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We need healer,tank addons!

First BioWare Post First BioWare Post

mousey_kins's Avatar


mousey_kins
07.12.2012 , 05:16 PM | #101
What I would like to see is dual-targeting. You can target one enemy and one ally, beneficial abilities are applied to the friendly target while attacks are directed to the enemy target. I find this especially useful as a healer so I can watch the enemy cast bar for various reasons - special attacks, interrupts etc.

SabiusXn's Avatar


SabiusXn
07.12.2012 , 06:59 PM | #102
I believe that add-ons for this game would be a terrible idea. If your having a hard time healing a Flashpoint, or an Operation then that's an awesome thing. Who wants a game in which the role you are playing is easy? I mean World Of Warcraft got so easy due to add-ons that it just became boring. Struggling in Star Wars: The Old Republic is a very good thing, and at least that aspect of the game should be left alone.

Karasuko's Avatar


Karasuko
07.12.2012 , 07:10 PM | #103
Quote: Originally Posted by SabiusXn View Post
I believe that add-ons for this game would be a terrible idea. If your having a hard time healing a Flashpoint, or an Operation then that's an awesome thing. Who wants a game in which the role you are playing is easy? I mean World Of Warcraft got so easy due to add-ons that it just became boring. Struggling in Star Wars: The Old Republic is a very good thing, and at least that aspect of the game should be left alone.
Have u read atleast 1/4 of these posts?
I havent seen a single request for a boss mod (ie where most of wow's raiding woes come from)
id say 80% of the wants of the poster base is as follows. Mouse over healing,Macro's,Buff/debuff scaling.

None of those make the game easier , just more intuitive and let people focus on whats going on around them instead of staring at bars.

angrydurf's Avatar


angrydurf
07.12.2012 , 08:43 PM | #104
Quote: Originally Posted by xenofire View Post
You guys who think UI's or addons make games easier are just plain uninformed.

The challenge should be in mechanics, decision making, reaction time, educational aptitude, and general intellectual prowess. "Of all the people who have the debuff, who should I dispel?" Is a fun and potentially difficult decision to make; spending that same amount of time clicking everyones name to see who has the debuff, is IRRITATING gameplay, and not difficult at all.

WoW has massive numbers of addons, and still gave us instances like Sunwell, and a few bosses in WoTLK and Cataclysm that were incredibly challenging. Look at heroic firelands, how many US guilds finished it before nerf? A hundred? With insane amounts of addons, all the information you could need, and everyone pushing crazy DPS through so many different kinds of sim tools support. Yet the game was still really difficult for the average person.

The challenge shouldn't be in trying to understand what the crap is going on or playing with a UI that could have been better designed by first year MMO players. It's really stupid that some people still have to press their DPS cooldown, press their trinket, and press their next ability. One button should do all that for you, it's a waste of time and DPS otherwise. Gamers are forced to get nagas just so they aren't completely irritated by the lack of information and complex intricacy-- not difficulty, needless complexity-- brought on by this games UI.

The fact that it's impossible to find debuffs doesn't make them harder to dispel, or even harder to deal with. It just means healers need to cycle through everyones portrait, or players need to clutter up vent with information like "i've got the debuff". It also makes mechanics like multiple debuf management and passing of specific debuffs between players nearly impossible. Quite frankly this game doesn't have enough freedom of information to even present difficult encounters designs.

This is a very passionate issue for me, because quite frankly bioware has just made a terrible design decision in this aspect to not open up the API. Even games like the secret world which spent way less time in development are opening up the API.

It's reasons like this, that SWTOR is dying very quickly. Bad development decisions lead to unfun gameplay.
I don't think that anyone is saying the UI is perfect as is. In fact most people who have said no to addons have gone on to say they want improvements to buff/debuff display for exactly the reason you list. Having to hit multiple buttons to use an ability changes nothing about the gameplay other than slowing the pacing down which isn't a bad thing either. faster actions does not mean more in depth play, it means faster actions. Opening the API is a mistake. Investing in improving the UI tools available to the players is vastly superior to opening the game up to exploits (how many times has WoW had to squash yet another version of the one button that does whatever needs be done?) and results in an uneven playing field everyone should be using the same UI. And that UI should be supplied by the developers. Should it be better than what we have? Yes but opening the API is a lazy workaround to that issue.
Quote: Originally Posted by GeorgZoeller View Post

Star Wars: The Old Republic is the spritual successor to Star Wars: Knights of the Old Republic, also made by BioWare, and not any other game.

InnerPieces's Avatar


InnerPieces
07.12.2012 , 09:13 PM | #105
Quote: Originally Posted by EdrallXGSTAR View Post
Not gonna change topic itself, but what veeeery badly needs at first place this game is MORE action bars. At least 2 or 3 more.
Oh yes! Please!

