, while still preserving the "no GTN sell".

ghostops's Avatar

07.13.2012 , 07:12 PM | #47
In PVP at the end of each match on the score board it shows alot of data from that match. My question is why all the information that has accured during the match not always make it into that score board? example: I get a 5k+ dmg hit however I dont get the medal for it and it doesnt register at all on the scoreboard.
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Darkemace's Avatar

07.13.2012 , 07:17 PM | #48
Since medpacks can only be used once per fight, why do they have a 90 sec. cooldown?

Marrtok's Avatar

07.13.2012 , 07:32 PM | #49
What exactly are you going to do on July 30th, 2012 with all of the accounts that have more characters on the Origin Servers, than available Slots on the Destination Servers? A great many players have posted on the forums that they have more than 8 characters that are having to be moved to one destination server and have many "stuck" characters due to only having 8 slots on the destination server.

We as players of this game, and as paying customers want to know exactly what is going to happen to all of those "stuck" characters with no where to go?

TheHunterC's Avatar

07.13.2012 , 07:37 PM | #50
My question is about outfitting: will we ever see powersuits? If we could wear these they would basically be enhanced armor. Powersuits are basically big suits of armor that can increase the wearers physical attributes and protection against physical attacks and harmful environments. They can also be upgraded with built in weapons and attachments (jetpacks grapples etc.). I think these would be reall just… plain out cool and helpful to have in-game. Thanks!! Hope you all consider this question!
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