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Any word on mouse-over healing?

STAR WARS: The Old Republic > English > Classes
Any word on mouse-over healing?

vojinsa's Avatar


vojinsa
07.14.2012 , 11:19 AM | #21
Quote: Originally Posted by Mezla View Post
Only bad players are against convenience features. Fact.

why not put mouse over dps? tanks can have taunt, force jump, and stims on mouse over too? good players adjust and bad players whine, reroll, or unsub. healing is fine and this game is easy enough w/o training wheels, macros, DBM, vuhdo, etc.
Quote:
Imperial Agent-If I brought you flowers, what would you do?
Kaliyo- Go look for a man?
I love Kaliyo.

Aurojiin's Avatar


Aurojiin
07.14.2012 , 06:09 PM | #22
Quote: Originally Posted by vojinsa View Post
why not put mouse over dps? tanks can have taunt, force jump, and stims on mouse over too? good players adjust and bad players whine, reroll, or unsub. healing is fine and this game is easy enough w/o training wheels, macros, DBM, vuhdo, etc.
Only bad players are against features that allow for an increased skill gap.

CleverClothe's Avatar


CleverClothe
07.14.2012 , 06:20 PM | #23
Quote: Originally Posted by XtremJedi View Post
I think that there's probably an issue with difficulty levels that causes some of these disagreements.

ToR really isn't in any way challenging as a healer. There's a relative lack of differentiated abilities, few valid combinations of abilities - to the extent that the healing classes verge on having rotations, there's relatively little variation in mob damage (spikes), few complex encounter mechanics etc etc. All this together means that healing in ToR just isn't very complex and really doesn't require a great deal of thought.... and it has worsened rather than improved over the 3 main patches so far.

For those players who really seek challenge and want their skill to be a real factor, targeting is one of the few areas where their skill and speed can perhaps contribute to make a difference over other players. For such players, the thought of making targeting a lot easier, really presents them with yet more simplification of their game-play, which is likely to be unwelcome.

Other players don't really seek to challenge themselves on a skills basis, but instead are more result oriented; that is they want to heal their friends well enough to beat the opposition, whether that be mobs or other players. These outcome oriented healers will tend to see further ease of targeting as very attractive.

Frankly, a lot of the healers who have left over the 1.2/1.3 patch cycles are the healers who are looking for challenge and for their skill to be a deciding factor. So the majority of remaining healers are likely to be much more outcome oriented. The ToR design team has made a point of homogenising and simplifying the healing in the game, reducing variability, which means that their remaining customer base is even more in favour of mouse-over targeting.

If they introduced mouse-over targeting now, they may alienate a small portion of the remaining healer player-base. But if they don't implement it, then they're more likely to see fewer healers coming through the ranks and staying in the game. Not implementing isn't goign to attract those skill oriented healers back to the game.

Most content balance is predicated on a 1 healer in every 4 players ratio.... which means that they need a lot of active healers in game to support heavier duty content requiring more than 4 players. They can't afford to take design decisions that may alienate the remaining healing pool... and doing nothing won't do anything to attract the unsubbed healers back again.

I'm not sure whether ToR can really afford to ignore the mouse-over healing any longer. We already see quite a lot of players coming through the AC forums saying they used to be DPS but their guild has told them to respec to heals and asking for advice. They're not catering in any way to a market of players that demands complexity and challenge in their healing, so they might as well bite the bullet and cater to the outcome oriented player base.

X
Well said.

jjeorge's Avatar


jjeorge
07.14.2012 , 07:11 PM | #24
I'd go with this idea of mouse over healing if they changed the way healing works in this game... The only other MMO I played, the DPS were the ones with robotic, set in stone rotations, and the healers had to actually think. In TOR, it feels like the opposite. The healers have a rotation that they use for the best healing output., and the DPS have to actually think a little about what they are doing... On the DPS side of that, I'm fine with it, because for me its about time that DPS have to use their brains. But I hate feeling like a robot as a healer...

I miss going into instances and nearly getting kicked out because, based on my class and gear, I shouldn't be able to heal it, and then managing it just fine without a single death because I was skilled at healing... In TOR it feels like no matter how good you are, if you don't have the gear, people WILL die, and you WILL be replaced.

TL;DR: Give us mouseover healing to make targeting easier, and then make the healing itself more complicated, with more things to do than "click salvation-> profit."