Quote: Originally Posted by EdrallXGSTAR View Post
And I am not the unique asking for this, btw.
No. You're not!
Quote:
"..Rise of the Hutt Cartel continues your character's story....No class specific storylines, though I know you guys are going to love what RotHC has to offer."
Funny. I thought the implementation of the Cartel Store was the Rise of the Hutt Cartel. And no, I do not like what that story has to offer. I keep getting screwed in it.

InnerPieces's Avatar


InnerPieces
07.12.2012 , 09:22 PM | #106
Quote: Originally Posted by xenofire View Post
You guys who think UI's or addons make games easier are just plain uninformed
I'm not uninformed. I am experienced.

As mentioned previously, certain addons would make the game easier as it is. This forces the developers to intentionally build future content around the use of these addons. Over time, two things happen: it gets to the point where encounters without these addons become extremely difficult and raiders discriminate against those who do not use the addons making it far more difficult for the average consumer to experience the end game content until the next release when they can tone down older content. There is little point going into the various reasons why people choose not to use addons (not the least of which is malicious software hidden in addons - which happened to Curse at least twice).

I personally attended the Athens Game Conference in 2006 where the Project Manager for WoW was the keynote speaker. He flat out explained the unintended consequences of allowing community addons during his presentation. Sure, there are pros to go with the cons, but his point was certain types of addons forced Blizzard to take the game in directions they didn't necessarily want to go. I would hardly call that uninformed.
Quote:
"..Rise of the Hutt Cartel continues your character's story....No class specific storylines, though I know you guys are going to love what RotHC has to offer."
Funny. I thought the implementation of the Cartel Store was the Rise of the Hutt Cartel. And no, I do not like what that story has to offer. I keep getting screwed in it.

alrun's Avatar


alrun
07.13.2012 , 03:05 AM | #107
I am tired of the "I do this / like this / am fine with it therefore it's fine for everybody else" argument. *really*

And yes, we are looking back to years of WoW addon history and a very complex API that might have opened up things that were not intended by the developers and were crushed later. So there are 0 exploits within SWTOR right now? Is an API the sole Evil?

Maybe you want to have a look at Meet Your Makers Black temple movie. There you can see a single guild with lots of different interfaces and hardly one alike the other.

I just don't see why disparity is such a bad thing. I just feel like I am stuck in a Windows versus X-Serve fight. Some saying the Interface needs to look the same to everybody else so people will feel at home. The other will say, I want to use a window manage that fits my needs, I want to change the context menus to the ones I use most, ...


I was never a fan of "you need that addon for our success". But it's just the same as "you need that gear (score) to compete" / "show me the achievement".

You can keep your basic UI and you can like it / but why should I miss things that I need for my game play.

Humans are the same under the law - but for their personality all are different.

InnerPieces's Avatar


InnerPieces
07.13.2012 , 07:06 AM | #108
Quote: Originally Posted by alrun View Post
I was never a fan of "you need that addon for our success". But it's just the same as "you need that gear (score) to compete" / "show me the achievement".
Thankfully we don't have any of that either (yet).

I'm not opposed to cosmetic or convenience UI changes at all. I'm simply not partial to addons that alter gameplay (like 1 click, multiple skill triggers and things that make a role literally a no brainer: like healbot) if it isn't incorporated by BioWare for everyone at the same time. I am also not agreed with overly abusable addons like Recount (which is a shame since the intention of recount was to help you improve yourself, not as a scorecard for number racing) and Gearscore (which was always bad, but became a dominating force as to who was "better" or "worthy.")

I want BioWare to open up addon development, but with severe and strict restrictions on what can be implemented.
Quote:
"..Rise of the Hutt Cartel continues your character's story....No class specific storylines, though I know you guys are going to love what RotHC has to offer."
Funny. I thought the implementation of the Cartel Store was the Rise of the Hutt Cartel. And no, I do not like what that story has to offer. I keep getting screwed in it.

macumba's Avatar


macumba
07.13.2012 , 07:17 AM | #109
Quote: Originally Posted by AllisonBerryman View Post
Thanks oredith and Meltheran! This kind of detailed feedback on what you're looking for is really helpful. Hope to see more similar posts from others!
totally agree, what they say are additions that make a lot of sense.
Just because you're not paranoid, doesn't mean they're not out to get you.

Elfindreams's Avatar


Elfindreams
07.13.2012 , 07:48 AM | #110
Ok putting aside the addons vs built in UI argument and getting back to concrete UI elements... I don't think we will solve this debate (which has been going on about swtor since early beta) in this thread and we should use this thread for concrete UI improvment ideas since the devs seem to have looked upon it and seen it...

I would like to suggest a "enemy ops bar"... basically any enemy that shows up as a red dot on your radar should have a bar on a target ops panel like the party ops panel so you can click on them to target them easier/etc.
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