Please upgrade your browser for the best possible experience.

Chrome Firefox Internet Explorer
×

What were the devs thinking??

STAR WARS: The Old Republic > English > General Discussion
What were the devs thinking??

Yogol's Avatar


Yogol
07.11.2012 , 04:00 AM | #71
Quote: Originally Posted by Dext View Post
Welcome to MMO's. This is in all mmo's
No, it's not. In other MMOs, you do not have such a narrow path that you HAVE to walk. In LOTRO for example, you got enough quests to level like 3 times, so you can pick the ones you want to do. Or in SWG where there was no linear leveling either. SWTOR has a very, very narrow leveling path.

And to make matters worse, in SWTOR you can not be under-level. If you are too much behind, you can not progress: they put an end-boss on every planet, a boss that you can't defeat if you're like 5 levels lower or so. They drew out a path and you GOT to follow it.

Quote: Originally Posted by Dext View Post
So what your saying is that they need less quest fills but by going off your #3 they need to add more. so what one is it?
You can easily have both. You can add quests that are optional.
Yogol. Rebel without a cause. Often without a clue too.
Founder of The Fruitfly Guild, the one-day-beta-guild for one-day-beta-characters.

Yogol's Avatar


Yogol
07.11.2012 , 04:08 AM | #72
Quote: Originally Posted by mangarrage View Post
you were much better off playing it linear for efficiencies sake
Efficiency isn't always a winning argument: when you level your 2nd, 3rd, 4th toon, it is NOT fun being forced to do the same content AGAIN (class quests aside).
Yogol. Rebel without a cause. Often without a clue too.
Founder of The Fruitfly Guild, the one-day-beta-guild for one-day-beta-characters.

aeterno's Avatar


aeterno
07.11.2012 , 04:17 AM | #73
As far as I'm concerned I dont have a problem with many a mmo feature people moan about, probably has to do with my relative lack of experince with mmos prior TOR.

What bugs me is funnly enough the story quality. Quest design more specifically. After origin planets it takes a nosedive. It's so onedimensional it hurts. It feels like it's the same 3 templates with different VO every time. Gets very dissapointing as you move from planet to planet to blow up shield generators and weapon stockpiles again and again and again and again... ugh.

I really hope the words of D.E. about going back to the origin world style AAA storytelling in the future come true.

dreoff's Avatar


dreoff
07.11.2012 , 04:30 AM | #74
[/QUOTE]
Spoiler
[/QUOTE]

I'mma stop you right there bro. Because if you think thats a mindless, un-important filler then you've missed the point. You shouldnt be ready for the final showdown in any story right after becomming a semi known person.
"Great, a rhyming Jedi, how profound! And just what I need today."

Arlbo_Nabbins's Avatar


Arlbo_Nabbins
07.11.2012 , 06:09 AM | #75
Quote: Originally Posted by Yogol View Post
No, it's not. In other MMOs, you do not have such a narrow path that you HAVE to walk. In LOTRO for example, you got enough quests to level like 3 times, so you can pick the ones you want to do. Or in SWG where there was no linear leveling either. SWTOR has a very, very narrow leveling path.
Not when it came out it didn't. In fact you had to do everything to hit max level, over 5 years in that game leveling areas have been added and areas have been reworked. For the first year it was very linear leveling.

Aphradesia's Avatar


Aphradesia
07.11.2012 , 06:18 AM | #76
Quote: Originally Posted by johnyangelo View Post
I would make another wall of text but briefly, I disagree in almost every point you made. If you were playing one char, solo on some dull pve server, no wonder you havent enjoyed anything.
So what you are saying is that if we are playing the game the way we want to play it (and was advertised as a way we could legitimately play it - solo) then we are playing it wrong? Thanks for letting us all know.

TimeBandit_Debel's Avatar


TimeBandit_Debel
07.11.2012 , 06:35 AM | #77
This game is still pretty new.. Give the devs some time.. I was lucky to play 2-3 other mmos from their beginning and, they were pretty much linear as well. As the popularity and the community grew, they were getting better and better.
You think I ain't worth a dollar, but I feel like a Millionaire

gunnerjoe's Avatar


gunnerjoe
07.11.2012 , 11:10 AM | #78
Quote: Originally Posted by TimeBandit_Debel View Post
This game is still pretty new.. Give the devs some time.. I was lucky to play 2-3 other mmos from their beginning and, they were pretty much linear as well. As the popularity and the community grew, they were getting better and better.
Sure its new but some of these mistakes they have are not fixable. They cant change the story, or planets, they cant make some magical dragon come in and destroy every single planet to make the story more smooth, this is why some people like me are frustrated because they did not take any risks with this game, it is WoW in space with voice acting. It is almost impossible to level up another character in this game because although the class related story quests are good, the non class related quests are worse than a grind, you still got the 10 cat teeth, kil 20 droid quests and you got no choice but to do them. This is why they should have gone with a single player game and focus more on story not half mmo, half singleplayer.

