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How does Armoring effect AC?

STAR WARS: The Old Republic > English > Crew Skills
How does Armoring effect AC?

lfernandes's Avatar


lfernandes
12.18.2011 , 10:58 PM | #1
I am trying to figure out how the mod Armoring (or any other mods for that matter) effect the AC of an item. I am a Jugg and constantly trying to get the best armor, and want to use some orange gear that I found, but can not for the life of me figure out how the AC works in orange items. There is no identifiable formula I can deduce from putting Armoring mods into them. It seems pretty random.

Any ideas?

TL;DR How do mods effect an orange item's AC?

Edit: Here is what we have so far...

(Thanks Cortanx and Shadowclaimer for your help so far!)

AC = [Mod rating] * [Rarity modifier] * [Armor type modifier] * [Slot modifier]

And the formula breakdown is as follows:
Armor Class =
Mod Rating - The Armor Rating of the Armoring Mod
Rarity Modifier - Green/Blue/Purple/etc. as the rarity goes up, you get more armor out of it
Armor Type - Light/Medium/Heavy as it gets heavier it rewards higher armor per rating point
Slot Modifier - Core slots (Chest/Legs) reward more than lesser slots (Bracers etc.)


Now we just need some numbers to replace [Rarity Modifier] and [Slot Modifier] and we should be able to test this.

-Azimov-'s Avatar


-Azimov-
12.18.2011 , 11:24 PM | #2
The rating of the mod is the key thing to look at, this is what sets the rating level and there fore Armour amount of the item.
Armouring mods are universal, so give more armour when placed into a piece of heavy, than in a piece of light.

Inarai's Avatar


Inarai
12.18.2011 , 11:53 PM | #3
Could probably get a table together for some samples of Armouring Rating X, Armour Type Y, and Armour Value Z. Formula could be something as simple as X * Y = Z, really, or it could be substantially more complex.
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lfernandes's Avatar


lfernandes
12.19.2011 , 07:06 AM | #4
Thanks for the replies guys.

I realize they are universal, and I think I should have worded my question differently.

How does an armoring mod's Armor Rating correlate to AC?

I tried the same mod in both a pair of pants and a chest piece and got 2 different numbers of armor, and not even similar numbers if I divided/multiplied the values to figure it out.

Cortanx's Avatar


Cortanx
12.19.2011 , 07:15 AM | #5
My guess is that the formula is something like:

Code:
AC = [Mod rating] * [Rarity modifier] * [Armor type modifier] * [Slot modifier]
So a purple mod with rating X would give more AC than a green or blue mod with rating X.

A mod with rating X in heavy armor is more AC than in light or medium armor.

A mod with rating X in a chest slot is more AC than in a leg slot, which is more than head > feet > waist > bracer (or something like that).

Narien's Avatar


Narien
12.19.2011 , 07:19 AM | #6
Incorrect.

Armor rating is the sole indicator of how effective a piece of gear will be (in terms of armor value) when modded with that item.

Shadowclaimer's Avatar


Shadowclaimer
12.19.2011 , 07:36 AM | #7
Does the item's base Armor Rating have any effect once an Armoring mod is put in, or does the Armoring Mod add its Rating onto the base item's Rating?
Brigade Commander Bravak Stukov of the Republic Assault Corps
==============================
Join the RAC today and save the galaxy from Empire scum!

lfernandes's Avatar


lfernandes
12.19.2011 , 07:47 AM | #8
Quote: Originally Posted by Shadowclaimer View Post
Does the item's base Armor Rating have any effect once an Armoring mod is put in, or does the Armoring Mod add its Rating onto the base item's Rating?
This is another idea I played with but didn't fully flush out. I wonder if an item's total AC is something like AC= [Item's base AC + Armoring] * (some number we haven't figured out)

Shadowclaimer's Avatar


Shadowclaimer
12.19.2011 , 07:48 AM | #9
Quote: Originally Posted by lfernandes View Post
This is another idea I played with but didn't fully flush out. I wonder if an item's total AC is something like AC= [Item's base AC + Armoring] * (some number we haven't figured out)
Well the reason I ask is because if it is true, we could pick armor based on looks as opposed to base armor class, then just remod it constantly as we advance. (which would be amazing)

If you notice all the vanity armor is like that, so I wonder if that is the case, where the Base AC is replaced by Mod AC.
Brigade Commander Bravak Stukov of the Republic Assault Corps
==============================
Join the RAC today and save the galaxy from Empire scum!

lfernandes's Avatar


lfernandes
12.19.2011 , 07:48 AM | #10
Quote: Originally Posted by Narien View Post
Incorrect.

Armor rating is the sole indicator of how effective a piece of gear will be (in terms of armor value) when modded with that item.
Are you saying that in response to this?

AC = [Mod rating] * [Rarity modifier] * [Armor type modifier] * [Slot modifier]


Also, I understand all of these terms except Slot Modifier. What does that mean?