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Please make force leap count towards resolve.

STAR WARS: The Old Republic > English > PvP
Please make force leap count towards resolve.
First BioWare Post First BioWare Post

AllisonBerryman's Avatar


AllisonBerryman
07.09.2012 , 12:42 PM | #61 This is the last staff post in this thread.  
Quote: Originally Posted by Skroting View Post
Way to pay attention there, just posted the same thing two posts ahead
I must have been formatting when you posted and submitted! Great minds think alike? Now it will also show up in the dev tracker, so hopefully even more people will have the info

duffordz's Avatar


duffordz
07.09.2012 , 12:49 PM | #62
You don't have to teach him anything. He just wants everyone to be a powertech.

lexiekaboom's Avatar


lexiekaboom
07.09.2012 , 12:52 PM | #63
This a game where people can turn a base, free, ranged attack into a snare and where every class has multiple stun and cool down effects, knock backs that stun or root, AoE mezes, mezes that can be used by people you can't even see without breaking stealth, and whatever else.

The devs always talk resolve and balance and all that junk, but let me know it simple for you;

In SW:TOR, 100% of the time when involved in a fight in PVP you will have some control effect on you. At best, you will be snared, although a fair bit of time you'll be unable to do anything. It's not a BALANCE problem most of the time, because it's completely out of hand for every class and every team equally

It creates a very unenjoyable PVP game however, mostly due to two things; in a losing game, you will be stunned CONSTNATLY, as the time needed to die, respawn, and run back to the fight is about the same as the time everyone needs to refresh cool-downs on CCs, but only about half the time YOU need to refresh the cool down on your CC breaker. So you get in this endless "run to objective, get mezzed for 6 seconds, then stunned for 6, then knocked back from objective and rooted" chain that can only be broken if you have the power to overwhelm the enemy.

It also leads to cheap deaths, as it only really takes 2 people to keep you stun locked long enough to kill you.

Sadly, this is just the PVP game SW:TOR has decided to go with. It's not a PROBLEM as far as the devs are concerned, it's a design choice.

TUXs's Avatar


TUXs
07.09.2012 , 01:07 PM | #64
Quote: Originally Posted by AllisonBerryman View Post
The most recent comment regarding roots and their relationship with resolve was in our most recent Q&A. Here's the text, just so everyone has the most recent from us about this topic. As always, your feedback is very helpful, so keep it coming!

This quote shows just how out of freaking touch you are...
Quote:
"it's not something we're very concerned about."
No matter what your metrics are telling you about Resolve, they don't record or track player frustration. THAT is where your resolve system is broken. But, you're not concerned with it huh?! Really?! O M G you're out of touch.
All warfare is based on deception. Attack him where he is unprepared, appear where you are not expected. If his forces are united, separate them. If you are far from the enemy, make him believe you are near. A leader leads by example not by force.

Helig's Avatar


Helig
07.09.2012 , 01:09 PM | #65
Quote: Originally Posted by TUXs View Post
This quote shows just how out of freaking touch you are...

No matter what your metrics are telling you about Resolve, they don't record or track player frustration. THAT is where your resolve system is broken. But, you're not concerned with it huh?! Really?! O M G you're out of touch.
Subjective feelings are subjective.
"I'm not *giving* him cake, I'm *assaulting* him with cake!" - Pinkamena Diane Pie

SinnedWill's Avatar


SinnedWill
07.09.2012 , 01:11 PM | #66
Quote: Originally Posted by TUXs View Post
This quote shows just how out of freaking touch you are...

No matter what your metrics are telling you about Resolve, they don't record or track player frustration. THAT is where your resolve system is broken. But, you're not concerned with it huh?! Really?! O M G you're out of touch.
TuXs, what class/spec are you that you're so annoyed by roots?
Mains: TheSinner - Madness Sorc; Scornful - Carnage Marauder
Minis: Scorned - Deception Assassin; Sinbane - Pyro Powertech; Sinborn - Marksman Sniper
Guild: Physics
Server: The Shadowlands by way of Dreshdae Cantina.

TUXs's Avatar


TUXs
07.09.2012 , 01:15 PM | #67
Quote: Originally Posted by Helig View Post
Subjective feelings are subjective.
Bull! I wasn't speaking for you. I was speaking for the players I DO know who have quit and/or expressed frustration over the crap ton of CCs in this freaking game. I didn't ask you to agree or not and my statement isn't up for debate or discussion. It's what "I" have observed and been witness to, not 'feelings'. If you've experienced something different, by all means post away.
All warfare is based on deception. Attack him where he is unprepared, appear where you are not expected. If his forces are united, separate them. If you are far from the enemy, make him believe you are near. A leader leads by example not by force.

Helig's Avatar


Helig
07.09.2012 , 01:23 PM | #68
Quote: Originally Posted by TUXs View Post
Bull! I wasn't speaking for you. I was speaking for the players I DO know who have quit and/or expressed frustration over the crap ton of CCs in this freaking game. I didn't ask you to agree or not and my statement isn't up for debate or discussion. It's what "I" have observed and been witness to, not 'feelings'. If you've experienced something different, by all means post away.
Likely, those would be the same people who would quit over damage, over "unfair" character models (I recall the whine-wave in vanilla WoW when the Horde cried that gnomes were too small to click-target, and Allies had an unfair advantage - rage-quits and all). People like this rage on shooter forums, crying that weapon X is OP and is "for noobs" and how frustrating it is, just because they don't want to adjust, learn and adapt - they want to pwn.

I play a Sage and a Commando (haven't maxed her yet though), among other classes, and roots are my number one enemy. Thing is - without roots on me, I'd be practically untouchable as a survival hybrid Sage. A ball-carrier would be unstoppable, and PvP balance would move towards "damage done" vs "damage healed". A flat and uninteresting form of balancing, if you ask me.
"I'm not *giving* him cake, I'm *assaulting* him with cake!" - Pinkamena Diane Pie

Darth_Philar's Avatar


Darth_Philar
07.09.2012 , 01:24 PM | #69
Quote: Originally Posted by TUXs View Post
Bull! I wasn't speaking for you. I was speaking for the players I DO know who have quit and/or expressed frustration over the crap ton of CCs in this freaking game. I didn't ask you to agree or not and my statement isn't up for debate or discussion. It's what "I" have observed and been witness to, not 'feelings'. If you've experienced something different, by all means post away.
You'll be happy to know that there are several MMORPGs that are not SWTOR. If the developers at BW have a vision that conflicts with yours you have the option to voice it. When voiced and dismissed, you have the subsequent option to leave and find a new MMORPG that matches your vision.

FREEDOM!!!
Server: The Fatman
Philar - Corruption Sorcerer - Level 50 | Satarel - Rage Marauder - Level 50
Geheime - Concealment Operative - Level 20 | Zahhak - Arsenal Mercenary - Level 17

TUXs's Avatar


TUXs
07.09.2012 , 01:28 PM | #70
Quote: Originally Posted by SinnedWill View Post
TuXs, what class/spec are you that you're so annoyed by roots?
I play a Commando and a Sent, but the frustration comes from myself, other commando's, Shadows, and Sages mostly...hell dude, I don't know even ONE player who thinks the number of CCs are fine. Maybe they do, but I've never once heard anyone express joy over how many flipping CCs this game has, but I have heard just the opposite, EVERY night it seems. Even the freaking PvE trash mobs CC nowadays. Bioware likes their CC far too much.
All warfare is based on deception. Attack him where he is unprepared, appear where you are not expected. If his forces are united, separate them. If you are far from the enemy, make him believe you are near. A leader leads by example not by force.