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Augments are broken, this game is broken.

STAR WARS: The Old Republic > English > Crew Skills
Augments are broken, this game is broken.

shadowgnome's Avatar


shadowgnome
07.08.2012 , 04:41 PM | #21
Quote: Originally Posted by AnAcuteAngle View Post
It's still poorly designed, regardless of what you try to argue.

Money sinks are pathetically useless. It's almost cynical that they would introduce such a flawed system such as this.

I'm tired of being punished for not playing the game as 'The flavor of the month'. This is the least balanced MMO I've ever played, and it's just awful.

Anywho, I just unsubbed. Peace.
You just do not know how to play, lean the Auction house. I can make over 1.5m credits a day from just sitting at the ah for maybe an hour and see whats selling or planning ahead. Dailies take about 2hrs to do on there own which I do not even do minus the BH dailies for the comms but that's only once a week. It is nothing to do with the Design of the game compared to the players playing it. the PLAYERS make the prices on the AH not the Devs. If I want to sell something for 1m credits I can. Does it mean it will sell? No. I can sell mk-6 augments for 50k a pop now further increasing the amount I can make. This is not the Devs doing its the PLAYERS doing.

Instead of complaining pick up a crew skill that can makes augments and augmentation kits or 3 gathering skills and sell the major items that sell for $$$$. Mando Iron sells for usually around 20k a pop and also if you spend a hr doing space missions you can make money by doing them plus every 2 days you can buy a grade 8 box from the fleet comm vendors and sell those grade 8 mats for a ton of credits too.

You also said you played WoW... are you sure? SWTOR has augments but JC was just as bad in terms of pricing. I would know I capitalized on it. Or just because you did not have to pay to socket its different?

The Devs are trying to combat the ah with money sinks so a thing called inflation doesn't happen. If every player on this game had 10M credits plus guess what prices would go higher so they added perks that costed 2m like the rocket boots.

Another note I happen to make a bunch of augmented custom sabers pre 1.3 that are now useless without a mk-6 kit but you don't see me complaining to how its not fair I spent the effort tot get them and now I have to put more effort into it.

Just get new crew skills or find out what makes money with yours that's all t comes down too, if you don't play as much you shouldn't make as much as others and thats common sense and the same thing in the real world.
"First comes thought; then organization of that thought, into ideas and plans; then transformation of those plans into reality. The beginning, as you will observe, is in your imagination."

VigDiath's Avatar


VigDiath
07.08.2012 , 04:58 PM | #22
My main toon is my Shadow with Artifice. My Alt is my Guardian with Synthweaving. Both are 50. My next 50 will be my Commando with Armormech who is currently a level 31. I have no issue getting the mats needed for Augments. If I only had my Shadow I would but I wanted to try as many classes as I could and as many skills to get the best results. Hence my Shadow has almost everything equipped with an Augment slot. This includes pvp gear and pve gear.

My Sage produces my stims for me lol. I could go on and on. Even if I hated my Shadows class, story, inabaility to fight in WZs or all around squishiness, theres other classes and possibilities to achieve what I came to achieve in this game. And that's have fun and live out my Jedi/Sith or Smuggler/Bounty Hunter fantasies. Everything else comes second. PVP, OPS, Augments are only a small fraction of what this game is. If Augments are you main concern, you came to the wrong game. Maybe they should make a game called Augments instead and then you'd be happy.
Jedi Covenant (The Baltimore Legacy)
Laaron - 55 (Shadow Tank) Eulora - 55 (Sage Healer)
Madmartygan - 55 (Guardian DPS) Skylaadawn - 55 (Sab Smug)
Akon - 55 (Carnage Marauder) L'aron - 53 (Sorc Healer)

AnAcuteAngle's Avatar


AnAcuteAngle
07.08.2012 , 08:03 PM | #23
Lol.

Everyone who says that I'm wrong, I redirect you here:

http://www.swtor.com/community/showthread.php?t=494473
He who fears being conquered is sure of defeat.

Aricus's Avatar


Aricus
07.08.2012 , 08:44 PM | #24
Quote: Originally Posted by shadowgnome View Post
You just do not know how to play, lean the Auction house. I can make over 1.5m credits a day from just sitting at the ah for maybe an hour and see whats selling or planning ahead. Dailies take about 2hrs to do on there own which I do not even do minus the BH dailies for the comms but that's only once a week. It is nothing to do with the Design of the game compared to the players playing it. the PLAYERS make the prices on the AH not the Devs. If I want to sell something for 1m credits I can. Does it mean it will sell? No. I can sell mk-6 augments for 50k a pop now further increasing the amount I can make. This is not the Devs doing its the PLAYERS doing.

Instead of complaining pick up a crew skill that can makes augments and augmentation kits or 3 gathering skills and sell the major items that sell for $$$$. Mando Iron sells for usually around 20k a pop and also if you spend a hr doing space missions you can make money by doing them plus every 2 days you can buy a grade 8 box from the fleet comm vendors and sell those grade 8 mats for a ton of credits too.

You also said you played WoW... are you sure? SWTOR has augments but JC was just as bad in terms of pricing. I would know I capitalized on it. Or just because you did not have to pay to socket its different?

