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What were the devs thinking??

STAR WARS: The Old Republic > English > General Discussion
What were the devs thinking??

Skorz's Avatar


Skorz
07.10.2012 , 06:56 PM | #61
Quote: Originally Posted by gunnerjoe View Post
SWTOR has introduced many unique aspects to the MMO world like, story, the legacy system, companions, and more.
Companions are the ones the I love the most in this game or in any Bioware game and I agree that they feel like pets at the moment. I'd love to see more interaction between you and your companions and I'd like to see them talk more often, not just in your class quests but in those normal quests too that are boring as hell. I hate when like 95% of the time your companion just stands behind you like some kind of ghost.. makes them feel really lifeless and dull.

It would be kinda cool if while questing on a planet and entering a specific area, your companion would ask you if you could talk for a moment and then they could tell you about the area or some other stuff they have in their mind.

Oh and I'd love to being able to fully customize my companion's looks like body type, skin color, hairstyle etc. in the future.

Sporin's Avatar


Sporin
07.10.2012 , 07:15 PM | #62
The OP left out question 7:
Why are we all clones that look alike, dress alike, and all have the same job? (a Sorc & a Assassin, yet both are on the same council? ..How many of you are the Emperor's Wrath? ...Yeah, thought so...).
Of all the things I've lost I miss my mind the most!

RabidPopcorn's Avatar


RabidPopcorn
07.10.2012 , 07:27 PM | #63
I just have to say this: Diablo 3 isn't an MMO; WoW is.

GalacticKegger's Avatar


GalacticKegger
07.10.2012 , 07:31 PM | #64
Quote: Originally Posted by Sporin View Post
The OP left out question 7:
Why are we all clones that look alike, dress alike, and all have the same job? (a Sorc & a Assassin, yet both are on the same council? ..How many of you are the Emperor's Wrath? ...Yeah, thought so...).
So you see an MMORPG that supports as many individual storylines as there are characters in the game running on laptop HAL9000's in the genre's future? Oh wait - you were talking about today's tech. ... nvm.
Can we please just have our pre-KotFE SWTOR MMORPG back?

gunnerjoe's Avatar


gunnerjoe
07.10.2012 , 09:26 PM | #65
Quote: Originally Posted by Skorz View Post
Companions are the ones the I love the most in this game or in any Bioware game and I agree that they feel like pets at the moment. I'd love to see more interaction between you and your companions and I'd like to see them talk more often, not just in your class quests but in those normal quests too that are boring as hell. I hate when like 95% of the time your companion just stands behind you like some kind of ghost.. makes them feel really lifeless and dull.

It would be kinda cool if while questing on a planet and entering a specific area, your companion would ask you if you could talk for a moment and then they could tell you about the area or some other stuff they have in their mind.

Oh and I'd love to being able to fully customize my companion's looks like body type, skin color, hairstyle etc. in the future.
It would also be kinda cool if we could get non humanoid characters to create. You are also right about the companions interacting with you more on the mission, because if they are not talking to me or having any purpose, then I would prefer if I could do my tasks alone, it would make me feel more heroic, but unfortunately, even though the combat is said to be "heroic" you have no choices but to use a companion or you will die. If you look at all major Star Wars fights like, Vader vs. Luke, Obi Wan vs. Anakin, Luke vs Vader Pt. 2 and more, you will see that there was no other guy fighting someone, it was one vs one, the way it should be.

Daikeru's Avatar


Daikeru
07.11.2012 , 12:19 AM | #66
Quote: Originally Posted by Sporin View Post
The OP left out question 7:
Why are we all clones that look alike, dress alike, and all have the same job? (a Sorc & a Assassin, yet both are on the same council? ..How many of you are the Emperor's Wrath? ...Yeah, thought so...).
In every other MMO it's been everyone being the "one" to save humanity or whatever race of sentient beings that inhabit that planet. Here not everyone is the Emperor's Wrath, and not everyone is Darth Nox. Only the players that play your class and there advance counterpart is. So you're much more unique storywise than any other MMO makes you out to be. Would you rather have it so you end up being a bum on the street? Maybe killed by your master and your character is now perma dead or his/her story just doesn't continue anymore?

mattgyver's Avatar


mattgyver
07.11.2012 , 12:40 AM | #67
Quote: Originally Posted by uziforyou View Post
Sounds to me like you're the victim of your own expectations. I don't care what 'words' were used to describe anything. Only the reality of the finished product matters. I basically had no expectations for this game save for the hope that it would be fun. It's frankly silly to build something up in your mind and then rage when that build up falls short.

What you're on about is just like seeing advertisements on TV about a product, that product not living up to your expectations and then you raging at them to 'fix' the product to match what you saw on the advertisement. Take SWTOR for what it is. If you don't like it, put in some constructive changes (not raging), wait for change or don't use the product (quit). Nerd raging about perceived 'broken promises' is just plain silly.
This is the self-help section of the thread for those who need advice from the unengaged.

