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What were the devs thinking??

STAR WARS: The Old Republic > English > General Discussion
What were the devs thinking??

gunnerjoe's Avatar


gunnerjoe
07.10.2012 , 02:03 PM | #51
Quote: Originally Posted by Subatia View Post
Also also:
1 Are you an RPer?

2 Are you tank specced? DPS JKs (and Sith) have rather low defense, so you wouldn't be seeing as many deflections. Genuinely trying to help.

As for "All I do is defend the game" bit, here is my wall of text on the suggestions board for changes I'd like to see.Feel free to peruse it (or not) and leave you own feedback.
http://www.swtor.com/community/showthread.php?t=450516

In the end, have fun. If not in this game, then the next.
1. I came to this game for these reasons in order, 1. Story 2. Flashpoints 3. Raids

2. I am a dps guardian

3. To be honest, I have fun with this game, I am still subbed, I am just extremely upset about the issues I posted. Many of them are major. In my gaming expierence, I saw these issues, I would not post about them if I did not see them because that is just plain stupid. I can see some these changing in Expansions or somethen like that but I feel like no matter the age of the game or whatever, these are issues that cannot be fixed like in my opinion, the choices not mattering. What I expected was a Mass Effect like game in an MMO. I was also told by the devs in walkthrough's notes and interviews that it would be like that, I felt deceived after beating Corelia because I had just leveled up 50 times and (in my opinion) almost everything the devs said would be in the game was not there or it was only halfway. I am glad you are enjoying the game, and I hope you keep on enjoying, as for me however I am still disappointed that this game (to me) was done halfway to what they said it would be.

Subatia's Avatar


Subatia
07.10.2012 , 02:59 PM | #52
From what I've seen, you may have gotten approximately the same amount of choice as in ME3, as far as the ending of ME3 goes.
I never was a ME fan, so them totally blowing the ending had no bearing on me.

You leveled up 50 times on Corelia? Like i said before: Hyperbole much?

That's cool that your primary reason is for the story. Have you played any more than the JK?
I liked my Sith Warrior story, even though I blew through it to get the Legacy I wanted (which is now gone ) and am working through the Operative and Smuggler stories nice and slow. Enjoying them so far.
The CS in this game is amazing. It takes a certain amount of skill to turn a fan into an unsubscriber in 4 short hours.

Celebrus's Avatar


Celebrus
07.10.2012 , 03:52 PM | #53
Quote: Originally Posted by Urael View Post
Soooo hope this is in plan for the future. Soooo not looking forward this.
Fyi, I meant that there is currently a heavy focus on repeating daily quests that do not change at all on a daily basis. I did not mean that they need a heavy focus on that, I meant it's already here, and that it's a problem that I have with the game.

They need more daily zones and it would be a decent idea to consider daily quests that are random and change from day to day, I'm not asking for a new daily quest for every day of the year, just that the options are a bit more varied. The three daily zones we have are currently very packed with players on top of rapidly becoming stale.

gunnerjoe's Avatar


gunnerjoe
07.10.2012 , 05:09 PM | #54
I ment that I had leveled up 50 times before corelia...

Monfort's Avatar


Monfort
07.10.2012 , 05:29 PM | #55
Quote: Originally Posted by uziforyou View Post
Sounds to me like you're the victim of your own expectations. I don't care what 'words' were used to describe anything. Only the reality of the finished product matters. I basically had no expectations for this game save for the hope that it would be fun. It's frankly silly to build something up in your mind and then rage when that build up falls short.

What you're on about is just like seeing advertisements on TV about a product, that product not living up to your expectations and then you raging at them to 'fix' the product to match what you saw on the advertisement. Take SWTOR for what it is. If you don't like it, put in some constructive changes (not raging), wait for change or don't use the product (quit). Nerd raging about perceived 'broken promises' is just plain silly.
+ 100

One of Biowares' biggest failings with the release of SWTOR was failing to anticipate how much people were going to overhype their expectations about the game. I've seen so many comments from people on these forums who had set their expectations to very unrealistic levels. There was no way BW could release a MMO that came anywhere near those expectations.

