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Tank Assassin Stat Gearing + Augmenting

STAR WARS: The Old Republic > English > Classes > Shadow / Assassin
Tank Assassin Stat Gearing + Augmenting
 

Eternalnight's Avatar


Eternalnight
12.13.2012 , 04:58 PM | #11
Quote: Originally Posted by RiseOfDeath View Post
You can't currently get that much
While your explanation about the "caps" was kind of mostly right, you should not say "currently".

It would be more correct to say: You can never get that much.

The so called caps of from rating stats alone are the caps you would have with infinite amount of those stats.

As in your defense chance gained from the defense rating alone approaches 30% as your defense rating approaches infinity.
Your shield chance gained from the shield rating alone approaches 50% as your shield rating approaches infinity.
Your absorption gained from the absorption rating alone approaches 50% as your absorption rating approaches infinity.

No matter how much new gear they add, you are never going to have infinite stats.

Eternalnight's Avatar


Eternalnight
12.13.2012 , 05:15 PM | #12
Quote: Originally Posted by RavenOfTheDawn View Post
These days (post-1.5) people are saying caps for absorb and shield are 70%
Who says that?

Nothing changed in 1.5
The "caps" are same as they have always been.

The "caps" (if you can call them that) from ratings alone are and have always been 30% defense 50% shield and 50% absorption or that is what infinite amount of each rating would give you.
Note: THOSE NUMBERS DO NOT REPRESENT THE ACTUAL PERCENTAGES ON YOUR CHARACTER! They are about percentages gained from rating stats alone and do not include percentages gained from other sources.

The actual theoretical caps with infinite ratings for shield and absorb are:
Base+skills+buffs+50%
These are of course different for each tank class

For Assassins:
Without any stats gained from gear, they start at:
-16% (not 17) defense chance, so the theoretical cap is 46%
-20% shield chance (without dark ward), so the theoretical cap is 70% (and 90% with dark ward on)
-24% absorption, so the theoretical cap is 74%

Of course it is pointless to pay any attention to these caps since you can never reach them.

verfallen's Avatar


verfallen
12.14.2012 , 12:09 PM | #13
Quote: Originally Posted by Eternalnight View Post
Who says that?

Nothing changed in 1.5
The "caps" are same as they have always been.

The "caps" (if you can call them that) from ratings alone are and have always been 30% defense 50% shield and 50% absorption or that is what infinite amount of each rating would give you.
Note: THOSE NUMBERS DO NOT REPRESENT THE ACTUAL PERCENTAGES ON YOUR CHARACTER! They are about percentages gained from rating stats alone and do not include percentages gained from other sources.

The actual theoretical caps with infinite ratings for shield and absorb are:
Base+skills+buffs+50%
These are of course different for each tank class

For Assassins:
Without any stats gained from gear, they start at:
-16% (not 17) defense chance, so the theoretical cap is 46%
-20% shield chance (without dark ward), so the theoretical cap is 70% (and 90% with dark ward on)
-24% absorption, so the theoretical cap is 74%

Of course it is pointless to pay any attention to these caps since you can never reach them.
Hence why you talk about "soft cap", meaning the point where diminishing return start being annoying on a given stat.


I am personally sitting at 29,38% defense, 53% absorb and 45,93% shield (without Dark ward)

My defense is mostly from augments, and I'm stacking absorb in mods, shield in enhencements. I'll play around with stats as i get more BH gear.


Quote: Originally Posted by EvulZoky View Post
Reason is I parsed EC mox results, And most dmg cant be shielded. But all attacks can be dodged, so I added more defense.
But Im not 100% sure of this, So I tried balance it a bit anyway.
You know if this is the case?
Actually thats a false statement.

Any attacks that can be defended can be shielded, which are melee and ranged attack types. Tech and force can only be resisted, via the 2% talented we have, and shroud.

Tank soa with dark ward up, and I guarantee you the thing's going to remain at 8 charges. Pop shroud, and suddenly, no damage for 5 seconds.

Alohen's Avatar


Alohen
12.17.2012 , 05:20 AM | #14
My Assassin gets these stats which work for me in EC HM etc

HP: 26008
DR: 40%
DC: 30%
SR: 50.8% (70% with Dark Ward)
AR: 53%

I think its really important to get shield rating to 50% then focus on Defence and Absorbtion to the soft cap, then just go for endurance once the rest is solid.
Aradus Dikarii - Jedi Guardian

Darth Koran - Sith Assassin

Grumpftard's Avatar


Grumpftard
12.31.2012 , 01:28 AM | #15
Quote: Originally Posted by Alohen View Post
I think its really important to get shield rating to 50% then focus on Defence and Absorbtion to the soft cap, then just go for endurance once the rest is solid.
Never been big on "Go for Endurance".... I've always favored stacking defensive stats.
Over the course of several hours, We forced my guildees to suffer thru a sick little experiment between my healer and I in TFB HM. I consulted the spread sheets prior to.....crunched page after page of numbers....mapped out the most inexpensive methods of trying it all out (still cost me over 3 million creds) ....and we tried out every reasonable variation we could come up with. From High endurance builds to heavy mitigation and avoidance style builds etc. I know math doesn't lie...but I work for that Zen balance between math and what "Feels Right".
Best way to explain the results?

