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Voidstar 0-0 draws must be sorted now

STAR WARS: The Old Republic > English > PvP
Voidstar 0-0 draws must be sorted now
First BioWare Post First BioWare Post

AdamLKvist's Avatar

07.11.2012 , 03:45 PM | #71
Quote: Originally Posted by nuriel View Post
hello, allison.

I have to fully agree with some of the posters before me. This is an absolutely terrible idea in my humble opinion. Even random determination as it is now, is much more fair than this. I'd go so far as to say that any kind of winner determination via some obscure formula incorporating any kinds of wz stats is just not fair from some particular point of view.

An exampe: I have already experienced quite a few voidstar matches, where our team was quite outgeared and still due to good teamwork, coordination etc. Pp. And of course to vast mistakes of the opponents we somehow managed to protect the door, without basically killing anyone (they cut through us like butter and had like 30-40 kills pro person, while we had perhaps 10. Just to give you the idea, what i mean). Of course we ourselves had almost no real chance to take the door. So why would we be punished for achieving an actually great result against all odds, only because of the number of kills? Not fair. I could probably come with many different scenarios when other stats would be taken into account.

Based on this, i heavily appeal on you and the pvp development team, to please make a draw what it is, as some people before me also already said - a draw! I think with this you would make basically everyone happy and it would be absolutely fair.

Similar is the situation with huttball. It's not that unfair as it is now, that the team in ball posession wins if the match ends with the draw, but it is also a very bad design from my point of view, because it goes against all idea of huttball turning really great huttball matches into mindless deathmatches in the last 1-2 minutes. Please think about making a draw there a draw as well. This would be really fair and it would guarantee for really suspenseful matches with game-decisive scores or saves in the last seconds of the match.

I hope that many people will support the draw both for voidstar as perhaps for huttball as well in this thread, so we perhaps can convince you.

draw ftw!
5/5 !
The Forgotten Legacy

hyuplee's Avatar

07.11.2012 , 04:33 PM | #72
Quote: Originally Posted by Pistols View Post
Wrong. Where do people get this stuff lol?
You see, my friend, for some people there exist a certain magical fantasy swtor where sorc can't heal or dps worth a damn, where marauders, while having the most defensive CD, does more damage compare to sniper and PTs, where juggernut has less survivability than its counterpart and operative has no utilities.

And there's the reality.

Swtor forum is like the line in between.

Lordoss - Cake is Real

YanksfanJP's Avatar

07.11.2012 , 04:38 PM | #73
Quote: Originally Posted by islander View Post
It can be fixed. Just blow open one door. If you can't get a single door open, you don't deserve to win.
and if you stopped the other team from blowing a door open, you don't deserve to lose.
I'm not arrogant. I'm just aware of my greatness.

Meanerr's Avatar

07.11.2012 , 05:30 PM | #74
Both teams should get a LOSS as neither team was able to download the datacore.
Good players carry their team. Bad players QQ on forums.

Cooperal's Avatar

07.11.2012 , 05:43 PM | #75
I always imagined that an objective-point-based (or medal-based) tiebreaker would be the more practical way to determine a win. On paper it sounds more effective at keeping people focussed on their original goal, instead of encouraging the "team deathmatch" mindset that much of the community want to eliminate.

Changing the future tiebreaker to kills instead of coinflips is a certain step in the right direction compared to the current state. Infinitely greater.

I am however wondering how much it'll have an impact on optimal team setups. Good teams (usually in ranked) will be bracing themselves for a 0-0 tie from the very beginning. This dynamic could very well make these 0-0 games into a win for one team from the very start.

Infact if a team knows that they have the edge for kills but are doubtful in their chances to plant, they could sit back without ever assaulting the doors when their turn comes.

Nuriel's Avatar

07.12.2012 , 08:32 AM | #76
Polonium Astat