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Power Shot obsolete after Tracer Missile?

STAR WARS: The Old Republic > English > Classes > Commando / Mercenary
Power Shot obsolete after Tracer Missile?

mrmojoz's Avatar


mrmojoz
12.20.2011 , 08:41 AM | #21
Quote: Originally Posted by BobaFaceroll View Post
You're missing his point. Several class skills not only interrupt an induction but prevent the use of that skill for a number of seconds. It doesn't matter if Tracer Missile has no cool down if it's locked from use for 4 seconds.
It matters a lot when someone is claiming it has a cooldown, using the correct terminology is important to avoid disseminating bad information.

Auilt's Avatar


Auilt
12.20.2011 , 10:07 AM | #22
Quote: Originally Posted by mrmojoz View Post
It matters a lot when someone is claiming it has a cooldown, using the correct terminology is important to avoid disseminating bad information.
He never claimed it had a cooldown and he was using the correct terminology. He originally stated that Power Shot is useful if Tracer Missile is interrupted and locked out for a period of time. Someone responded saying Tracer Missile has no cooldown, just an activation time. His reply, to clarify his earlier statement, was that it does have a cooldown in the event that it is interrupted by an enemy that also places it on cooldown.

Nothing about that is confusing. You and the other player are confused and nit-picking.

mrmojoz's Avatar


mrmojoz
12.20.2011 , 11:29 AM | #23
Quote: Originally Posted by Auilt View Post
He never claimed it had a cooldown and he was using the correct terminology.
Quote:
It does if an enemy uses an ability that interrupts it and puts it on cooldown.
Okay, you are clearly wrong. He should have said interrupts and locks out the ability. Putting an ability on cool down that didn't have one would do nothing. You can keep claiming otherwise though if it makes you feel better.

Auilt's Avatar


Auilt
12.20.2011 , 12:18 PM | #24
Quote: Originally Posted by mrmojoz View Post
Okay, you are clearly wrong. He should have said interrupts and locks out the ability. Putting an ability on cool down that didn't have one would do nothing. You can keep claiming otherwise though if it makes you feel better.
No, I'm not. He said exactly what you said he should have.
Quote:
On second thought, sometimes your abilities get interrupted and locked out for a duration. Power Shot might be handy to make use of your cooling systems during such a time.
That was his first post. Someone responded to that post claiming Tracer Missile does not have a cooldown, only an activation time. His post in response to that was clarifying, stating that it is possible to be interrupted, placing Tracer Missile on cooldown. What the hell else are you supposed to call it when an ability is unable to be cast for a period of time? It's called a cooldown regardless of whether it's because you were silenced/interrupted or because of an internal cooldown. That's why they call that 1.5 second wait between abilities the global cooldown, or GCD. It was pretty clear from his first post exactly what he was talking about.

You either missed the first part of the conversation and replied to his one post without reading before that or you're just stupid. I'm not sure which one yet.

Kasrai's Avatar


Kasrai
12.21.2011 , 05:47 AM | #25
Quote: Originally Posted by mrmojoz View Post
Okay, you are clearly wrong. He should have said interrupts and locks out the ability. Putting an ability on cool down that didn't have one would do nothing. You can keep claiming otherwise though if it makes you feel better.
Just... just stop.

Necroclysm's Avatar


Necroclysm
12.21.2011 , 06:06 AM | #26
Quote: Originally Posted by Spade_PK-XLVII View Post
A main point I should mention.... Your Powershot might not be doing as much damage as your Tracer is because it's based on WEAPON Damage. Are your Pistols up to date/best they can be?





Because the person using CSC might actually be a Bodyguard/Arsenal Hybrid? :O Who would have thought such a thing? (It's a pretty viable PvP spec)

It works, quite well actually. Not too shabby in PvE either.


Or... counterpoint... your Tracer may not be doing as much as Powershot because your AIM isn't as up to date as your weapon damage.

It certainly isn't doing more because Weapon Damage is superior to Kinetic. They are basically the same thing, one is just clarifying it scales from Weapon Damage instead.


From my experiences in beta with the Commando, however, I can assure you that they scale at the same rate assuming you keep up both aspects of your gear(Weapon Damage range and AIM), but when you upgrade to a fantastic new weapon(complete with the highest level and quality barrel you can use), Powershot WILL do more damage than Tracer.
Easy enough to verify since the tooltip reflects the actual damage taking into account all of your current stats and buffs, and Powershot goes up a bit.
This COULD have changed since the last day of beta, but is not likely and using my current BH as comparison says it has not either.

The gap in damage isn't all that noticeable unless your other gear is lacking in appropriate level items/mods. Like if you use Commando type mods instead of whatever the high AIM stat ones are, that will have an effect, but not enough to warrant using Powershot instead.


Overall, getting Tracer will completely replace Powershot as long as you maintain your gear level properly, even when you go hybrid Bodyguard/Arsenal.

-Fel-'s Avatar


-Fel-
12.21.2011 , 10:57 AM | #27
Powershot may do more damage than Tracer, but when you compare damage to heat cost, Tracer is the clear cut winner. It is far more efficient.
-= Felandis =-
Imperial Vanguard
-= Jung Ma =-
Felandis@gmail.com

Dasthug's Avatar


Dasthug
12.21.2011 , 11:21 AM | #28
Quote: Originally Posted by -Fel- View Post
Powershot may do more damage than Tracer, but when you compare damage to heat cost, Tracer is the clear cut winner. It is far more efficient.
They have identical heat cost (16) with Muzzle Fluting.

Tracer Missile is designed to completely replace Power Shot for Arsenal Spec. It synergizes with the spec better and provides buffs/procs that Power Shot does not. The weapon damage vs kinetic is a moot point, because Both are mitigated by armor and they rely equally on the damage rating of your weapon, which determines the weapon damage (Power shot) and Tech Power (Tracer).

gumnutza's Avatar


gumnutza
12.21.2011 , 02:13 PM | #29
Once I got tracer, I found myself spamming it a lot. This is why I got bored with this class.
.

Auilt's Avatar


Auilt
12.21.2011 , 02:29 PM | #30
Quote: Originally Posted by gumnutza View Post
Once I got tracer, I found myself spamming it a lot. This is why I got bored with this class.
The farther you get into Arsenal, the more weapons you have. I'm level 50 and really don't spam Tracer Missile at all anymore. The Arsenal/Bodyguard hybrid that is so popular pretty much exclusively spams Tracer because it lacks some talents. However, you eventually get talents that make Tracer Missile finish the Unload cooldown and increase its damage by 25% so you use Unload when that procs. You also get a talent that stacks with Tracer Missile to 5 and increases your next Rail Shot by 6% per stack for a 30% boost. You also get Hellfire Missiles which, when a mob is fully debuffed with Tracer, does more damage than Tracer.

TL;DR - You get a lot more options for attacking the further you get into the tree. If you don't like spamming Tracer, don't play the hybrid spec.