The Devs are trying to combat the ah with money sinks so a thing called inflation doesn't happen. If every player on this game had 10M credits plus guess what prices would go higher so they added perks that costed 2m like the rocket boots.

Another note I happen to make a bunch of augmented custom sabers pre 1.3 that are now useless without a mk-6 kit but you don't see me complaining to how its not fair I spent the effort tot get them and now I have to put more effort into it.

Just get new crew skills or find out what makes money with yours that's all t comes down too, if you don't play as much you shouldn't make as much as others and thats common sense and the same thing in the real world.
Yes players make the price but they do not change fundamentals. In fact only when something new is introduced in the market does the market fundamentals changed. Before Augments were implemented I was like you, making 1.5mil with 30mins to and hr time. But my market was in custom crit orange gear. But now Augments undermine the custom gear and each week the price of augments drop which means the price of my custom crit gear drops.

So once again players have control of prices but not fundamentals... Only BW has control of fundamentals and they royally screwed up crafting this time.

AnAcuteAngle's Avatar


AnAcuteAngle
07.08.2012 , 09:00 PM | #25
Thank God someone actually sees eye to eye with me.
He who fears being conquered is sure of defeat.

Captain_Zone's Avatar


Captain_Zone
07.08.2012 , 09:15 PM | #26
Quote: Originally Posted by AnAcuteAngle View Post
Lol.

Everyone who says that I'm wrong, I redirect you here:

http://www.swtor.com/community/showthread.php?t=494473

You're nothing but a bunch of Star Wars fanboi groupies, and I'm glad to be rid of a community so utterly pathetic like all of you.

Apparently you don't know jack **** about economics.

You really think the best way to fix an economy is to make people blow all their money, while rewarding those who are willing to change professions to suite your cause?

You're all a bunch of morons. This game is dying, and I'm going back to league.

Peace
As much as you're QQing, I'm surprised you didn't post this in General Forum. lol

But seriously, stop trying to blame BioWare because you made a mistake. Btw, my Armormech makes Mk-6 Aug slots, and sells them for around 25k apiece. Easy credits.
. OPOD
The New Jedi Code: "Keep Calm & Carry a Lightsaber"

Farleft's Avatar


Farleft
07.08.2012 , 09:27 PM | #27
Quote: Originally Posted by juliandracos View Post
You should never buy anything but a MK-6. You should also never put an augment slot on any pre-lvl 50 gear that is not orange.

It would then run anywhere from 60k-100k to get both the augment slot and augment for an item. This is actually going to be substantially less than buying many orange crit items pre-1.3.
Umm why not? Tne aesthetics argument was already done on a previous thread, but I'll rehash it anyway. Most of the lvl 50 gear looks like junk. On my thread I compared them to walking trash cans and even most people who disagreed with my overall point of view about how bad the new system is conceded on this point. Alot of people like the way lower lvl ORANGE gear looks better than the higher end stuff. So why would I not want to make something effective if I like the way it looks better?

Farleft's Avatar


Farleft
07.08.2012 , 09:32 PM | #28
The OP has a point and to back up his argument I'm posting this here from my thread -

My response to another poster:
I agree with aspects of what your saying here, but I would argue that augments were always necessary for end-game especially for pvp folks. That being said I agree, you don't have to have suped up armor or gear for pve as you lvl up. Truth of the matter is you can pretty much go from 1-50 with nothing but green and maybe some blue gear. I mean the one flaw of this game is that the mobs are easy to overcome. Even heroic 4's are not that difficult. My friend and I have done at least 90% of the heroics and flashpoints with just the two of us and poorly equipped companions with little or no face planting. However, how many people really want to be less than average or we'll say average at the least in comparison to the rest of the gaming community. Yeah augmented gear isn't necessary and is in fact a macho thing. But, in understanding that were playing a game where we live vicariously through an animated cartoon that kills people shouldn't a macho mentality be expected. I know that when I group I get a kick out of laying down massive DPS, which is only possible if Im well equipped.

I like yourself don't like it when MMO's make it easy to accomplish what should be a difficult task either. Perhaps crafting augmented gear has been a bit too easy. However, bioware didn't make augmenting more difficult. In fact they made it universally easier. This goes back to the argument Ive been making all along which is that now anyone can augment gear reagrdless of their crafting skills. I dont have a problem with that, but something needs to set the speciffic crafters apart from the non specific-crafters. I respect your opinions as they have been poignant and well thought out, which honestly baffles me that you do not appreciate how crafting augmented gear has become completely linear for everyone and that should not be the case. The ability to augment particular gear is what makes crafting in this game unique, especially in the end game where gear that is craftable is nowehere near as good as the commendation gear. The 1.3 system has merit. Which as I have said before, will allow people to augment dropped, social, or mission rewarded gear that otherwise couldn't be augmented via crafting. I thought that was a brilliant idea and would have been great if implemeneted at launch. Bioware, however has turned this idea into Frankenstein's monster by completely eliminating certain crew skills. My armorech, synthweaver, and armstech crafters are now the same as characters that do not possess these skills. To me that seems unblelievably ridiculous. The only narrative I can compare this to is taking my car to get fixed by a watchmaker, b/c if a guy who can repair a watch can also fix a car then why would we need mechanics.

