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Voidstar 0-0 draws must be sorted now

STAR WARS: The Old Republic > English > PvP
Voidstar 0-0 draws must be sorted now
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Pistols's Avatar


Pistols
07.09.2012 , 04:09 PM | #61
Quote: Originally Posted by Skroting View Post
one.. two... three
Yeah I edited as I thought of a 3rd lol...nice catch.

FoxFactor's Avatar


FoxFactor
07.09.2012 , 07:04 PM | #62
Quote: Originally Posted by AllisonBerryman View Post
Hey everyone! I just talked with Rob Hinkle on the PvP team about this, and he let me know that:

1) Yes, right now, if neither team breaches the first set of doors, the winner is determined randomly (in case anyone wasn't sure).

2) We have a change coming that will determine the winner in this case by taking each team's number of kills into account.

Thanks for posting to let us know your thoughts on this topic!
This is an objective based match, kills should not take account for who is the winner of the match, should be something like, who made the most attempts or down to basic team spread. as in Heals+Gaurd+DPS= *score*
Will make it fair when processing the winner.

This is how it is done in all PVP games (excluding MMo's) as it promotes an even balance. if it was a deathmatch. yeh fine. Kills count. take for example CoD Mw3, Domination. who holds a point longer wins. I am not going to care how many times I die, I will play the objective

Talsyrius's Avatar


Talsyrius
07.09.2012 , 07:21 PM | #63
I am also against that the number of kills should be the deciding factor. A tie would be the only sensible option, because every other stat is mainly determined on team set up, and NOT objective performance. Objective points would probably be the worst though, because standing right in front of a door is the best way to get ninja'd...
Quote: Originally Posted by Astarica View Post
Assassins use Jedi mind tricks to deflect blame to other classes to avoid getting nerfed.

Those aren't the DPS you're looking for.

LarryRow's Avatar


LarryRow
07.10.2012 , 08:20 AM | #64
Allyson thank you for replying in the pvp forum, and it is good to know you are looking at this issue.

I'd like to weigh in that I don't think kills is the best metric, as it favors a) the second attacker (they know they just need to get a lot of kills) and b) the team with the most AoE

Remember, you get kill credit if you just graze someone who eventually dies, or heal someone who kills someone. If I tag everyone with an AoE and they all die, that's 8 kills. The team with the least deaths makes more sense.

Of course that can be a draw as well. Honestly, the warzone is very fair as it stands currently, except the draw mechanic. Just make it an actual draw, or award winner to the lower rated team.

Tarn_Sirun's Avatar


Tarn_Sirun
07.10.2012 , 12:40 PM | #65
Quote: Originally Posted by AllisonBerryman View Post
Hey everyone! I just talked with Rob Hinkle on the PvP team about this, and he let me know that:

1) Yes, right now, if neither team breaches the first set of doors, the winner is determined randomly (in case anyone wasn't sure).

2) We have a change coming that will determine the winner in this case by taking each team's number of kills into account.

Thanks for posting to let us know your thoughts on this topic!
Negative, who ever is giving you this information is wrong. The current mechanics of Voidstar zero breach draws ends with the team who defended first round attacked second round as the winner.

ArcCaptain's Avatar


ArcCaptain
07.11.2012 , 08:35 AM | #66
Quote: Originally Posted by AllisonBerryman View Post
Hey everyone! I just talked with Rob Hinkle on the PvP team about this, and he let me know that:

1) Yes, right now, if neither team breaches the first set of doors, the winner is determined randomly (in case anyone wasn't sure).

2) We have a change coming that will determine the winner in this case by taking each team's number of kills into account.

Thanks for posting to let us know your thoughts on this topic!
Really? Kills? Is that the best you can do? Voidstar is not about kills, it's about defending the objective and making sure, no matter what that the opposing team doesn't get through to the next room. Kills do not come into this, or any warzone and I've won warzones on plenty of occasions where I've dealt no damage but managed to score/defend on several occasions just to prove the point that kills are irrelevant.
Bioware, stop being lazy and make it a draw. It's stupid to even consider that the victor should be decided by kills.

Pistols's Avatar


Pistols
07.11.2012 , 09:57 AM | #67
Quote: Originally Posted by Tarn_Sirun View Post
Negative, who ever is giving you this information is wrong. The current mechanics of Voidstar zero breach draws ends with the team who defended first round attacked second round as the winner.
Wrong. Where do people get this stuff lol?

