Please upgrade your browser for the best possible experience.

Chrome Firefox Internet Explorer
×

Augments are broken, this game is broken.

STAR WARS: The Old Republic > English > Crew Skills
Augments are broken, this game is broken.

AnAcuteAngle's Avatar


AnAcuteAngle
07.08.2012 , 11:04 AM | #1
Hey guys, here's some quick insight as to why I'm writing this article. I'm a huge MMO fan, played WoW for about four years, Rift for a year, and I've been playing TOR for about six months. As you know, there's always some sort of gearing customization in each individual game (Gems for WoW, this worked incredibly well, Enchanting, and whatever it was that came out with Cata that allowed you to relocate certain stats; Rift had augments, different system... it failed).

Now we have augments in TOR. At first glance, it's a really cool system. Ideally, it should work, but BioWare never seems to let that happen. If you didn't previously know, here's how it works.

There are six different levels of augmentation kits. There are roughly twenty two levels of augments. Level 22 augments require the highest level of augmentation kits, but level 21 augments can use either level five or level six.

So, suppose you were using some level 21 augments with a level 5 augmentation kit (the highest you can go with level 5's) and you wanted to upgrade. First, let's factor in the cost of these augments.

On my server, level 21 augments are roughly 14,000 credits. The level 5 augmentation kits are maybe 40,000 credits, and to purchase the slot (using up the augmentation kit) it costs 15,000.

So, 69,000 Credits for 14 of a stat bonus, and 10 Endurance.

Now to the upgrading.

Level 22 augments would be roughly 22,500 credits. Level 6 augmentation kits are 55,000 credits. The final slot is 30,000 credits.

So, if you purchased a level 5 kit, bought the slot for it, and bought the augment and then decided you want to upgrade, you will be spending a total of:

176,500 Credits for one piece of gear.

I'm speaking of the blue augments here, people. Recognize that. For 16 of any stat, and 10 endurance, you're paying 107,500 credits if you hadn't spent any previously.

That is absolutely ridiculous that previous augments, kits, and slots don't count towards the cost of what you're paying for. The fact that it is 107k regardless of what you've previously paid for, is absolutely absurd.

After playing around with augments, my character (whom just got a total of roughly 1.2mill) went bankrupt, and I'm not even geared with decent augments yet.

It's sad and pathetic that Bioware would inhibit players from test playing by making augments and such so ghastly over priced.

And don't try to tell me that it's 'supply and demand'. Maybe there would be more supply if Bioware didn't rework the entire crafting system every patch. I'm sorry, but I don't feel like I should constantly be punished for choosing Biochem as my crafting skill.

News Flash. This is why 400k players unsubscribed. It's not getting any better, only pissing off veteran players who actually care for the numbers of this game.

Oh, wait. This game is about story. My bad.

/Thread

And inb4 some writes 'LOL, NOOB. YOU BOUGHT MK-5 AUGMENTS.'

Of course I did. I'm sorry I don't claim to be omniscient when it comes to content released within the last week or two.

I give up. I'm done with this game. This thread will probably be locked anyways.
He who fears being conquered is sure of defeat.

Gyronamics's Avatar


Gyronamics
07.08.2012 , 11:25 AM | #2
You made a mistake you wasted credits.

It looks embarrassing to see someone complaining about it and ranting that their mistake means the game is broken.

There's been a ton of money sinks put in the game recently and with the ease you can get credits (200k+ an hour is perfectly doable without doing something mind numbing) there was reason for it.

So anyway, money sink.

Your money really is meant to be sucked in and lost forever to get it out of the economy.

Research more before spending money you consider to be significant. It's all out there and has been for ages.

juliandracos's Avatar


juliandracos
07.08.2012 , 11:28 AM | #3
You should never buy anything but a MK-6. You should also never put an augment slot on any pre-lvl 50 gear that is not orange.

It would then run anywhere from 60k-100k to get both the augment slot and augment for an item. This is actually going to be substantially less than buying many orange crit items pre-1.3.

AnAcuteAngle's Avatar


AnAcuteAngle
07.08.2012 , 11:29 AM | #4
It's still poorly designed, regardless of what you try to argue.

Money sinks are pathetically useless. It's almost cynical that they would introduce such a flawed system such as this.

I'm tired of being punished for not playing the game as 'The flavor of the month'. This is the least balanced MMO I've ever played, and it's just awful.

Anywho, I just unsubbed. Peace.
He who fears being conquered is sure of defeat.