Valsdad's Avatar


Valsdad
07.18.2012 , 02:45 PM | #25
Quote: Originally Posted by Cran View Post
Yes, I intended to be harsh. If people can't be bothered to click someone they want to heal, perhaps DDs shouldn't be required to target the mob they want to attack any more?
What is the POINT in playing a game if you sit in front of your monitor doing next to nothing?
That's all fine and well and good, but I shouldn't need accuracy down to the pixel to click on a player taking damage. The 'click box' for players is outrageously too unforgiving.
Overtrebel, a right and proper scoundrel

doodbro's Avatar


doodbro
07.19.2012 , 06:33 PM | #26
Quote: Originally Posted by Kirameki View Post
Doubtful. Loads of healers don't join random pugs for WZ simply because :

a: They are not being guarded and have random persons screaming around heal heal while the unguarded healer is being zerged by the opponent team. Not to mention some are totally lost and run around all over the place not following orders.

b : Some healers dont join pugs because some are terribad, (a) was one example. The other example is some are terribad because they are slow clickers. I don't want to start the whole keybinding discussion all over again but using keybindings and macro's makes gaming less frustrating.

I'm a healer myself and am more frustrated by the slow reactionskills of other people or the total lack of "ow we have a healer, let's protect it" then not having "mouse-over healing". Healing in this game is fine as it is with some keybinding.

This is the credited response.

Auraleus's Avatar


Auraleus
07.20.2012 , 09:45 AM | #27
Mouse over healing doesn't make healing easier, it just reduces crappy UI error. All it does is remove the actual clicking of the target; good healers will still react to damage quickly and bad healers will still react to damage poorly mouse-over or no mouse-over. It is just quality of life that helps mitigate target/UI lag. Seriously...

But like someone else said, healing is so easy and predictable in this game anyways, meh.

TheSyndrome's Avatar


TheSyndrome
07.26.2012 , 09:14 PM | #28
Quote: Originally Posted by Cran View Post
Haven't heard a word about it here, and I am glad for it. If people are deterred from healing because there's no mouseover, perhaps they shouldn't heal at all, for all effort they're willing to put into it.
You obviously have never done serious healing, PvE and PvP, in any MMO. It saves A LOT of time using mouse-over macros, enough time that it can save people. And if you have, you honestly probably aren't that good. It's not a matter of making it easier, it's a matter of making it smoother, and more efficient, it may even make it more enjoyable for some to heal.

vojinsa's Avatar


vojinsa
07.27.2012 , 10:45 AM | #29
Quote: Originally Posted by TheSyndrome View Post
You obviously have never done serious healing, PvE and PvP, in any MMO. It saves A LOT of time using mouse-over macros, enough time that it can save people. And if you have, you honestly probably aren't that good. It's not a matter of making it easier, it's a matter of making it easier, and more easier, it may even make it more easier for some to heal.
*

so its easier?



yes i butchered the quote.*
Quote:
Imperial Agent-If I brought you flowers, what would you do?
Kaliyo- Go look for a man?
I love Kaliyo.

Asheby's Avatar


Asheby
08.16.2012 , 01:50 PM | #30
Quote: Originally Posted by Nippon View Post
Only bad players want things to make there life easier.....

Sorry but if its to hard to click player in window and start healing, well, il leave it at that....SWTOR is one of the easiest MMO's ive played for healing by a long shot, small OPS and FP groups are a walk in the park, its not even difficult in the slightest, range has nothing to do with it either, with mouse over healing if the target is not in range you cant heal...

Some really stupid arguments in here for the simple fact people are out right lazy.
Holy mackerel.

'Some really stupid arguments in here.'

QFT

You do not have to use mouse overs if you prefer not to......personally, I like them because it allows for focus targeting the boss to help with interrupts - which is really nice in pugs, but usually not so needed in guild runs. I actually enjoy healing pugs, being able to click target for interrupts and CC and then mouseover for heals allows me to more effectively help out in a group.

Yes, one could argue that the DPS should be able to manage interrupts, but in pugs this just isnt the case all the time and the whole LFG infrastructure which is now an intergal part of MMO infrastructure will get sort of crumbly if knowledgeable players are not given tools to help out more than their "fair share" in pick up groups.

Doing what one can and not what one should are what make group mechanics a success. Mouseover healing means that one can do more with one's UI, the "bad players" making it through the game due to the availability of mouseover healing are not likely to be the same ones who adopt it.