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Why do people insist on killing prices?

STAR WARS: The Old Republic > English > General Discussion
Why do people insist on killing prices?

testszag's Avatar


testszag
07.13.2012 , 08:01 PM | #71
Quote: Originally Posted by Socialist View Post
I'm not forcing you to do anything.

Just trying to make you guys see that since this is a simulated economy and there is no such a thing as value on credits you can all be more altruistic.

Stop putting sky-high prices. Sell stuff at popular prices, so everyone can get the goodies.

Or just plain give them away like I do, but that is too radical.
and nobody is forcing those people to spend so much money on the items they bought, either. if they do not wnat to pay so much, all they have to do is make it themselves, plain and simple.

while i enjoy tweaking the nose of those that like to sell high, i do it for fun, not because i beieve i'm some mmo robinhood. get over youself.
no f2p 4 me

Leweegibo's Avatar


Leweegibo
07.13.2012 , 09:56 PM | #72
Quote: Originally Posted by WaldoA View Post
So, I sold 3 Advanced Skill augment 22's on the GTN for 130k each earlier, after I made a few more, someone was sellling one for 130k so I put mines up for 129k, then I check back later, and unlike me reducing price 1k, people have been putting up sales for 130k 120k 105k 90k, why oh why? They sell fast enough, there's really no need to drop them so much in price it's just not needed..

As im being pretty specific about it being Advanced Skill aug 22, I'd imagine this goes on for alot of other items in-game...

Anyway, had some time to kill so figured i'd vent a little heat on the forums
cant arsed checking thru thread, but YOU started it! you undercut, should of left it at 130k, everybody wins
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HelinCarnate's Avatar


HelinCarnate
07.13.2012 , 10:18 PM | #73
Quote: Originally Posted by Hyde_v View Post
I've been accused of undercutting when selling items. But the honest answer is that I just don't know how the Star Wars economy works.

In WoW, three hundred gold for an item is a pretty steep price. Over a thousand gold, amazingly high. Over ten thousand, ridiculous.

I once asked what a level 22 prototype medium armor piece would be worth. I was told prices ranging from 50,000 to 100.000 credits. I was blown away! That's quite a leap in the economics I'm used to.
So how much wow gold can I buy with 50k credits?
Dear BW,
Please nerf paper and buff rock. Scissors is fine as is.
Signed, Rock.
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flyersfan's Avatar


flyersfan
07.14.2012 , 12:15 AM | #74
Quote: Originally Posted by Socialist View Post
I just like to make goodies available to everyone, so I lower the prices.
I do this as well. If I stumble upon a good piece of loot that I can't use or of which I have no need, then I throw it up on the GTN for about 1/2 the market price. I get more credits than I would from a vendor and some random person gets a deal (or some person I no longer like buys it to resell it at a higher price).
.

Darthaes's Avatar


Darthaes
07.14.2012 , 04:32 AM | #75
Quote: Originally Posted by WaldoA View Post
So, I sold 3 Advanced Skill augment 22's on the GTN for 130k each earlier, after I made a few more, someone was sellling one for 130k so I put mines up for 129k, then I check back later, and unlike me reducing price 1k, people have been putting up sales for 130k 120k 105k 90k, why oh why? They sell fast enough, there's really no need to drop them so much in price it's just not needed..

As im being pretty specific about it being Advanced Skill aug 22, I'd imagine this goes on for alot of other items in-game...

Anyway, had some time to kill so figured i'd vent a little heat on the forums
because if they undercut you by 1k its very easy for you to undercut them. They are selling it as little as possible while still making a profit and prob hope that youll give up trying to sell yours and when there is no more on gtn they will sell them for 130k im sure.
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Calerxes's Avatar


Calerxes
07.14.2012 , 05:37 AM | #76
Quote: Originally Posted by HeavensAgent View Post
Not all. In some MMORPGs (not many) the monetary unit is representative of in-game goods. For example, someone in a game with a true economy who mines for resources would obtain an equivalent quantity of monetary units in exchange for those resources. They are not generated out of nothing, they have real value within the game itself, and both the value of the currency and its quantity reflects the wealth that exists within the system as a whole, as generated by player activity.

A simulated economy can be compared to a sink. Someone turns on the faucet and monetary units are generated and added to the system, be it by killing a mob, opening a chest, or completing a mission. These monetary units are not representative of the wealth found within the system. They have no value. Additionally, their value never changes. These currencies can be added to a simulated economic system without restraint, and overflow without a way to remove them from the system. Money sinks serve as a drain, fulfilling the need to remove monetary units and prevent the sink from destroying your bathroom.