One last thing I have to disagree with you on is that orange gear was never meant to be outleveled by the character wearing it, but only the components in it. This is evident with commendations. It has been very easy to keep orange gear up to date by simply getting mods through commendations. The orange gear does not change, only the mods which are very easy to get. Augments work in the same way. The only difference has been is that augments, which as you stated are much more difficult to come by. Now once again I don;t have a problem with non crafting professions having the ability to augment gear by using a a toolkit, but they're doing it as easily as a crafter, which makes no sense. Once again you can put a socket wrench in my hand, but I'm a teacher, not a mechanic, so I'm probably not going to put it to good use in regards to fixing my car.

Now I have engaged in some hyperbole in the course of this thread and for that I DO NOT apologize b/c the fact of the matter, if you'll permit the cliche, is that the squeeky wheel gets the grease. Now If I've been insulting, which I'm sure I have been I do apologize, but I will continue to make this argument and not just for myself and my point of view but also b/c this system is just that bad. I was not exagerating or in any case being false when I said I personally know 5 people who cancelled as a result of this new system. Sure alot of that had to do with the fact that all of their previously crafted augmented gear was made worthless by the patch. This is true for various reasons. For one they couldn't sale their augmented gear and the characters that they were saving it for was pointless. But they also cancelled b/c they simply see things as I have been stating on this thread, which is why in the hell should I bother crafting anything anymore. You have to keep in mind that crafting has become an essential aspect of any MMO. Without crafting MMO's quickly become tedious and mundane. The same can be said for a bad crafting system. Im posting on this like a madman for the simple reason that I think this game has a ton of potential and I want to see it last and thrive and not become another crappy free to play MMO.

So all that being said, if this game wasn't Star Wars I would have cancelled in a heart beat. Truthfully the only thing thats keeping me around at this point is that I'm a huge star wars fan. I'm not however going to let my being a fanboy of star wars (not the prequals which blew btw) make me a fanboy of a star wars game that is failing its consumer base. Also I'm not the only person who has expressed their displeasure reagrding this topic. Ive read several other posts expressing the same concerns. This is another thing, (and this will be my last point I promise) is a true to MMO addage, which is that alot if not most people who play MMO's rarely if ever post on the boards. Ive had alot of problems with the game. Smugglers luck for instance is without a doubt the absolute dumbest and most annoying animation I HAVE EVER SEEN in any game period. And where are the alien species that people are clamoring for? Instead Bioware is giving us the Thundercats as a playable race. Ive never seen one of those fools in a movie cartoon or anything. Why them....seriosuly? My point is, that despite these major shortcomings Ive never posted a complaint, but this was just too much. Other people aren't complaining just as I had not. They're just going to leave b/c for them a Star Wars game just isn't enough of a reason to stay.

Farleft's Avatar


Farleft
07.08.2012 , 09:54 PM | #29
Quote: Originally Posted by DPKennedy View Post
Augments are not broken. Not one bit. In fact they have done great things for me. First let's address your comment about "I played wow for 4 years..." That's the problem. You realize that when WoW was the same age as SWTOR is now it really sucked! You realize that for the age this game is they have done a lot of things really really well?

No this game isn't as polished at WoW and nor should it be right now. They are working on it. Take LFG. It took wow YEARS to implement that and SWTOR has it in the first year.

Augments are great if you apply them correctly and get the right ones. It also helps to be in the RIGHT guild. You know where guildmates help each other. I have made dozens if MK-6 kits and given them to guildies. I have made dozens of Purple 22 Augments and given them to guildies. The game is not broken...your sense of how to manage your equipment is broken.

Lastly, for a good MMO to work correctly they need to maintain an economy. For an economy to work they need to have credit sinks so people don't get stupid rich and so prices don't get out of hand. You maky be a level 50 with a butt load of credits but the new player leveling will get quickly discouraged if everything on the GTN costed 6 figures or more.

So you have two choices. 1) give your head a shake and realize the game is still new. or 2) go away
Are you seriously making this argument. I mean I could say Super Mario Bros didnt even hace crafting or a player community for that matter. What game do you think TOR is based on? Its WOW. In other words the work has already been done for them, the pioneering pioneered, trailblazing blazed.... TOR is nothing more than WOW wrapped up in new paper. This would be like one country arguing that their rocket program was sure to have some kinks in it citing the same mistakes of the country that had 50 years previously introduced rocket technology. The point is TOR system is a copy of WOW, thus, you shouldn't be arguing that WOW had these same problems 10+ years ago. WOW fixed it. Don't copy their old stupid mistakes copy their succeses and guess what will happen? You'll have success to. No, TOR should be adding on to what WOW already is not repeating the mistakes of WOW's dark ages. Your painting by numbers here dude. Theres no reason why the painting should look terrible if the original is not.

AnAcuteAngle's Avatar


AnAcuteAngle
07.08.2012 , 09:56 PM | #30
I love all of you.

The ones who realize I'm not just whining and complaining >.>
He who fears being conquered is sure of defeat.