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Official Q&A Thread for July 20th Blog Post

STAR WARS: The Old Republic > English > General Discussion
Official Q&A Thread for July 20th Blog Post
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Acrolepsia's Avatar


Acrolepsia
07.15.2012 , 12:10 AM | #141
Ever thought about adding a cross faction Operation or Flashpoint? Empire and Republic fighting together to get rid of a (potentially) greater threat.

dscount's Avatar


dscount
07.15.2012 , 12:51 AM | #142
Generic Token Drops for Gear - Still see EV HM runs dropping gear that doesn't help anyone. What about dropping a generic "Rakata XYZ" (Pants for example) token for use by ANY of those in the party. Keep the rest the same in drops. Don't get me wrong - I love Rakata gearing my companions, but I still see folks getting frustration over crazy drops.

This is slightly different than the complex player class drop setup today. The one that is still apparently having some issues. I heard HM was going to stop dropping tokens and gear directly. Go with generic tokens usable by any class like comms (just very specific).
Reference Link: Why not? http://www.swtor.com/r/FDltnT
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Fleurdelis's Avatar


Fleurdelis
07.15.2012 , 01:40 AM | #143
Can we get more interaction from the companions we have married? A couple of emails and nothing from them again. Can you also add the married companion to our legacy tree instead of just our main and alts?

Kozo's Avatar


Kozo
07.15.2012 , 01:43 AM | #144
So whats next for swtor? Ranked Warzones are out, talk about new planets in the future. What do you have in store for the comming months?

Thankz you.

Fiddyy's Avatar


Fiddyy
07.15.2012 , 02:42 AM | #145
Are we ever going to see a tier bigger than four bosses? If the answer is yes is it going to difficult enough that the hardest difficulty isn't clearable in one week?

Purereflex's Avatar


Purereflex
07.15.2012 , 03:03 AM | #146
In your eyes what do you see DPS spec Sorcerers doing in PvP? As of right now we're one of the easiest classes to kill but our single target damage seems weak compared to other classes. Even with our "bubble" and heals if a powertech, marauder, or juggernaut is on you your "bubble" gets knocked off right away and you can't get a decent heal off to make a difference in the fight and as a result die within seconds. Is this how you intend for DPS Sorcerer to be in PvP?

SuperGrunt's Avatar


SuperGrunt
07.15.2012 , 05:55 AM | #147
Some of us have characters on more then one server, and some of those are not going to be moved to the destination server that we desire with the server mergers. While some have more then 8 characters that are about to be forcibly moved to one destination server.

When will we be finding out more info on the more open server transfers, and more character slots?
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mortisloki's Avatar


mortisloki
07.15.2012 , 07:56 AM | #148
Quote: Originally Posted by Traional View Post
I used to play Starwars Galaxies and one of the best features was the space combat simulation, are you planning on bringing space combat simulation to the old republic and being able to buy new space ships?
Yes has there been any serious developments on making space a more entertaining asset to SWTOR , or will this be yet another one of lucas his attempts to delay space ones more in its mmo's by not making it as interresting as ground ?

llesna's Avatar


llesna
07.15.2012 , 08:53 AM | #149
How is work progressing on QOL issues?

E.g.: more character slots (at least sixteen per server), hide companion head slot, hood toggle, companion colour unification, lower legacy costs, massively reduced costs of credit sinks (especially removing the mod costs or at least reducing them to a small fraction of what they are now), fixing the "big rear end" issue on most jedi robes with body type 2 characters, optimising the game engine, legacy/account-wide friends/ignore lists, cross-faction guilds etc. etc. etc.

Haystak's Avatar


Haystak
07.15.2012 , 08:57 AM | #150
Have there been any efforts to address the "In combat" mechanics bugs while in warzones, more specifically when combat drops. For classes that rely on being out of combat to use critical abilities, this can cripple those classes when the mechanic does not work.
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