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A Guide to Group Finder Part 2

STAR WARS: The Old Republic > English > General Discussion
A Guide to Group Finder Part 2
First BioWare Post First BioWare Post

AlysonBridge's Avatar


AlysonBridge
07.12.2012 , 02:31 PM | #1 This is the last staff post in this thread.  
Quote:
Hi again everyone, my name is Toni Phillips and I’m a part of the production team here for Star Wars™: The Old Republic™. Now that Group Finder has launched, there are some areas that cause a bit more confusion than others and I wanted to give you a few more details and clarifications about how the feature works.

You may have seen some of this information in my PTS posts prior to the release of Game Update 1.3. It’s still all relevant, but a lot of the information in this blog is brand new! I want to focus on how the system works today, especially tied to how roles are selected and how groups are formed.
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celldoom's Avatar


celldoom
07.12.2012 , 03:03 PM | #2
What about expanding the Group Finder to individual quests and Heroic group content?

For quests a yellow button at the quest's title in the tracker to join a queue for that particular quest so i can group up with people on those same quests (and hopefully continue together from there),

For Heroics a player could group even if they dont have the quest, and much like Flashpoints players would queue for all heroic quests in a planet and be teleported to the HC quest location. That way players could engage in pve group content while leveling as an alternative to solo questing or warzones.

Floxxx's Avatar


Floxxx
07.12.2012 , 03:09 PM | #3
It would be nice if you could /invite someone when you're in a FP through group finder and one of the members gets disconnected or parts the group. Right now you can only queue for a replacement and hope to find someone decent. The ability to /invite someone specific would be very helpful. Right now the only way to do this is kick all the members from the group and then re-invite them all as group leader.

LordBunkus's Avatar


LordBunkus
07.12.2012 , 03:18 PM | #4
The group finder fails to take into account true human behavior. Queuing for tier 2 flashpoints solo is useless right now, because dumb players who haven't ever completed them still join the queue, and causes the group to wipe and unable to complete the instance. It needs to have a system where if three random people have been grouped and the 4th declines the queue, those three people can stay queued and wait for another person to join instead of being placed at the top of the queue and have that same 4th idiot decline the queue pop.
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IT'S A TRAP !

Vespassian's Avatar


Vespassian
07.12.2012 , 04:25 PM | #5
Quote: Originally Posted by celldoom View Post
What about expanding the Group Finder to individual quests and Heroic group content?

For quests a yellow button at the quest's title in the tracker to join a queue for that particular quest so i can group up with people on those same quests (and hopefully continue together from there),

For Heroics a player could group even if they dont have the quest, and much like Flashpoints players would queue for all heroic quests in a planet and be teleported to the HC quest location. That way players could engage in pve group content while leveling as an alternative to solo questing or warzones.
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oredith's Avatar


oredith
07.12.2012 , 04:57 PM | #6
i love this:

Quote:
For example, if you are a Jedi Sage that is allocated to a damage tree and you are assigned to a healing role, you will have to travel to the respec vendor and reallocate your skill points before you travel to the Flashpoint or Operation.
yeah, because people who queued with a sage dps as a healer is gonna go respec.

no, they're just gonna pretend to be a healer and hope for an overgeared group. the difference in queue time between a healer and a dps is too great.

the group finder NEEDS to take AC talents into consideration. you need to have more points in a tree (tanking or healing) than other trees, to sign up for that role.
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AelixVII's Avatar


AelixVII
07.12.2012 , 05:28 PM | #7
Quote: Originally Posted by oredith View Post
the group finder NEEDS to take AC talents into consideration. you need to have more points in a tree (tanking or healing) than other trees, to sign up for that role.
It also needs to take into account that I am not a Tank despite playing a Shadow

Edit: Or at least remember that I've clicked the Tank option off when it randomly decides to put it back on.


Also, there is a situation I'm not sure it takes into account. Today I queued for 1 Flashpoint specifically, the last one I needed for the mount achievement (other than Lost Island). A group finally popped but someone was afk so I was put in front of the queue. I then waited longer than when I first joined.

So I wonder if the group matcher could possibly be coded with the intelligence, using my example again, to make the next 1 or 2 random groups the flashpoint that I wanted since I was at the front and the people who clicked random wouldn't have minded getting the one I wanted.

Suzina's Avatar


Suzina
07.12.2012 , 05:43 PM | #8
I like the group finder, but it seems to rarely work at giving a reward. I wish it let us know more often if/when it's going to work. There's a lot of guess work for the player.


Group finder rewards are not dependable or predictable
For example, we did an 8 man normal mode operation. 7 of those individuals were in the group at start, 1 queued separately. (We did this because someone decided after the last time we didn't get blackhole comms that it must be because you're supposed to have at least 1 pug if you want your reward). Half way through this operation, someone disconnected and reconnected. At the end, nobody got a reward again. The next day, we did everything the same, no disconnect, but 1 of the 8 people did not receive a reward.

It's a huge gamble going all the way through content just to find out if it's going to work or not. The words "daily reward available" is not an indication in any way that you are going to get that reward in your current group for doing the content. It is difficult to run experiments to find the cause. For normal mode operations, you can only try twice per week to get rewards because the lockouts (unlike the rewards) are consistent.

Seeing the words "Daily reward available" is of little comfort when you're sitting in a group-finder group with the corpse of Soa in front of you. In fact, it's infuriating because that's supposed to be an indication you will get your comms.

Group finder has memory problems.
Group-finder seems to manually re-check and un-check boxes for me when I'm not looking. I will purposely NOT select DPS, because I'm a healer, close and re-open the window only to find that it queued me as both.


Group finder's security features break it
Someone disconnects and reconnects and I'm told it's a new group, that I should "travel now" to my new group's location. If someone wants to switch characters, it seems to break it. If someone drops and you need to find a new person, this seems to break it. It's 5 black hole commendations. Is it really such a crime if someone comes in half-way through and gets the reward for killing the last boss? Is it really better that it should break the group, thereby forcing everyone who already killed the first couple bosses to have lockouts and be unable to obtain rewards from any group finder group?

Look at this quote from the blog:
Quote:
One of the greatest challenges when grouping in a game like SWTOR is losing people from your group. Group Finder allows your group leader to easily find replacement players.
To me the words "easily find a replacement" indicates the intention is for the group finder to allow you to still get rewards for a group in progress, not just queue up for it and go without rewards.


I'm left with questions.
If the group-finder is actually supposed to allow people to come in half way and complete the content, why doesn't it always? If group finder is supposed to allow you to queue a full group and still get the reward, why doesn't it always? I would be somewhat satisfied if they added the words "But not with this group" to the words "Daily rewards available" whenever the group finder has decided it won't give rewards. Waiting until the last boss to find out what group finder has decided to do today is frustrating.
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Lashlarue's Avatar


Lashlarue
07.12.2012 , 05:50 PM | #9
I can't help but think that if you have to make a blog post explaining how the LFG tool works, chances are you've over engineered the crap out of it.

AelixVII's Avatar


AelixVII
07.12.2012 , 05:54 PM | #10
Quote: Originally Posted by Lashlarue View Post
I can't help but think that if you have to make a blog post explaining how the LFG tool works, chances are you've over engineered the crap out of it.
To me the biggest issue is: the people who need this guide most are the ones who are the least likely to read it...