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Lost Island, sorry it does need an adjustment

NoxiousAlby's Avatar

07.09.2012 , 06:59 PM | #11
Quote: Originally Posted by trulam View Post
The mechanics of the fight need to be adjusted. When our group can spend 4 hours and only pass to the second boss. Someone said it best, "Content should not be put out for the few". Thats what your hardmode operations are for.
I believe that the difficulty is most definately challenging, especially untill your confident with the mechanics. Unlike the other FP's points you need to treat this one with the mentality of it being a mini raid, in the sense that you may have to come back for a few weeks and work at your progression through this flashpoint. What needs to be changed is not the mechanics of the fights but the rewards that are given, Time invested + Effort = Reward. All bosses should drop Rakata so that for players like yourself it is worth putting in the time & effort to clear this flashpoint rather than calling for a nerf.

The mechanics on the first boss alone, there is just to much going on at once, the fields are to large and randomized even when you have your ranged following each other. And for one is HIGHLY melee DPS unfriendly. Trying to kite the boss through melee dropped zones and oh ya, he stops in the middle of one to incinerate, pray that someones ranged interupt isnt on CD. There is far to much going on in that fight and needs to be toned down.
Yes this will be a difficult fight until everything falls into place, then you will wonder what all the fuss was about.

The second boss, dont even get me started, the platform activation times are far to long for a rapid shot elemental damage poison and dot. The timer on that needs to be damn near halfed and the elemental damaged curtailed as well.
The panel activation phase is a test for your healer as this is a healing intensive fight, all I can say is stick with it.

If you want to play elite only plz la, then go make your own game, not a game where the majority can not complete it and we pay the same monthly as you.
Challenge is a positive thing, why?
1) It forces players to improve their skills
2) It prolongs content

With a mechanics nerf you will receive a nerf to the reward, wouldnt it be smarter to petition BW to increase the rewards and leave it as it is? thereby providing greater incentive to players struggling to complete it?

JamieM's Avatar

07.09.2012 , 07:54 PM | #12
Quote: Originally Posted by trulam View Post
If you want to play elite only plz la, then go make your own game, not a game where the majority can not complete it and we pay the same monthly as you.
You're missing the point a little here mate - a lot of people can complete this instance. It is actually in many people's opinion the best designed HM FP in the game, precisely because it requires a solid strategy and good group communication to beat. It is designed to obliterate your group until you work that strategy/communication out and that is what you are experiencing. On most servers it is so familiar now that it is more or less pug-able.

Also your comment about your team mate having one hand is pretty irrelevant. Games are by and large designed for people with two hands - it is impressive no doubt that he can raid with just the one (although I think that says just as much about EV and KP's difficulty level as it does about your mate's dexterity if i'm brutally honest) but of course things will be trickier for him when he attempts the hardest content in the game so far as it is designed for people with 2 hands.

chaosme's Avatar

07.09.2012 , 08:15 PM | #13
Personally, I find it easier to do the droid boss with melee dps. We just stack up together behind the boss and move him around when the lightning spires drop. Even if someone were to miss an interrupt on incinerate or interrupt too late, the healer can always cleanse the dot off. With range dps, there are times when we hit systems overload shortly before the demise of the droid - probably due to movement.

I play as the healer and go with a tank that I know. The dps roles are generally filled with whoever wants to come along and is available.

For Savrip, as long as your group runs off for all 3 consoles and use them, the boss will get burnt and drop down regardless of where he decides to jump to. No need to wait to see where he is going to before you use the console. The healer can stay in the centre and heal up whoever needs it. I've also had runs where someone gets punted off, or accidentally went too far out going for the console and fell off the platform but we still managed to clear it with 3 people left so it shouldn't be too much of any issue as long as the consoles are activated the moment the boss jumps up onto the pipes.

TheRealCandyMan's Avatar

07.09.2012 , 09:40 PM | #14
The ranged shouldn't be worrying about incinerate AT ALL, that is purely up to the tanks.

Snakeyees's Avatar

07.09.2012 , 10:11 PM | #15
So many good ideas here, I'm going going to say is PLEASE DON'T NERF IT. I love the challenge I have done this on a Commando, Gunslinger and Even tanked it on a guardian.
Asro Miraluka, Jedi Guardian Level 50 Veteran of Squadron 367 Server: Bergen Colony

Andex's Avatar

07.09.2012 , 11:12 PM | #16
I went into the instance with myself as the tank, a juggernaut dps, a marauder dps, and a merc healer. If we cleared it in less than 30 minutes, this content does not need to be nerfed.
Raaxi Nimm
Backrocket Bastards
RP Swag, PvP Flagged

Fossman's Avatar

07.09.2012 , 11:18 PM | #17
You have got to be joking. I just did this earlier with myself (a merc) a jugger tank in columni/rakata gear, a marauder in rakata/BM gear and a healer in BM/Recruit gear. Downed every boss in one shot except the 2nd boss because the healer had never done it before and didnt stack in time. Now your really gona sit there and say that your premade in columni/rakata/BH gear could not finish it AND tell me not to tell you to L2P? lol okay then...I wont say it

Kaonis's Avatar

07.09.2012 , 11:18 PM | #18
I've cleared LI a number of times between my 2 50's and all I can say, is I agree 100% with the OP here. The amount of stuff going on, on top of high damage is just too insane. Let alone the melee unfriendliness (which BW still refuses to acknowledge) . it's just so sad that content is getting overtuned for a handful of people who are clearly masochists. I for one am kind of tired of content where I miss a single interrupt that could mean a wipe right then and there. Enrage timers are already annoying enough for this type of "Be perfect or **** off" mentality the game seems to be leaning more and more towards.


07.09.2012 , 11:24 PM | #19
Quote: Originally Posted by trulam View Post
Now before all the random troll QQ you guys just suck. We can clear raid content with no wipes at all.
I needed a great laugh. Thank you.

You're not one shotting HM EC if you can't even clear HM LI. Sorry, but your complaint has no credibility or weight.
Kelly-Kelly Kaptivate
Infinite Darkness House of Lords

Sokee's Avatar

07.09.2012 , 11:26 PM | #20
If your clearing everything in the game with no problems and there is no challenge, why would you continue to play?

The place really isn't that hard, especially in Rakata gear, once you learn how to do the fights you will be kicking yourself for making this thread.

Also, by the tone of your thread it seems you didn't get to the last boss or try the bonus boss, I suggest watching a video before attempting

O and cc / stunlock the healers clearing trash up to the last boss :P