Urael's Avatar


Urael
07.11.2012 , 11:15 AM | #79
Quote: Originally Posted by Celebrus View Post
Fyi, I meant that there is currently a heavy focus on repeating daily quests that do not change at all on a daily basis. I did not mean that they need a heavy focus on that, I meant it's already here, and that it's a problem that I have with the game.

They need more daily zones and it would be a decent idea to consider daily quests that are random and change from day to day, I'm not asking for a new daily quest for every day of the year, just that the options are a bit more varied. The three daily zones we have are currently very packed with players on top of rapidly becoming stale.
So like Hyjal/Firelands Dailes in WoW, where you don't the the same exact quest from the same quest giver each day and you see the effects of your efforts due to the phasing technology of that game?

Stradoo's Avatar


Stradoo
07.11.2012 , 11:17 AM | #80
Quote: Originally Posted by gunnerjoe View Post
SWTOR has introduced many unique aspects to the MMO world like, story, the legacy system, companions, and more. Unfortunately, the game has its many flaws that drag the game down to an extreme disappointment FOR ME.

Here are the reasons why...

1. The story and planets are extremely linear- SWTOR might have commited the worst sin possible in an MMO and that is that they made almost all the planets linear. I found myself with my trooper in tatooine looking for a base where hostages were held. Unfortunately, after running around for 15 minutes into an Imp base, I had to google search a map of tatooine just to find out that there was only one way into the base. This is just one example out of many. The story is also linear, It is go here, go there, kill this, kill that, and there really is no mystery on where you are going at all.

2. Even though the devs did say most choices you make matter, the fact is they dont. Played my JK to level 50 and without giving any spoilers, lets just say I saved people, killed people, and helped people, but did it matter? Nah it did not, all I got was a mail message with a commendation or a companion gift but not once did I regret any choice I made and I sure as hell did not play the perfect character.

3. Pointless quests and travel time kill the story- This is a key issue to the game, the planets may be linear but, they are sure large. The problem with them being so large is that I may have a story quest that makes me feel like I am in a rush and that I have only 2 minuets to get to my next objective, but when I have to travel 10 minuets on a slow speeder, it takes me away from the story. Along with the long travel time, SWTOR still could not avoid the kill this, pick up that quests. By level 30, I had enough of the boring quests so much that the only quests I listened to, were my story quests. Another issue I found is that these boring quests, are so out of the way of the story quests, it makes them even more pointless. The bonus quests for example, some of them might have stages and they make you kill an excessive amount of enemies, or loot an excessive amount of items. Well you a likely saying, "why dont you just skip those quests, the are bonus after all." Well the issue with that is that if you skip bonus quests, you will find that the quests will quickly out level you (unless you do the pointless planet bonus series.)

4. Lack of companion use - The sad part about SWTOR is that I had more attachment to my 8+ companions in KOTOR 2 then the 5 or so I had in SWTOR. I currently have a level 50 JK and I almost have all companions maxed out on affection (with the exception of T7) and only Kira has given me a story mission. This makes me feel more like the companions are "pets" not companions.

5. Combat is not heroic one bit- The devs not only promised that the choices would matter, but they also promised that combat would be heroic. Once again, what they said was a stretch, sure you might take on 4 or 5 enemies at once but still, the lightsabers dont lock, the lightsaber barely deflect blaster fire, and it still feels like I am taking a plastic club and just bashing the person to death without them even responding to me hitting them.


6. Finally, the game uses a lot of stallers- Without giving any spoilers at all, Lets just say in the JK story, right when something important could happen the game makes you do repetitive tasks like destroying weapons or such just to stall for the epic conclusion to the planet or chapter.


SWTOR in my opinion, should have been a single player game. They could have explored many more options in the story and they could have created a smoother expierence for the player. I was beyond excited when I heard about this game and after watching the dev walkthroughs, I could not wait to get my hands on this game. Unfortunately, my expectations were far to high for this game and it was a complete disappointment. If you watch any of the 6 Star Wars movies, you will less appreciate this game just because it does not fit the bill. You dont feel like Han, Luke and Leia escaping the imps, or the feeling or being in a tight situation just like at Jabba's Palace. You never feel the betrayal or sadness when Anakin betrayed Obi-Wan and killed Padme, and in my situations as a JK, I never felt sorry for anyone no matter what happened. If the devs were more honest with its customers, then this game would not receive the major criticism that it faces. They promised that the choices would matter, and in reality, they dont matter one bit, they promised heroic combat, but the only enemies that regognize that I am hitting them are the weak enemies, not the silver units or elites. Most of the time they do not block lightsaber attacks, the only consistant time they would is if you used ability number 1 which is the ability that generates focus. I think the devs were trying to deceive the customer by showing that ability number 1 gets blocked by units, but as you progress all of your other abilities you gain at a later level dont get deflected by lightsabers, almost all units just stand there and act like I am hitting them with a styrofoam stick.


Any thoughts? Agree? Disagree? (I'm sure many of you will rip on me about what I said about the prequels, but if you think into the story a little deeper, you feel sad for Anakin, Padme, the Jedi and others and it is truly a tragedy)
Fixed.
Don't be a Sad Koala. L2PvP!