All MMO's have simulated economies then as you have to have an amount of money in the system in the first place for resources to be worth something and thus bought, short of giving every player 10,000 gold/creds when they first start playing. If there is no money available you would then have a barter system but no MMO's that I know have that system so money is always generated from missions, selling junk etc... and because it generated out of thin air you need money sinks to control inflation. Even EvE has an economy like this as when you start you run missions for NPC factions, mine ore and sell it to NPC factions etc... and the money sinks there are factory fee's, NPC faction shops, Insurance, Clones and the severe Death Penalty and EvE is touted to have one of the best economies out there.

HeavensAgent's Avatar


HeavensAgent
07.14.2012 , 06:12 AM | #77
Quote: Originally Posted by Calerxes View Post
All MMO's have simulated economies then as you have to have an amount of money in the system in the first place for resources to be worth something and thus bought, short of giving every player 10,000 gold/creds when they first start playing. If there is no money available you would then have a barter system but no MMO's that I know have that system so money is always generated from missions, selling junk etc... and because it generated out of thin air you need money sinks to control inflation. Even EvE has an economy like this as when you start you run missions for NPC factions, mine ore and sell it to NPC factions etc... and the money sinks there are factory fee's, NPC faction shops, Insurance, Clones and the severe Death Penalty and EvE is touted to have one of the best economies out there.
It seems you don't understanding how a real economic system works, and as a result how it can be applied to a virtual environment. If you have to have money in the first place for resources to have value, how do real-world economic systems develop? When they form, there is no currency upon which to base them. The wealth in those systems has to come from somewhere, something that already exists.

Resources that are available in limited quantities always have value. In a real economic system currency is nothing more than a way to represent that value, to make it tangible, manageable, and, most importantly, portable. There is a direct link between the currency and the resources that back it, and as a result the currency itself has real value. I've never played the game but from what I've been told, and what you confirm here, EVE supports some elements of a real economic system. Not entirely, granted, but the elements are there.
Del'lantam Trooper of Alpha Company, 203rd Republic Expeditionary Legion

Elmillia's Avatar


Elmillia
07.14.2012 , 06:21 AM | #78
Quote: Originally Posted by WaldoA View Post
So, I sold 3 Advanced Skill augment 22's on the GTN for 130k each earlier, after I made a few more, someone was sellling one for 130k so I put mines up for 129k, then I check back later, and unlike me reducing price 1k, people have been putting up sales for 130k 120k 105k 90k, why oh why? They sell fast enough, there's really no need to drop them so much in price it's just not needed..

As im being pretty specific about it being Advanced Skill aug 22, I'd imagine this goes on for alot of other items in-game...

Anyway, had some time to kill so figured i'd vent a little heat on the forums
Because it costs me something like 10k-15k to make them. Why should i sell them for 130k?
SWTOR is a MORPG. Multiplayer online Roleplaying game.

There is nothing Massively about it.

Fleurdelis's Avatar


Fleurdelis
07.14.2012 , 06:28 AM | #79
I dont know about anyone else but i make the advanced overkill 22 augments and the neurals gotten from slicing to be really coming up very rarely lately. I have 2 toons with 400 slicing and i can play for 8 hours and constantly send them out on missions to get them and may only get from 3-6 in that time. This makes the components expensive so the augment price goes up. Takes 4 neurals for 1 augment. If they were gathered more frequently then the augment price would drop.

Kitzinger's Avatar


Kitzinger
07.14.2012 , 07:07 AM | #80
Quote:
They need to be around 40 to 60k.. Anymore is simply robbery.
Says you. An augment kit requires 10 crafted items to be RE'd plus materials on top of that... I stocked up but still there is time and effort to factor in and I value my time and effort.
An augment requires 4 purples and a few other materials. You will be lucky to get a crit hit if you have slicing 1 time out of 10... Total cost is about 40k plus time = about 100k per augment. Anything less than that and it isn't worth the time or effort to make them. You also have to figure in the recoup costs of just trying to learn the augments. To me 100k-110k is fair. This allows me to keep my stock on hand up and earn a small profit. 90k is break even point. Under 90k and the person is actually spending more than he is getting back. A person doing this is just trying to get rid of what they have and after they are gone the market will adjust back up.