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Seer PVE Healing Guide (1.3)

STAR WARS: The Old Republic > English > Classes > Sage / Sorcerer
Seer PVE Healing Guide (1.3)

Daellia's Avatar


Daellia
07.12.2012 , 11:25 AM | #31
Quote:
For your concerns about Alacrity, I try to keep it at least at or above 11.8%. Keeping Deliverance at 2.2 is ideal I find, and if you have your Alacrity a bit higher you can also get Salvation's and Trance's cast time a bit lower as well which never hurts.
11.8% Alacrity would require 405 Alacrity Rating, which leaves you with no more than 165 Surge Rating (19.15%). That's extremely low, considering the fact that Corruption generally has 35-40% crit chance, and 60-65% crit chance on Innervate. You'd get a lot more out of it by swapping around 100-125 of that Alacrity to Surge instead.
Even Angels must kill from time to time... ~Kaedis

AngelFluttershy's Avatar


AngelFluttershy
07.12.2012 , 03:39 PM | #32
Quote: Originally Posted by Daellia View Post
11.8% Alacrity would require 405 Alacrity Rating, which leaves you with no more than 165 Surge Rating (19.15%). That's extremely low, considering the fact that Corruption generally has 35-40% crit chance, and 60-65% crit chance on Innervate. You'd get a lot more out of it by swapping around 100-125 of that Alacrity to Surge instead.
I have 228 Surge at the moment. I use the War Hero Relic giving +113 Alacrity rating and then swapped out Alacrity enhancements and my off-hand for more Surge rating. It's a balancing act for sure but I've found that the higher alacrity helps a ton especially due to the lack of burst healing we have.

Daellia's Avatar


Daellia
07.12.2012 , 05:11 PM | #33
Quote:
I have 228 Surge at the moment. I use the War Hero Relic giving +113 Alacrity rating and then swapped out Alacrity enhancements and my off-hand for more Surge rating. It's a balancing act for sure but I've found that the higher alacrity helps a ton especially due to the lack of burst healing we have.
EW! Power is ALWAYS better than Alacrity, in EVERY situation. We're talking 2-2.5 times as valuable, in most gear setups. Should be using the Power ones at all costs.
Even Angels must kill from time to time... ~Kaedis

AngelFluttershy's Avatar


AngelFluttershy
07.13.2012 , 11:05 AM | #34
Quote: Originally Posted by Daellia View Post
EW! Power is ALWAYS better than Alacrity, in EVERY situation. We're talking 2-2.5 times as valuable, in most gear setups. Should be using the Power ones at all costs.
Tell that to the DPS on HM Toth and Zorn. Being able to drop a few heals a bit quicker helps with juggling between the tank and DPS during that fight. Alacrity has its moments just as Power does. I just hate it when someone dies when you're 0.1 second from finishing a heal.

If it makes you feel any better I am planning on dropping probably ~100 Alacrity. I need some more crit and surge darnit!

Daellia's Avatar


Daellia
07.13.2012 , 11:44 AM | #35
Quote: Originally Posted by AngelFluttershy View Post
Tell that to the DPS on HM Toth and Zorn. Being able to drop a few heals a bit quicker helps with juggling between the tank and DPS during that fight. Alacrity has its moments just as Power does. I just hate it when someone dies when you're 0.1 second from finishing a heal.

If it makes you feel any better I am planning on dropping probably ~100 Alacrity. I need some more crit and surge darnit!
Well, to each their own. Just understand that you're sacrificing a fairly significant margin of additional healing potency in order to drop those heals that much quicker. Honestly, if your DPS are taking that much damage (particularly on Toth and Zorn, where most of it is negatable by proper positioning and movement), the issue is on their end, not yours.
Even Angels must kill from time to time... ~Kaedis

RickAdams's Avatar


RickAdams
07.13.2012 , 12:20 PM | #36
Quote: Originally Posted by AngelFluttershy View Post
Tell that to the DPS on HM Toth and Zorn. Being able to drop a few heals a bit quicker helps with juggling between the tank and DPS during that fight. Alacrity has its moments just as Power does. I just hate it when someone dies when you're 0.1 second from finishing a heal.

If it makes you feel any better I am planning on dropping probably ~100 Alacrity. I need some more crit and surge darnit!
I agree with Daellia. Power and/or Willpower makes everything heal for more so you shouldn't need that emergency heal to begin with. If Salvation isn't enough to keep the DPS alive on Toth and Zorn they the DPS is doing something wrong. If you need an emergency heal, use force armor followed by Rejuvenate and then Healing Trance. None of which is helped much by Alacrity. Over the course of a fight, if you're stacking alacrity, you're losing out on a lot of extra healing you could have done.

AngelFluttershy's Avatar


AngelFluttershy
07.13.2012 , 12:57 PM | #37
On HM Toth and Zorn I have to usually help heal the ranged DPS during Toth's ice spike phases. I drop Salvation on melee and run over to hit ranged as typically the other healer (usually a Commando or Scoundrel) has a tougher time hitting them all due to having to dodge the AOEs.

So, what is the magical number for Alacrity you both would recommend? I see a lot a talk about its use in practice but not sure what I should be aiming for in terms of activation speed.

Daellia's Avatar


Daellia
07.13.2012 , 01:33 PM | #38
I would wager that Seer's Alacrity balance is roughly the same as a Hybrid DPS, ie about 1:1 Surge to Alacrity (which is 285 apiece in BIS gear).
Even Angels must kill from time to time... ~Kaedis

Aurojiin's Avatar


Aurojiin
07.13.2012 , 02:49 PM | #39
Sage healers don't really have true burst anymore. That's just the reality of it. We excel at sustained group healing, and our resource pool means we're not nearly as output-restricted as the other healing classes, but our weakness is single targets taking spiky damage.

It's tempting to try to compensate for this by stacking Alacrity, but even if you do, you still won't have good burst. And in the process, you've just slashed the effectiveness of your heals across the board. You're severely undermining our strengths to slightly improve our weakness.

RickAdams's Avatar


RickAdams
07.13.2012 , 03:22 PM | #40
I don't stack alacrity at all and I feel I heal just fine. What abilities are you hoping to get off faster? Half of our abilities are instant cast. A conveyance buffed Healing Trance is superior to deliverance and benevolance is still a dud skill. You can't really use salvation as an emergency heal so I really have a hard time seeing the benefit of alacrity (I think it's basically useless). Your goto rotation is almost always going to be Force Amror>Rejuvenate>Healing Trance with Salvation thrown in on CD. If these are going to be the abilities you use most often, why would you want alacrity over power/will power or any other secondary stat? Deliverance is the one skill I could see you needing alacrity for and it just isn't used often enough for me take away from other stats that give bigger heals.