Nuriel's Avatar


Nuriel
07.11.2012 , 11:37 AM | #68
Quote: Originally Posted by AllisonBerryman View Post
Hey everyone! I just talked with Rob Hinkle on the PvP team about this, and he let me know that:

1) Yes, right now, if neither team breaches the first set of doors, the winner is determined randomly (in case anyone wasn't sure).

2) We have a change coming that will determine the winner in this case by taking each team's number of kills into account.

Thanks for posting to let us know your thoughts on this topic!
Hello, Allison.

I have to fully agree with some of the posters before me. This is an absolutely terrible idea in my humble opinion. Even random determination as it is now, is much more fair than this. I'd go so far as to say that ANY kind of winner determination via some obscure formula incorporating any kinds of wz stats is just not fair from some particular point of view.

An exampe: I have already experienced quite a few voidstar matches, where our team was quite outgeared and still due to good teamwork, coordination etc. pp. and of course to vast mistakes of the opponents we somehow managed to protect the door, without basically killing anyone (they cut through us like butter and had like 30-40 kills pro person, while we had perhaps 10. Just to give you the idea, what I mean). Of course we ourselves had almost no real chance to take the door. So why would we be punished for achieving an actually great result against all odds, only because of the number of kills? Not fair. I could probably come with many different scenarios when other stats would be taken into account.

Based on this, I heavily appeal on you and the pvp development team, to please make a draw what it is, as some people before me also already said - a DRAW! I think with this you would make basically everyone happy and it would be absolutely fair.

Similar is the situation with huttball. It's not that unfair as it is now, that the team in ball posession wins if the match ends with the draw, but it is also a very bad design from my point of view, because it goes against all idea of huttball turning really great huttball matches into mindless deathmatches in the last 1-2 minutes. Please think about making a draw there a DRAW as well. This would be really fair and it would guarantee for really suspenseful matches with game-decisive scores or saves in the last seconds of the match.

I hope that many people will support the draw both for voidstar as perhaps for huttball as well in this thread, so we perhaps can convince you.

DRAW ftw!
Polonium Astat

Lvyona's Avatar


Lvyona
07.11.2012 , 11:42 AM | #69
Quote: Originally Posted by Nuriel View Post
Hello, Allison.

I have to fully agree with some of the posters before me. This is an absolutely terrible idea. Even random determination as it is now, is much more fair than this. I'd go so far as to say that ANY kind of winner determination via some obscure formula incorporating any kinds of wz stats is just not fair from some particular point of view.

An exampe: I have already experienced quite a few voidstar matches, where our team was quite outgeared and still due to good teamwork, coordination etc. pp. and of course to vast mistakes of the opponents we somehow managed to protect the door, without basically killing anyone (they cut through us like butter and had like 30-40 kills pro person, while we had perhaps 10. Just to give you the idea, what I mean). Of course we ourselves had almost no real chance to take the door. So why would we be punished for achieving an actually great result against all odds, only because of the number of kills? Not fair. I could probably come with many different scenarios when other stats would be taken into account.

Based on this, I heavily appeal on you and the pvp development team, to please make a draw what it is, as some people before me also already said - a DRAW! I think with this you would make basically everyone happy and it would be absolutely fair.

Similar is the situation with huttball. It's not that unfair as it is now, that the team in ball posession wins if the match ends with the draw, but it is also a very bad design from my point of view, because it goes against all idea of huttball turning really great huttball matches into mindless deathmatches in the last 1-2 minutes. Please think about making a draw there a DRAW as well. This would be really fair and it would guarantee for really suspenseful matches with game-decisive scores or saves in the last seconds of the match.

I hope that many people will support the draw both for voidstar as perhaps for huttball as well in this thread, so we perhaps can convince you.

DRAW ftw!
+++++
Leonessa - Vanguard Erinya - Gunslinger

Yestreen's Avatar


Yestreen
07.11.2012 , 03:19 PM | #70
Quote: Originally Posted by Lvyona View Post
+++++
YES. the point of defending is to protect the door, not kill as many people as possible.

If wins were decided by the most kills, the defending team will be encouraged to take risks (chasing the attacking team away from the door, LOSing heals to get a kill). Defending the doors is about taking as few risks as possible and by staying alive and close to the door to protect it. If we start chasing as many kills as possible, then we aren't defending in the optimal way, and therefore we should not be rewarded with a win.

The best way to resolve 0-0 is to call it a draw, give us the comms, and no rating change.
Wurdlol
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