You can spread more butter on top of the butter already there, but a hot knife still wins. (Endurance)
When it comes to Soft-Caps? A diminished return, is still a return! (Defensive Stats)

Which lands me at my personal pref....
  • Gear / Augment for Defense and Absorb. Keeping the two ratings balanced as close together as possible (erring on absorb since stims give defense) to negate diminishing returns.
  • Shield is shield... not much you can do there. It's on everything! (although I do always keep that one piece of accuracy gear. For some reason it just seems like it plays better to me at 93%).
  • If my HP is only 23k then so be it cuz I barely lose any when I get hit.

Again...just my personal pref.


1 caveat: Shield rating didn't appear to have crap all of an impact on our little "experiment".
Doesn't mean it didn't....I just couldn't see any.
With that... the new enhancements you can flip flop the Endo and Shield ratings 60/48 vs 48/60?
I will take the high Endurance on those ones only.
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MantorokTwelve's Avatar


MantorokTwelve
12.31.2012 , 01:45 AM | #16
The one time I take endurance over mitigation is if there's just more endurance than mitigation on the piece, like the 27B mods versus the 27 mods. You can get 44 mitigation and 34 endurance with the 27 mods (78 points total), or 34 mitigation and 56 endurance with the 27B mods (90 points total). The base 27s have more willpower, but it honestly isn't worth losing 22 endurance to pick up 10 mitigation.

Grumpftard's Avatar


Grumpftard
12.31.2012 , 01:49 AM | #17

I just swapped all my 27 mods out the other day to get the higher mitigation.
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"You don't have to say more than that!!"
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DarkAkra's Avatar


DarkAkra
12.31.2012 , 01:56 AM | #18
There is a very good reason to take end stacked mods and enhancements over mitigation stacked. Our Self heals are a percentage of our HP. My stats right now are

27895k HP
40.28%DR
30.82% Def
67% Shield w/Ward
59.8% Absorb

and I have so far tanked all content up to NM EC. My group runs with a VG tank and in the time his used his cooldowns I haven't needed to hit any because I take very little damage. Every now and then Ill get a *** smash that skips past everything but its not often. Alot of attacks in ops will skip past shield so its good to have that HP buffer that when an *** moment hits, I can simply TKT and heal up easily enough. For the record my TKT current heals for around 2.4k every 10 seconds without the dread guard healing relic.
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Xzerofour's Avatar


Xzerofour
12.31.2012 , 02:17 AM | #19
As I am still learning this is what i have used as my stats for my assassin tank
I tried going heavy endurance till healers told me it stunk healing me :P
This is with the 4 class buffs, the Exotech Fortitude Stim, and Dark ward (it better be on for assassin tanks :P) I included those cause i figure that's how i run in our operation runs. I have full Campaign with little Dread Guard mixed in.

Health : 26,981
Armor Rating: 6227
Damage Reduction: 40.57%
Defense Chance: 29.52% (486)
Shield Chance: 69.13% (692)
Shield Absorption: 57.83% (503)

I use the new Dread Guard relic that gives 215 extra shield and absorption for 20 sec as D-buff
And don't know what to replace it yet but i use the pvp relic "War Hero Relic of Shrouded Crusades".

When i hit all my de-buffs my stats go to
DC [79.52]
SC [74.09]
SA [64.02]
in hopes i don't die lol.
So that's mine so far, i am doing HM TFB up to the 4th boss, if anyone has suggestions in ways i could improve i am all ears.

Grumpftard's Avatar


Grumpftard
12.31.2012 , 09:01 AM | #20
Quote: Originally Posted by DarkAkra View Post
There is a very good reason to take end stacked mods and enhancements over mitigation stacked. Our Self heals are a percentage of our HP. My stats right now are

27895k HP
40.28%DR
30.82% Def
67% Shield w/Ward
59.8% Absorb

and I have so far tanked all content up to NM EC. My group runs with a VG tank and in the time his used his cooldowns I haven't needed to hit any because I take very little damage. Every now and then Ill get a *** smash that skips past everything but its not often. Alot of attacks in ops will skip past shield so its good to have that HP buffer that when an *** moment hits, I can simply TKT and heal up easily enough. For the record my TKT current heals for around 2.4k every 10 seconds without the dread guard healing relic.
You have more, and can self heal more, but you lose more.... which is a drain on your healers.
TORVA NEX! (The Site) (The Video)
"You don't have to say more than that!!"
Grumpf =Tankasin / G'rumpf =Mara / Gru'mpf =Jugg / Grum'pf =P-Tech
Grump'f =Shadow / G'rump'f =Scoundrel / Gr'umpf =Operative / Jei'Dahl =Merc