Dext's Avatar


Dext
07.11.2012 , 01:14 AM | #68
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1. The story and planets are extremely linear- SWTOR might have commited the worst sin possible in an MMO and that is that they made almost all the planets linear. I found myself with my trooper in tatooine looking for a base where hostages were held. Unfortunately, after running around for 15 minutes into an Imp base, I had to google search a map of tatooine just to find out that there was only one way into the base. This is just one example out of many. The story is also linear, It is go here, go there, kill this, kill that, and there really is no mystery on where you are going at all.
Welcome to MMO's. This is in all mmo's

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2. Even though the devs did say most choices you make matter, the fact is they dont. Played my JK to level 50 and without giving any spoilers, lets just say I saved people, killed people, and helped people, but did it matter? Nah it did not, all I got was a mail message with a commendation or a companion gift but not once did I regret any choice I made and I sure as hell did not play the perfect character.
How would you like it to matter? What you say in the VO's do matter to your story but, there not going to have it matter to othere players. There is just no real way to make it matter to everyone.

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3. Pointless quests and travel time kill the story- This is a key issue to the game, the planets may be linear but, they are sure large. The problem with them being so large is that I may have a story quest that makes me feel like I am in a rush and that I have only 2 minuets to get to my next objective, but when I have to travel 10 minuets on a slow speeder, it takes me away from the story. Along with the long travel time, SWTOR still could not avoid the kill this, pick up that quests. By level 30, I had enough of the boring quests so much that the only quests I listened to, were my story quests. Another issue I found is that these boring quests, are so out of the way of the story quests, it makes them even more pointless. The bonus quests for example, some of them might have stages and they make you kill an excessive amount of enemies, or loot an excessive amount of items. Well you a likely saying, "why dont you just skip those quests, the are bonus after all." Well the issue with that is that if you skip bonus quests, you will find that the quests will quickly out level you (unless you do the pointless planet bonus series.)
So what your looking for is the pick up the quest and more 10 feet and do it there? My fist 50 I did not do 90% of the bonus quest and was far from them out leveling me. You just need to go to all the quest hubs. As for the loot sell what you do not need.

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4. Lack of companion use - The sad part about SWTOR is that I had more attachment to my 8+ companions in KOTOR 2 then the 5 or so I had in SWTOR. I currently have a level 50 JK and I almost have all companions maxed out on affection (with the exception of T7) and only Kira has given me a story mission. This makes me feel more like the companions are "pets" not companions.
I use my companions all the time on my 50's. Most of there story is done why you level so I do not see what your really looking for in them. Also how did not not get there just Pet's with another name?

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5. Combat is not heroic one bit- The devs not only promised that the choices would matter, but they also promised that combat would be heroic. Once again, what they said was a stretch, sure you might take on 4 or 5 enemies at once but still, the lightsabers dont lock, the lightsaber barely deflect blaster fire, and it still feels like I am taking a plastic club and just bashing the person to death without them even responding to me hitting them.
How would you think Heroic combat would be in a game? Saber to lock when you block you just have to look for it. Also if your going by PvP people move so your not going to see it. AI in game's is not up to the point where there smart and react to every move.

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6. Finally, the game uses a lot of stallers- Without giving any spoilers at all, Lets just say in the JK story, right when something important could happen the game makes you do repetitive tasks like destroying weapons or such just to stall for the epic conclusion to the planet or chapter.
So what your saying is that they need less quest fills but by going off your #3 they need to add more. so what one is it?

Also when you post threads like this post what you do not like and how you would like it to get better. Also point out how you would fix it. Kind of like all the people that cry out that they do not like the daily quest in game but they never post what would be better to take it's place.
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aeterno's Avatar


aeterno
07.11.2012 , 01:25 AM | #69
Quote: Originally Posted by Zannis View Post
It was announced today that Georg Zoeller, the lead dev and man most directly responsible for the current state of the game, has resigned.

I've given this game multiple chances, but I'm just about done.
Ironicaly enough, combat is imo one of the things BW did reasonably well. It's about as balanced as you'd expect mmo pvp to be and I dont subscribe to the "its not heroic enough" theory, atleast not in pve. Try masterstriking a trash mob to death and tell me that's not badtooshie. They've also polished the most major animation issues that plagued coreographed combat at launch.

Yogol's Avatar


Yogol
07.11.2012 , 03:55 AM | #70
Quote: Originally Posted by JustTed View Post
He was the combat designer, not the lead designer.
He was the lead combat designer.

And the combat is pretty much the only thing in the game that I am OK with (with some notable exceptions like perma-locking in PvP and the lack of an auto-attack).

Combat is also something that Bioware has experience in. As opposed to all the MMO aspects of the game where they do not have any experience in and where the game fails miserably (like the failed player economy with a GTN that is simply horrible and crafting professions that are made utterly useless, the lack of end-game content, the lack of chat-channels across planets so you can talk to more than 10 people, testing patches so that you don't go live with easyto-see bugs like forcing people to pick an environement, cross-server grouping so you don't have to wait an hour, a LFG tool that doesn't even let you pick lower-level content like Esseless...).

They gave the Star Wars MMO licence to the wrong company, a company with a good single-player reputation but zero experience in MMOs. Let's just hope that Bioware will hire a bunch of MMO veterans and get their act together. Fast!
Yogol. Rebel without a cause. Often without a clue too.
Founder of The Fruitfly Guild, the one-day-beta-guild for one-day-beta-characters.