ShawnFish's Avatar


ShawnFish
07.08.2012 , 11:31 AM | #5
Why did you buy the Mk-5 again?

Also Biochem has a TON of advantages that my main BH armormech does not have - access to reusable consumables, adrenals, etc.

You may want to consider playing an alt for awhile and leveling another crafting profession while enjoying another class story.

You understand the basics of economics don't you? The sellers on the GTN pick the price of an item, not Bioware.

To illustrate - - - I craft level 22 blue augments - - A few days ago, the blue Reflex Augment 22's were going for around 9500 on the GTN. So I crafted 3 blues and looked at the GTN and there were NO blue Reflex 22 Augments - sooooo . . . I CHOSE the price - - and you know what I set the price at?? 35,000.
And people still bought the augment.

Also, 400k people didn't unsub because of the price of augmentation kits - - what would you have BW do? Not create anything new for end game crafters to craft? Remain at the status quo because it suits you better? If you don't like new content and change (albeit all the changes are not always for the better) maybe you shouldn't be playing an MMO.
Alkalinex - - 50 Powertech
Rehab'Romance - - 50 Sorc
Rehab-Romance - - 27 Gunslinger
S'olstice - - 28 Operative

AnAcuteAngle's Avatar


AnAcuteAngle
07.08.2012 , 12:05 PM | #6
Quote: Originally Posted by ShawnFish View Post
Why did you buy the Mk-5 again?

Also Biochem has a TON of advantages that my main BH armormech does not have - access to reusable consumables, adrenals, etc.

You may want to consider playing an alt for awhile and leveling another crafting profession while enjoying another class story.

You understand the basics of economics don't you? The sellers on the GTN pick the price of an item, not Bioware.

To illustrate - - - I craft level 22 blue augments - - A few days ago, the blue Reflex Augment 22's were going for around 9500 on the GTN. So I crafted 3 blues and looked at the GTN and there were NO blue Reflex 22 Augments - sooooo . . . I CHOSE the price - - and you know what I set the price at?? 35,000.
And people still bought the augment.

Also, 400k people didn't unsub because of the price of augmentation kits - - what would you have BW do? Not create anything new for end game crafters to craft? Remain at the status quo because it suits you better? If you don't like new content and change (albeit all the changes are not always for the better) maybe you shouldn't be playing an MMO.
I know it depends on the sellers, but when BW makes the augment ingredients so expensive, it drives the price up. Also, BW controls the price of implanting the augs, tho that is trivial.

Biochem is pretty broken now. I can craft 2 items that help me in PvP, compared to 28, which also help in PvP.
The warzone adrenal is, for a fact, broken.

And I bought the MK-5's because I couldn't afford the MK-6's at the time, and figured that it would count towards the MK-6's anyways.
He who fears being conquered is sure of defeat.

AnAcuteAngle's Avatar


AnAcuteAngle
07.08.2012 , 12:06 PM | #7
Quote: Originally Posted by Gyronamics View Post
You made a mistake you wasted credits.

It looks embarrassing to see someone complaining about it and ranting that their mistake means the game is broken.

There's been a ton of money sinks put in the game recently and with the ease you can get credits (200k+ an hour is perfectly doable without doing something mind numbing) there was reason for it.

So anyway, money sink.

Your money really is meant to be sucked in and lost forever to get it out of the economy.

Research more before spending money you consider to be significant. It's all out there and has been for ages.
Oh, here's this too.

http://www.swtor.com/community/showthread.php?t=494473

You must have been one of these people
He who fears being conquered is sure of defeat.

Owdpub's Avatar


Owdpub
07.08.2012 , 12:12 PM | #8
Buying all the augs and kits from GTN is bound to be expensive. Aug kits are created by Synthweaving, Armourmech and Armstech.
Maybe create some alts to do your own crafting.
I have done this with my chars.

Augments aren't broken.

AnAcuteAngle's Avatar


AnAcuteAngle
07.08.2012 , 12:25 PM | #9
Yeah.... but it's too late for all of that now.

Oh well. Time to find a new game anyways >.>
He who fears being conquered is sure of defeat.

uniz's Avatar


uniz
07.08.2012 , 01:11 PM | #10
it is really really sad to see someone who listened to people on these forums, took biochem or slicing with all gathering and now are complaining how much they are spending on augments and kits.

the game isn't broken nor is it biowares faults. it is just clueless people that made a poor decision to buy kits and augments as they level for all pieces. then they are stupid enough to post it for everyone to see and ridicule.

really dude REALLY