LahLahSr's Avatar


LahLahSr
07.10.2012 , 05:46 PM | #56
A story is, by definition, linear in nature. It would not be story if it was chronologically disjointed, unrelated, purpose-less snippets that did not point or guide the player in a direction.

This thread boils down to the age-old discussion about sandbox vs. themepark.

I have largely enjoyed the story, both the class quests and the planet quests. They also vary a lot from class to class. While the Consular/Sage storyline is a little too "mild mannered" for my tastes, the Imperial Agent/Sniper storyline is a great deal more gritty, relevant and in your face.

Sure, the concept of a storydriven MMO probably does not appeal to everyone. And that's both perfectly fair and understandable.

But overall, I think that SWTOR delivers on what is promised. Perhaps not every single encounter is "epic" and nor should it be...if every swing with your light-saber saves a galaxy or two, you end up desensitized. But fighting a 100 foot tall Gharj on sinking islands in a lava-lake, deep underground, is pretty epic if you ask me. Having 8 or 16 players across trooper, smugglers, sages and knights fire everything they got for over 10 minutes while trying to figure out the "key" to win, is pretty epic too.

...but in the end it's all a matter to taste. If something doesn't appeal to someone, no amount of explaining will make a difference. Nobody can "talk" me into liking Brussel sprouts either, so I geddit :-)
Quote:
Originally Posted by DanielErickson
Sith are evil.

DorkTrooper's Avatar


DorkTrooper
07.10.2012 , 05:59 PM | #57
SWTOR in my opinion, should have been a single player game.

I guess I'm one of the few people who didn't really want to play another KOTOR (or SWG for that matter). I like SWTOR for what it is, an MMORPG heavy on the co-op questing, with ops, PvP, crafting, and all that other jazz. I don't understand why many people came to SWTOR expecting a single-player-like experience (in spite of the fact that others ironically claim that SWTOR is not an MMORPG, but an SPRPG).

There is no pleasing people.

LG_XxLegacyxX's Avatar


LG_XxLegacyxX
07.10.2012 , 06:00 PM | #58
I don't think OP even knows how an MMO works. If you want the real Star Wars univers feel, go get a bunch of friends together and make a Star Wars fan film, find a local 501st or Rebel Legion branch and troop with them, play a different singel player Star Wars game, etc.
OPA GUNGAN STYLE
Daedra (Karagatzu) [The Harbinger]
<Blood Bath and Beyond> PvP/PvE guild

Undertakertg's Avatar


Undertakertg
07.10.2012 , 06:27 PM | #59
Quote: Originally Posted by Krewel View Post
You realize the guy was pretty much clueless, right? You have to be pretty dense if his leaving is your final straw.
He is dense, lol. Why you would quit on a constantly updating version of the sequel to KOTOR 2 is beyond me. You all should be THANKFUL, that you have this.
Na Chiwlllllll

Nippon's Avatar


Nippon
07.10.2012 , 06:38 PM | #60
Quote: Originally Posted by Zannis View Post
It was announced today that Georg Zoeller, the lead dev and man most directly responsible for the current state of the game, has resigned.

I've given this game multiple chances, but I'm just about done.
Sorry but are you saying that is a bad thing ,the guy had no clue about the game at all.....They made Jedi Knight Guardians as tanks, Gave them Shield and Absorption as there main stats then provided a load of Accuracy based End game Gear.......His response to questions about it was " Tanks need accuracy to kill other players"...Really George, well put it on the F***ing PVP armour then, not PVE.

Then in the Guild Summit a lot of questions on the economy were brought up, he then stated with a graph that the Average player (94% by his graph) in SWTOR had on average 400k per character.......He then goes on to say how there are not enough credit sinks in the game, and that after 5 months of gaming players should not have that many credits. LOL, Seriously, the guy was a borderline halfwit.

Then to top it all off, a question was asked "why is there no ready check", "George: " We do have a ready check " Slight Whisper: " no we dont " Geroge: " really, ok we will get it added soon"..........that was 3 months ago.......still no ready check, the simplest of game ui features.
Feel free to use my referal link : http://www.swtor.com/r/thgh8R

SWTOR has lost its identity: